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DONT MAKE SUMMONING 120

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Tom Grey
Feb Member 2019

Tom Grey

Posts: 7,175Rune Posts by user Forum Profile RuneMetrics Profile
Konota said:
Summoning offers nothing more than longer gameplay for the ones that seek for it.
Don't like summoning past 99? Don't do it. That simple :)


If you like summoning past 99 nobody is stopping you from doing it. However if you put 120 req on comp, players will be forced to do it. I don’t think you will see the difference, but that’s ok.

Also, here is a list of familiars that are not used on a regular basis (by your definition “a few”):
Spirit Woolf
Dreadfoul
Thorny snail
Spirit pack pig
Spirit prayer pig
Spirit war pig
Spirit mosquito
Desert wyrm
Spirit scorpion
Spirit tz-kih
Albino rat
Spirit kalphite
Compost mound
Giant chinchompa
Vampire bat
Honey badger
Void ravager
Void spinner
Void shifter
Void torcher
Bronze Minotaur
Bull ant
Evil turnip
Spirit cockatrice
Spirit guthatrice
Spirit saratrice
Spirit zamatrice
Spirit pengatrice
Spirit coraxatrice
Spirit vulatrice
Spirit pack pig 2
Spirit prayer pig 2
Spirit war pig 2
Iron Minotaur
Bloated leech
Spirit jelly
Steel Minotaur
Karamthulthu overlord
Smoke devil
Spirit cobra
Mithras Minotaur
Barker toad
Ravenous locust
Phoenix
Praying mantis
Adamant Minotaur
Forge regent
Talon beast
Giant ent
Demon brawler
Demon deacon
Demon executioner
Spirit dagannoth
Spirit pack pig 3
Spirit prayer pig 3
Spirit war pig 3
Swamp Titan
Ghast familiar
Wolpertinger

Or about 60%

At 99 there is no point in using the following too:
Iron Titan
Geyser Titan
Smoke nihil
Tune Minotaur
Moss Titan
Ice Titan
Fire Titan
Obsidian golem
Bunyip
War tortoise
Abyssal lurker
Spirit graahk
Spirit kyatt
Spirit lapuria
Ibis
Abyssal parasite
Spirit terrorbird
Pure lord
Granite crab

So additional 20%.

So overall we use about 1/5 of all familiars. With 120 that ratio won’t change knowing Jagex, and may likely get lower by making pack yak, steel Titan, nihils or skill boosting familiars obsolete.

23-Feb-2019 15:14:43 - Last edited on 23-Feb-2019 15:15:48 by Tom Grey

Konota
Jun Gold Premier Club Member 2010

Konota

Posts: 6,257Rune Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
Konota said:
Summoning offers nothing more than longer gameplay for the ones that seek for it.
Don't like summoning past 99? Don't do it. That simple :)


If you like summoning past 99 nobody is stopping you from doing it. However if you put 120 req on comp, players will be forced to do it. I don’t think you will see the difference, but that’s ok.

Also, here is a list of familiars that are not used on a regular basis (by your definition “a few”):
Spirit Woolf
[...]

Or about 60%

At 99 there is no point in using the following too:
Iron Titan
[...]

So additional 20%.

So overall we use about 1/5 of all familiars. With 120 that ratio won’t change knowing Jagex, and may likely get lower by making pack yak, steel Titan, nihils or skill boosting familiars obsolete.


There's been a lot of threads... Why do people not get it? Comp is optional, nobody is forcing you, ... stats are the only issue but that is being looked at right now by Jagex, please don't use this as argument, lol.

Most familiars you've mentioned, especially "At 99 there is no point in using the following too:" are still used. A lot of these familiars produce items (sometimes overtime) which is useful for ironman or starting players. Hence the low level requirement. (Red spider eggs, Cockatrice eggs, papaya's, ... ). And this game isn't focused for being 99 in a skill. Well do'h. If you're level 99 summoning, ofcourse you're not going to use a terrorbird anymore, why would you? I am not going to equip mithril armour either when I can wear malevolent.

Tuffty said:
Post removed for posting a Cat picture.

It was funny though.
.. But but... :(
Hello Moto

23-Feb-2019 20:04:49 - Last edited on 23-Feb-2019 20:05:07 by Konota

Tom Grey
Feb Member 2019

Tom Grey

Posts: 7,175Rune Posts by user Forum Profile RuneMetrics Profile
Shows that you don’t read posts considering I didn’t mention spirit spiders or fruit bat. Essentially you then concede that majority of familiars are not used and there is no point in releasing more until you fix the current state of summoning.

Also comp is a more valid argument than “the skill is easy to train”, “you should have 120 by now”, “if you don’t like it don’t do it”, “120 skills give the possiblility to release new content in the future”. If I forgot any of your other failed argument, let me know.

23-Feb-2019 20:30:29

Deltaslug

Deltaslug

Posts: 27,794Sapphire Posts by user Forum Profile RuneMetrics Profile
Another option:
Gut most of the existing familiars, keeping on a few (ie: 1 bob, 1 of each range/mage/melee, 1for each skill to support in gathering or artisan as required)
Familiar now passively upgrades along with you. Every +10 summoning levels, combat familiars get stronger, every 10 to 25 summoning levels the skill support and healers get buffed.
As they level,up, they also,gain some of the existing added abilities (mining familiar can unlock tele to lava maze, hunter familiar can teleprt to a selected hunter area)
Completing quests can unlock specialized buffs for familiars (divination familiars get muspah's ability, combat familiars can gain nihil abilities)

We can retain some of the core of the familiars. While we might still have just a handful of familiars, tbh, it wouldn't change what we end up doing atm anyways

23-Feb-2019 20:46:49

Konota
Jun Gold Premier Club Member 2010

Konota

Posts: 6,257Rune Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
Shows that you don’t read posts considering I didn’t mention spirit spiders or fruit bat. Essentially you then concede that majority of familiars are not used and there is no point in releasing more until you fix the current state of summoning.


I said ", ...". Please re-read.

To name a few:

- Giant ents have a 50% chance to double yield when harvesting fruit from fruit trees, belladonna, and cacti. As such, it is effectively a 50% yield boost

- Pigs are still used and are really good for low levels

- Demon brawlers are used for new people at Solak. Why? Because of the AoE aggro, I don't blame you for not knowing this, because you're not even a member

- Spirit cobra for eggs

- Inferno for minigame

- Mantis for PvP (Specially with the mace) :D!

- Thorny snail for BoB along with my message:
Konota said:
Most familiars you've mentioned, especially "At 99 there is no point in using the following too:" are still used. A lot of these familiars produce items (sometimes overtime) which is useful for ironman or starting players. Hence the low level requirement. (Red spider eggs, Cockatrice eggs, papaya's, ... ). And this game isn't focused for being 99 in a skill. Well do'h. If you're level 99 summoning, ofcourse you're not going to use a terrorbird anymore, why would you? I am not going to equip mithril armour either when I can wear malevolent.


&

Tom Grey said:

Also comp is a more valid argument than “the skill is easy to train”, “you should have 120 by now”, “if you don’t like it don’t do it”, “120 skills give the possiblility to release new content in the future”. If I forgot any of your other failed argument, let me know.

Konota said:
being looked at right now by Jagex
Hello Moto

23-Feb-2019 21:01:05 - Last edited on 23-Feb-2019 21:01:15 by Konota

Tom Grey
Feb Member 2019

Tom Grey

Posts: 7,175Rune Posts by user Forum Profile RuneMetrics Profile
Everything you said is just plain wrong. You know it, I know it, everybody knows it. Naming 7 more familiars which are extremely niche, and are not really used still shows that you don't read the entire post, and still shows that barely a quarter of released familiars are useful.

24-Feb-2019 04:11:15

scousy

scousy

Posts: 1,154Mithril Posts by user Forum Profile RuneMetrics Profile
Too Cute 4 U said:
No more 120s, at the very least poll if we want it or not. Rather see something new and no 120 summ.



120 summoning already got polled and had one of the highest percent of ppl wanting it. Was at like 13% and other things were 10% or under.

24-Feb-2019 11:03:30

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