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Simplified cape reworks & stat

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Bud 4
Aug Member 2018

Bud 4

Posts: 4Bronze Posts by user Forum Profile RuneMetrics Profile
As a player who has max caped 4 times (so far), nearly comped twice and is a game veteran I suggest adding 2 capes in addition to our present options. Hard on the devs at 1st yes but in the long run believe it will make many more happy with the options than present capes.

Keep in mind that QC, MQC, and the other options I propose are not set in stone and think the perks for many capes need adjustments.

Here we go, keeping it simple but sensible...

Maxed
All skills 99
Cape stats = all skill cape perks

Comped
All skills 99
Dung, slayer and invention 120
Quest cape
Cape stats = Master skill cape perks, QC perks

Comped + (C+)
All skills 99
Dung, slayer and invention 120
MQC
All achievements diaries done
Cape stats = Master skill cape perks, QC perks, teles to choice of achievement diary locations

Trimmed
All skills 99
Dung, slayer and invention 120
MQC
All achievements diaries done
Reaper rewards complete
Cape stats = Master skill cape perks, QC perks, teles to choice of achievement diary locations, teles to all boss locations

Insanity
All skills 99
Dung, slayer and invention 120
MQC
All achievements diaries done
Reaper rewards complete
All minigame rewards
Cape stats = Master skill cape perks, QC perks, teles to choice of achievement diary locations, teles to all boss locations, minigame outfit stats and overides in AND out of the minigames !

28-Jan-2019 13:05:55

Daibhi
Sep Member 2017

Daibhi

Posts: 865Gold Posts by user Forum Profile RuneMetrics Profile
The comp system doesn't need to be fractured into a million pieces to make it work. Things like this, while I can see the logic, do nothing but over complicate and already complex situation.

The issue ultimately is the reqs. are all over the place, difficulty is all skew wiff etc. and nothing really makes any sense. Splitting comp itself into those categories is completely uncalled for as how the system works is fine (meaning standard comp and then trim) the problem is the reqs. themselves.

I'd go as far to say a dedicated PVM cape would suffice then move all PVM reqs. to there and leave it at that. Those who have already completed existing PVM reqs. will already have them completed when moved but the potentially newer ones that Jagex could add once there is a standalone PVM cape means they can be as hard as possible to satisfy its intended audience.

Then flood the comp system with non PVM reqs. and/or the reqs. that Jagex refused to add for recent content for actual completionists thus giving it's intended purpose again. Those who have already completed existing reqs. on comp, if they survive this rework, will still have them completed and will only have to focus on the newly added ones which means no one is being cheated out of what they've already done beforehand.

Everyone gets what they want and can choose to do one or the other - or even all of it.

28-Jan-2019 23:10:42

Bud 4
Aug Member 2018

Bud 4

Posts: 4Bronze Posts by user Forum Profile RuneMetrics Profile
Nex is Life said:
Complex way of saying you want comp without reaper


Actually that is partially true. Many of my friends and likely yours are forever stuck at Max cape for various reasons. Many of them have quit. For myself, I'm hella old and don't do well at high level bossing. Slayer is one thing, however ROB challenge, almost all of the hard reaper bosses I will never be able to defeat.

[Edit added this sentence 2/6/2019] Please also realize some players have impairments that may get them very far in game. But for many who have those, anything beyond the max cape is just unrealistic and unfair.

As you can see, at least this can make nearly everyone happy as it's a logical tiered system. Will it make everyone happy? No, but decent compromises IMHO.

29-Jan-2019 00:24:17 - Last edited on 07-Feb-2019 03:55:01 by Bud 4

Jodeceii
Oct Gold Premier Club Member 2014

Jodeceii

Posts: 324Silver Posts by user Forum Profile RuneMetrics Profile
Simple sollution...remove all bossing-related reqs make a specified cape signifying those achievements like suggested above (maybe make Death the cape seller for that)..and while we're at it remove reqs that consist of co-operating with other players..not everyone wishes to work with others.
17 99's and counting.


I am NOT your father

31-Jan-2019 12:30:53

Bud 4
Aug Member 2018

Bud 4

Posts: 4Bronze Posts by user Forum Profile RuneMetrics Profile
Jodeceii said:
Simple sollution...remove all bossing-related reqs make a specified cape signifying those achievements like suggested above (maybe make Death the cape seller for that)..and while we're at it remove reqs that consist of co-operating with other players..not everyone wishes to work with others.


Some good points there Jodeceii, hadn't initially considered your input but I do like it. Many of my friends are mostly solo players and would support that also.

Thanks for your thoughts, cheers :)

04-Feb-2019 21:06:22

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,762Mithril Posts by user Forum Profile RuneMetrics Profile
Jodeceii said:
Simple sollution...remove all bossing-related reqs make a specified cape signifying those achievements like suggested above (maybe make Death the cape seller for that)..and while we're at it remove reqs that consist of co-operating with other players..not everyone wishes to work with others.
Nothing against making a bossing cape as well, but why should bosses not be on comp?
It's a cape you have to partake in every area of the game for, if you wish to neglect some, whether it's PvM or group content you should aim for something else.

People seem entitled to comp and want requirements taken off so they can get it... Really defeats the point of accomplishment.
You'll get it when you deserve it.

05-Feb-2019 14:52:26

Fusion
Nov Member 2018

Fusion

Posts: 197Iron Posts by user Forum Profile RuneMetrics Profile
Simple solution: Just one cape that you can continuously merge every cape (or cape slot item) with that you come across as you complete tasks, quests, get 99s, 120s and so on. That way the cape will progress just like our characters do, and everyone gets as good cape as they are entitled to based on the completed achievements, challenges, gained levels and so on. Get rid of the thousand different capes we have, free up some bank space, and make a simple system where you can gradually progress and add improvements to the cape over a long period of time. Similar to how toolbelt works, where you can add items and improvements to it over time, without having to hassle with changing capes all the time based on what you are doing. Even if you aren't a completionist already.

Still completionists get to keep the best cape, without making it feel like a "forced chore" for everyone to try to get it. Instead everyone can try to one up their cape, one cape at a time.

05-Feb-2019 16:57:49 - Last edited on 05-Feb-2019 16:59:16 by Fusion

Draco Burnz
Dec Gold Premier Club Member 2011

Draco Burnz

Posts: 60,739Emerald Posts by user Forum Profile RuneMetrics Profile
Nex is Life said:
Jodeceii said:
Simple sollution...remove all bossing-related reqs make a specified cape signifying those achievements like suggested above (maybe make Death the cape seller for that)..and while we're at it remove reqs that consist of co-operating with other players..not everyone wishes to work with others.
Nothing against making a bossing cape as well, but why should bosses not be on comp?
It's a cape you have to partake in every area of the game for, if you wish to neglect some, whether it's PvM or group content you should aim for something else.

People seem entitled to comp and want requirements taken off so they can get it... Really defeats the point of accomplishment.


Agreed.
Draco Burnz
True Collector of Cosmetics
7th year VIP 2013-2019

05-Feb-2019 22:11:29

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