Ulumesaid: As long as you still had to replace it by lighting all the torches again, I'm totally fine with it. It acting as both a hatchet and a pick might be a problem though, so since it's only equivalent to a rune pick, it should probably only work as a hatchet.
If you mean when you disassemble it of course as that would cause it to have a side effect.
Uncle Pobsaid: djustments to anything relating to the mining skill aren't on the table right now, because it doesn't make sense to make any adjustments to things that will later become impacted by the Mining & Smithing Rework. That is why they didn't even rework the mining and smithing skillcape perks either.
Dont see what this has to do with anything.
I mean why couldnt they do this as it is a pick after all and what are picks used for?
Ms Toxicitysaid: A number of off topic posts, discussing others and their posting style have been removed. Similarly, moderation-type posts have also been removed. If you are not from the Forum Moderator team, such remarks serve to further inflame the situation.
Please discuss the topic, rather than how others have posted.
Miusaid: Also you can easily preload the beacons with the storage crates, after which it won't take more than 10 minutes to do all of them. Just because you might find it difficult, doesn't mean it is.
Yet it still doesnt disprove how this is "easier to reclaim" then simply buying something from ge?
Also, just because you find it easy doesnt it is for others.
Miusaid: Invention is designed around item sinks, one of those item sinks is dragon hatchets, since both dragon and crystal hatchets (which require dragon hatchets) are the ONLY augmentable hatchets. Thus they'd be devalued.
If that were true they wouldnt have released siphons.
Plus how would this in any way truly "devalue" crystal/dragon pick/hatchets?
You do know both are by far better than adze right?
Tenebrisaid: 8k dust (same amount for both hatchet and pick) to upgrade to crystal inferno. (hell maybe even more 8k dust due to the save of cost of not buying both dragon counter parts.... then be on level with crystal atleast. but then again after rework.... who knows whats goign to happen with tiers of pickaxes. and even how that effects inferno now
Kbunny1981said: When the new mining and smithing rework comes out the best pickaxe will be a combo of crystal, Inferno, and ...the new ores or bars. It was on a stream, so it'll get bumped up for the time put into it.
How does a new bis pick mean this'll become augmentable?
UrekMazinosaid: Not been keeping up with this thread, but has there been any ideas or solution to combat the problem that the adze is different tier pickaxe and hatchet? Like how would it work? Do you get t40 or t60 xp when d/a siphoned? Or even t30 since its actually a t30 weapon.
Plus the free reclaim from King Roald would crash dragon hatchet prices unfairly, since its a free reclaim.
Theyd more than likely remove the mining aspect and just leave it a t60 hatchet.
I mean most ppl dont even use it for mining as it most useful perk is for wcing.
Plus i hardly see this as "unfair" as its only t60?
Thus ppl with higher tired hatchets wouldnt be affected.
Rikornaksaid: Currently only dragon (and crystal as an upgrade to dragon) can be augmented - so it's t70 max. Making the adzes freely reclaimable actually caused a balancing issue for this aspect, which wasn't present before and I suggest to use a system similar to lucky items. If the item is just destroyed it returns to king roald, if you lose it due to dying or disassembling it you should have to re-obtain it by lighting all beacons again - or alternatively a gold fee.
Yet its only t60 and most ppl by now have at least a crystal hatchet so i really dont see the harm in this?
Sure, i can go with this.
If ppl are dumb enough to disassemble knowing full well of this, its on them really.
Miusaid: If people are bringing up outdated info and subjects which are no longer even relevant, then clearly someone missed the memo. You know very well this is a free forum. I'm just contributing and making sure everyone is up to date that the adze is a free to reclaim, making it very overpowered if it was able to be augmented.
Trewavassaid: I'm not too sure if I have posted here already, but I am in agreement that it should be augmentable. It always has been one of my favourite skilling items, so I don't see why it should be excluded.