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More Restrictions on Abilities

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Rikornak
Oct Member 2013

Rikornak

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Those 'niche' scenarios show up how crude that whole idea is and what in the game could be broken by it - and that's not even considering tons of stuff we might not have thought about, because there are too many potential scenarios, which respect our current balancing. Should every PvM encounter that currently requires a defensive switch be nerfed to the ground that using a defensive is at most needed to conserve your supplies, but certainly not even remotely needed to actually survive a mechanic - or even a combo of mechanics? Should everything that requires you to quickly react with movement abilities to be nerfed to the ground, that it can easily be beaten without using any?

RS is unique in that aspect that we do not have a class system. RS always rewarded you for having skills levelled that are not related to your main combat style - in OS your magic level also increases your magic defence for instance. In RS3 it's just that you can use a couple of utility abilities even without using that style.

Let's be honest - is that idea any more sophisticated than something you quickly came up with while being on the toilet?
Improvements: Tooltip / (F2P) QoL v2
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03-Jun-2019 07:04:26 - Last edited on 03-Jun-2019 07:10:28 by Rikornak

Trollster
May Gold Premier Club Member 2012

Trollster

Posts: 514Steel Posts by user Forum Profile RuneMetrics Profile
UrekMazino said:
...


Just don't wear anything then .... ? You'll have to compromise. The mobile perk will be more rewarding and hybrid gear unlocks will be more rewarding. I don't really have sympathy for those arguments. I had to do One Small Favour with no abilities, resting, or fast run energy regeneration (or lodestones and the list can go on). They'll live. I'll just take it as I don't have your support.

The Iniquity said:
How would locking the class that requires mobility to function out of most mobility abilities bring balance?


Because kiting is a thing which used to have a price. Magic and ranged used to be more expensive to use because ammo and runes were consumed with each attack. Melee was "free". There was a price to kiting and now there isn't. Kiting melee targets allows you to take no damage and if you're the meleer you get kited. A lot of boss mechanics require to be countered with movement. Magic and range never have a DPS down time where as with melee you have to stop dealing damage to counter the mechanics.

If you have rules for each styles then you can balance the damage, utility, and mobility of each style. You can even give each style an identity. If there are no restrictions, then any balancing done is balancing of the player's power; not the combat style.

The people above are concerned with the player's power which I understand and stated I expected. It's a fair and necessary price for fixing combat.
RuneScore | 24,650.
Rising Eminence | Social 2000+ Clan, W66

03-Jun-2019 07:05:32

Trollster
May Gold Premier Club Member 2012

Trollster

Posts: 514Steel Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
... show up how crude that whole idea is and what in the game could be broken by it.


no...

Rikornak said:
Should every PvM encounter that currently requires a defensive switch be nerfed to the ground that using a defensive is at most needed to conserve your supplies, but certainly not even remotely needed to actually survive a mechanic - or even a combo of mechanics? Should everything that requires you to quickly react with movement abilities to be nerfed to the ground, that it can easily be beaten without using any?


Some content might need a few mechanics tweaked but nothing should be "nerfed to the ground". Those are all stupid questions. What makes PvM fun IS requiring fast reaction time, planning ahead, learning mechanics and combat itself being interactive. I can tell neither of you do high level PvM ... but that's okay. The game has become very PvM centered, but that's not all there is to RuneScape.

Rikornak said:
... in OS ...


Their combat system is a slower and revolves around tick manipulation. Both RS3 and OS are "turn-based" but OS is more so. OS combat is all about attack speed, how pathing works, and prayer flicking. RS3 is so much more than that. Bringing up anything about OS in this thread is derailing the topic. RS3 needs a class system. Very VERY badly. See my above reply as to why.

I don't think you have the combat knowledge for this debate.

edit: typo again.
RuneScore | 24,650.
Rising Eminence | Social 2000+ Clan, W66

03-Jun-2019 07:25:09 - Last edited on 03-Jun-2019 07:30:03 by Trollster

Rikornak
Oct Member 2013

Rikornak

Posts: 6,047Rune Posts by user Forum Profile RuneMetrics Profile
Trollster said:
Rikornak said:
... in OS ...


Their combat system is a slower and revolves around tick manipulation. Both RS3 and OS are "turn-based" but OS is more so. OS combat is all about attack speed, how pathing works, and prayer flicking. RS3 is so much more than that. Bringing up anything about OS in this thread is derailing the topic. RS3 needs a class system. Very VERY badly. See my above reply as to why.

I don't think you have the combat knowledge for this debate.


I haven't refered to some click-and-wait combat system, elitist as you are you should've seen that I haven't mentioned that in a single word. I refered to a general mechanic that players always were rewarded by having unrelated skills levelled - be it by having additional equipment options available in all older versions of RS, that magic defence boost from a magic level up to the EoC - or well: utility abilities in the late days of RS2 and the entity of RS3. That doesn't even need to be combat skills, non-combat skills also may have some effect in distinct situations.

Why do you think they've introduced those armour spikes - which even will be extended in concept in the near future, why do you think they've introduced a hellton of untradeable potions - continue it for any other combat - or really just any - boost that is not directly related to the skill it stems from - they want to give you a reward for having your stuff levelled, but just some arbritary higher number. There are enough examples in 2018 and 2019 alone. RS3 examples, not OS.
Improvements: Tooltip / (F2P) QoL v2
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03-Jun-2019 08:01:54 - Last edited on 03-Jun-2019 08:16:52 by Rikornak

Trollster
May Gold Premier Club Member 2012

Trollster

Posts: 514Steel Posts by user Forum Profile RuneMetrics Profile
Jeremy Cheng said:
How does this affect clue scrolls and the globetrotter outfit?


By default, when the player is wearing nothing, the player's "class" would be set to hybrid and have access to all the mobility abilities. The globetrotter outfit, any skilling outfit, and any other cosmetic outfit (ceremonial, etc) would be classified as hybrid armour and give access to all mobility abilities. Doing clues will effectively work the same way as it is currently is: wear nothing or wear the globetrotter outfit. The goal is for mobility to come at a cost of inventory spaces.

Rikornak said:
I refered to a general mechanic that players always were rewarded by having unrelated skills levelled


And that will still be the case. I am not suggesting any changes outside of combat. Utility in combat is Area of Effect attacks, healing from attacks, disruption shield/lunar spells, and mobility. These things need to be balanced in the combat triangle. What you brought up was irrelevant.

Perhaps you shouldn't be rude next time.
RuneScore | 24,650.
Rising Eminence | Social 2000+ Clan, W66

03-Jun-2019 15:44:10

KijinSeija

KijinSeija

Posts: 741Steel Posts by user Forum Profile RuneMetrics Profile
No support.

Ridiculous suggestions from someone with obvious username

Stop trying to compete for my throne
~ The way you reject is the way that I choose
Since I know it will drive you insane! ~
- Master of Reverse Ideology

04-Jun-2019 03:15:03

KijinSeija

KijinSeija

Posts: 741Steel Posts by user Forum Profile RuneMetrics Profile
Ps: i see u also adopted my tactic:

Spam rgu with multiple threads.

Why not have a line and bump those ones too
~ The way you reject is the way that I choose
Since I know it will drive you insane! ~
- Master of Reverse Ideology

04-Jun-2019 03:15:59

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