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Revistronic
Aug Member 2018

Revistronic

Posts: 640Steel Posts by user Forum Profile RuneMetrics Profile
Yum Yum said:
Mega Duck said:
Yum Yum said:
Minigame requirements for Trim comp cape are mostly dead content that are only active when spotlight is active on said minigames. In my opinion, these minigames should be removed as being requirements.

Don't even go there......

They should remain. Take Castlewars for example, people have put countless hours into it to obtain trim. It would be a total punch in the face. We have spotlight, so most minigames are still alive and doable when spotlight is active.


Most people can't even play castle wars on spotlight because they lagg so much and cant even do anything. Most people have just been boosting castle wars with their alt accounts just for the requirement. They even do the same at other minigames just to build up the thaler to buy the profround armour. So yeah, this needs to be fixed or removed.


By your logic though you could say "It would be a total punch in the face" as you state, any time that a new faster method of training a certain level or gaining a certain reward is released.

For example I could come and say "well I got my combat stats 99 10+ years ago which took much longer than it does now..." but I don't consider this a punch in the face.. its just the natural development/evolution of the game.

Dead content should not be included in the requirements, its obvious.
Have fun and enjoy the community.

20-Feb-2019 12:10:54

A Thorondor
Dec Gold Premier Club Member 2017

A Thorondor

Posts: 851Gold Posts by user Forum Profile RuneMetrics Profile
I was just thinking about my final things to do before comp, how I will feel when I achieve it, and what will happen after that. Most likely, another update will add more requirements to the comp cape, so finishing it now does not feel like finishing anything at all.

That gave me the idea: what if there is a comp cape for each year?

I think it would be more fun to obtain and keep these capes than to chase a moving target. Next years comp cape will feel like new content rather than a liability to older content.

Just adding this idea as part of a larger rework. The best in slot capes should not be these comp capes but solved in one of the proposed ways.

You could add the need to consume earlier capes to get next years cape if you have the requirements for it or something else to avoid bank clutter, they could even be cosmetic overrides rather than physical capes.

25-Feb-2019 13:48:57

Mega Duck
Nov Member 2013

Mega Duck

Posts: 2,530Adamant Posts by user Forum Profile RuneMetrics Profile
Revistronic said:
By your logic though you could say "It would be a total punch in the face" as you state, any time that a new faster method of training a certain level or gaining a certain reward is released.

For example I could come and say "well I got my combat stats 99 10+ years ago which took much longer than it does now..." but I don't consider this a punch in the face.. its just the natural development/evolution of the game.

Dead content should not be included in the requirements, its obvious.


The fact is, you already have 99 in all stats, it doesn't matter if they make it easier or harder since you already have it. Would you feel the same if they reset your stats and made you do it all over again?
If they removed the Castlewars req, which to many is the difference between comp and trim, they would likely make up another 6 month grindy requirement with the same difficulty Aka moving the goal post, which is never cool and also devalues the cape for those who have already done it.

The people who are claiming they can't do the castlewars requirement due to it being dead content are just lazy and want everything handed to them on a platter.
The introduction of Thaler and spotlighted minigames have made it even easier, yet people come out with the same bullshit claiming that everyone lags too much during spotlighted games. Idk about you, but if there are that many people playing on them that it causes lag, i wouldn't call that dead content....

Yum Yum said:
Most people can't even play castle wars on spotlight because they lagg so much and cant even do anything.


So first you complain that it's dead content, then you complain that so many people play that it causes lag... This is a perfect example of people being lazy and just want to get rid of the requirements that they deem too hard for them. If you think it's too hard, don't do it!

01-Mar-2019 21:50:33

Stealthlead
Aug Gold Premier Club Member 2008

Stealthlead

Posts: 4,242Adamant Posts by user Forum Profile RuneMetrics Profile
I just finished reading the comp cape rework document. I appreciate the fact that Jagex has taken the time to address the issue to the best of there ability. However, I do not think removing the cape and adding more capes, different tier requirements and the proposed fix is a good idea. It seems over complicated, unnecessary, and as if the problem is trying to be solved by adding more problems and headaches.

The comp capes have always had a certain intrinsic value to them, and I'm not sure if removing their function is a good idea. I think simply reworking the existing requirements is the way to go here. For instance, perhaps the group bossing/group activities requirements (solak, raid's, castle wars, etc.) simply need to be removed, and perhaps another requirement could be added in place of them.

Either way, I think change is a good thing. Perhaps I'm not understanding the currently proposed concept correctly, I just am not looking forward to cramming even more requirements and tiers into an already crowded concept.

12-Mar-2019 14:26:05

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 7,297Rune Posts by user Forum Profile RuneMetrics Profile
I like this new comp cape design. It is getting extremely close to what I like and think it should be. :):):)

There are 2 basic issues with comp cape currently:
(1) Veteran players are vastly divided in opinions on different areas of the game, particularly between skilling and bossing (reaper/raids).
(2) New players have no interests in comp cape mainly because it is impractical for them to even care for spending years to first max all the 27 skills, or even more if more skills are added later.

This new proposal blog pretty much just render the Comp Cape a cosmetic cape after tier-1 that the veterans should just stop arguing for whether bossing is bigger than skilling or vice versa, and the new players have a new progressive objective to play for instead of the almost unachievement 5 year long grind for the Comp Cape.

One thing though, I'll rather see Comp Cape being totally removed from the game and getting replaced by a skin in the player's customization tab just like other cosmetic item.

12-Mar-2019 14:39:49

scousy

scousy

Posts: 1,148Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said:
I like this new comp cape design. It is getting extremely close to what I like and think it should be. :):):)

There are 2 basic issues with comp cape currently:
(1) Veteran players are vastly divided in opinions on different areas of the game, particularly between skilling and bossing (reaper/raids).
(2) New players have no interests in comp cape mainly because it is impractical for them to even care for spending years to first max all the 27 skills, or even more if more skills are added later.

This new proposal blog pretty much just render the Comp Cape a cosmetic cape after tier-1 that the veterans should just stop arguing for whether bossing is bigger than skilling or vice versa, and the new players have a new progressive objective to play for instead of the almost unachievement 5 year long grind for the Comp Cape.

One thing though, I'll rather see Comp Cape being totally removed from the game and getting replaced by a skin in the player's customization tab just like other cosmetic item.



What's wrong with players having an advantage over other players by having a comp cape? I don't see anything wrong with that.

12-Mar-2019 14:47:48

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 7,297Rune Posts by user Forum Profile RuneMetrics Profile
scousy said:
Dilbert2001 said:
I like this new comp cape design. It is getting extremely close to what I like and think it should be. :):):)

There are 2 basic issues with comp cape currently:
(1) Veteran players are vastly divided in opinions on different areas of the game, particularly between skilling and bossing (reaper/raids).
(2) New players have no interests in comp cape mainly because it is impractical for them to even care for spending years to first max all the 27 skills, or even more if more skills are added later.

This new proposal blog pretty much just render the Comp Cape a cosmetic cape after tier-1 that the veterans should just stop arguing for whether bossing is bigger than skilling or vice versa, and the new players have a new progressive objective to play for instead of the almost unachievement 5 year long grind for the Comp Cape.

One thing though, I'll rather see Comp Cape being totally removed from the game and getting replaced by a skin in the player's customization tab just like other cosmetic item.



What's wrong with players having an advantage over other players by having a comp cape? I don't see anything wrong with that.


I never say there is anything wrong with some players having an advantage over other players by having a comp cape. It is mainly how big the advantage is and I am glad Jagex tried to limit the meaningful stat and in game performance based advantages to Tier 1... and after that the Tier 2 and 3 "advantages" become just cosmetic. :)

12-Mar-2019 14:53:18

Snidey
Oct Gold Premier Club Member 2018

Snidey

Posts: 1,955Mithril Posts by user Forum Profile RuneMetrics Profile
"Freezing Existing Comp & Trimmed Comp capes
We’ve spoken about all the improvements we’re making, but what about the existing Completionist and Trimmed Completionist Capes?
We don’t want to abandon them, or devalue the accomplishments of the players who have them.


So, our current pitch for the existing Comp and Trimmed Comp would be to effectively ‘freeze’ them. The current Comp Cape and Trimmed Comp Cape would become ‘Legacy’ versions of themselves and be renamed appropriately. These Legacy versions would:
Keep all their existing requirements
Would still be obtainable and could still be worn post-rework.
Would never have any of their requirements added to, changed, or removed.
Wouldn’t have stats or non-stat benefits, but you’d still have access to them thanks to the changes proposed earlier in this document.


This means that, if you already have a Comp or Trimmed Comp Cape, you get to keep it and, if you’re close to getting one, you can keep working towards it."

------------

I have highlighted my issue with the proposal, this is a direct contradiction and is pathetic. If you remove the stats and non-stat benefits of the cape, you are completely de-valuing it. You would be better off leaving the comp capes as they are now.
Snidey
the trimmed completionist!

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13-Mar-2019 00:33:53

Trevopada
Jan Gold Premier Club Member 2005

Trevopada

Posts: 17,615Opal Posts by user Forum Profile RuneMetrics Profile
For the most part, I think that you're on the right track. Through my discussions with my friends (both comps and non-comps), having a 'skillers comp' and a 'boss comp' is something I'd find a good middle ground. I also really like the integration of the achievement system in a tiered manner, giving players a series of milestones to work towards.

I think it still be nice if there was a 'trimmed' cape for completion of all tiers for each sections, being the ultimate accomplishment in the game (as the trim comp cape is today). However, besides that, I don't have much of an issue with your pitch. :)
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