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Base Camp Resources

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TheMad-9od
Aug Member 2016

TheMad-9od

Posts: 7Bronze Posts by user Forum Profile RuneMetrics Profile
This may be preaching to the choir but hey ho.

I feel that a huge opportunity was missed in the base camp to make use of loads of the artisan and support skills to build the base instead of having a time-gated resource collection mechanic. Time-locked resource gathering imo belongs in games like clash of clans and farmville, where you drop in for 5 minutes and do everything you need to, not Runescape. We have an entire arsenal of skills that could have been used to improve the camp, most of which are in dire need of having more functionality, especially post 99.

Construction could obviously be used to make buildings, and would be great to have function outside of POH.
Hunting the dinosaurs could get hides and bones to use for the construction whilst woodcutting could get timber, ivy and leaves.
Fletching could craft the bones into different uses, like tent pegs or idols.
Crafting could make hides into waterproof shelters and clay into kilns and furnaces.
There could easily be a farm patch set-up, if for no other reason than a nice lore tidbit to feed the settlers, or used with cooking for new dino-based recipes.
Summoning - WHERE MY DINOSAUR FAMILIARS JAGEX?!
Divination and Magic could weave magical wards around the camp.
Firemaking could make tiki torches and campfires to ward off predators.

The thing is, half of this doesn't even have to have any combat or skilling use, it would just be nice to be able to customise a base camp for each player. Just think that it's a waste of such a huge update to not implement new uses for all the skills already in game and in need of some love. You could even still leave a time-based stalling mechanic in, like having the buildings take a while to build instead of the resource gathering, so that hardcore players can't immediately rush it. And all the items could have been available on the GE.

TL;DR Don't like the resource system, think that the pre-existing skills should have been used to upgrade the base camp.

09-Jul-2019 00:32:34

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,168Opal Posts by user Forum Profile RuneMetrics Profile
Base Camp is good because it follows POP's "time gated" mechanics. And the ability to let the players to dictate how many workers to assign to get specific resources further gives more powers to the players.

RS3 is about powers and choices to the players. Good design. :)

09-Jul-2019 00:43:31

Niyah
May Gold Premier Club Member 2018

Niyah

Posts: 1,337Mithril Posts by user Forum Profile RuneMetrics Profile
Agreed. It's such a missed opportunity, like the rest of this update. Poorly designed, lazy and half-baked content.

It could have been a great update that actually used our skills instead of this mobile-esque trash.
Azarath, Metrion, Zinthos!

09-Jul-2019 00:45:26 - Last edited on 09-Jul-2019 00:46:10 by Niyah

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,168Opal Posts by user Forum Profile RuneMetrics Profile
Players enjoy POP since 2012. Player asked for POP updates often.

"Mobile-esque trash" POP is loved by the players... because it is not mobile-esque trash at all. It is just some nice offline minigame that give big rewards and powers to the players.

If Base Camp is not a similar offline minigame then it would be just another piece of grindy trash.

09-Jul-2019 01:20:59 - Last edited on 09-Jul-2019 01:22:21 by Dilbert2001

Steelweaver
Sep Gold Premier Club Member 2015

Steelweaver

Posts: 11,754Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said:
Players enjoy POP since 2012. Player asked for POP updates often.

"Mobile-esque trash" POP is loved by the players... because it is not mobile-esque trash at all. It is just some nice offline minigame that give big rewards and powers to the players.

If Base Camp is not a similar offline minigame then it would be just another piece of grindy trash.


I'd personally rather grind content in three weeks than continue logging in once a week for nine weeks.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

09-Jul-2019 06:19:53

Skeleton Man
Apr Member 2019

Skeleton Man

Posts: 2,682Adamant Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said:
Base Camp is good because it follows POP's "time gated" mechanics. And the ability to let the players to dictate how many workers to assign to get specific resources further gives more powers to the players.

RS3 is about powers and choices to the players. Good design. :)


BUTT KISS BUTT KISS BUTT KISS!!

When EVERYTHING you say is to KISS BUTT, you lose 100% of your credibility.

09-Jul-2019 09:06:27

MikoPono
Mar Gold Premier Club Member 2018

MikoPono

Posts: 3Bronze Posts by user Forum Profile RuneMetrics Profile
It would have been nice, if you could chose, gather the resources yourself, or let the workers do the work, or a combination of both. That would have been great for everyone, and before anyone says you can get resources as drops from activities on this island, i killed 30 dino's in bgh, and i have gotten 200 hides.. thats like 3 -4 hours for me

09-Jul-2019 13:13:49

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