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OSRS lands in RS3

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Deltaslug

Deltaslug

Posts: 27,778Sapphire Posts by user Forum Profile RuneMetrics Profile
Another thing to consider is the amount of dev they'd put into doing an RS3 equiv of Zeah ... they could pretty much complete:
- the rest of the Wushanko Isles (or the very least, put in quite a few regions)
- a few more Elite Dungeons
- a few more quests
- Aprosondra (underground gnome city)
- several area reworks (ie: Seer's Village + a few smaller spots, Varrock?, Ardy?, Karamja)

It'd be about the same size or bigger of work as to what devs put in the entirety of Priff or Menaphos with the Desert graphical rework

15-Feb-2019 13:27:07 - Last edited on 15-Feb-2019 13:27:22 by Deltaslug

Dr Esa
Mar Member 2019

Dr Esa

Posts: 1,351Mithril Posts by user Forum Profile RuneMetrics Profile
Doorknob747 said:
Dilbert2001 said:
Doorknob747 said:
Dr Esa said:
They said they were going to stop doing expansions a long time ago. I think Jagex should focus much more on making a new golden age of rs again like the old days if there has to be anything osrs related lol.

I never heard that they were stopping expansion. Also, I would be heavily against the stopping of expansion of RuneScape lands.


Dr Esa is right. Jagex actually said that several times in several occasions. For instance, they said they are not doing the Gnome quest many players thought they would for >10 years because they don't want to create Arprosanda with no meaningful content.


That statement that Jagex made makes no sense. Jagex could just make Arprosanda, with coming up with some meaningful content to add. What Jagex basically said right there was, "We are to lazy to make Arprosanda, so we will not make it."

Seriously Jagex, these excuses you make are the reason why the game is starting to go down the drain. If you guys work, then maybe the game might survive to become something big.

Bring back the expansions!!!!!


but that doesn't make sense. That's because meaningful content is vague and has no real meaning. Jagex and every other player on rs knows that priff pretty much juiced up every possibility for expansions. What exactly could they do by slapping a piece of land on the map and have people do a quest and never return there.

17-Feb-2019 13:18:29

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 7,292Rune Posts by user Forum Profile RuneMetrics Profile
If Jagex can find a great and unique way to utilize an expansion land, then such piece of new land may be useful.

For instance, with The Arc, it brings a whole new economy (originally) completely separate from Gielinor. Obviously, it is not feasible to apply the same concept with The Arc through reworking existing maps.

Likewise, the Original Daemonheim dungeon also featured a similar concept of independent economy.

However, we see this unique and independent economy is being made irrelevant with new in game features like EDs, Sinkholes, motherlode, thieving, etc etc etc... We can see the trend Jagex is feeling this idea is becoming stale... so no good, low priority and they are steering away from it.

Again, whether you think Jagex's decision is good is totally up to you and I don't intend to comment on decisions already made and ideas already deployed... until new initiatives on new landmass is brought up (if it ever happends again in who knows when).

17-Feb-2019 15:53:25

Saint Benjy
Sep Member 2005

Saint Benjy

Posts: 1,769Mithril Posts by user Forum Profile RuneMetrics Profile
Deltaslug said:
Another thing to consider is the amount of dev they'd put into doing an RS3 equiv of Zeah ... they could pretty much complete:
- the rest of the Wushanko Isles (or the very least, put in quite a few regions)
- a few more Elite Dungeons
- a few more quests
- Aprosondra (underground gnome city)
- several area reworks (ie: Seer's Village + a few smaller spots, Varrock?, Ardy?, Karamja)

It'd be about the same size or bigger of work as to what devs put in the entirety of Priff or Menaphos with the Desert graphical rework


Depends on how polished they'd want to make Zeah upon release. Using OSRS Zeah as a template, Zeah could be fairly quick; a lot faster than other potential expansions. Personally, I wish they had placed POF in Zeah, that would have made more sense story-wise. Adding new mechanics to Zeah (like church of you) wouldn't have to be done on the initial release, but could be added shortly thereafter.

21-Feb-2019 03:35:19

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