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New PVP mode idea

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Jaekob Caed

Jaekob Caed

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PVP in RS3 has been, shall we say, dead for quite some time. While there are many theories as to why this is, I think I might have an idea on how to bypass those theories and reasons and revitalize PVP in a different way while also bringing back elements of DarkScape and World Event 2. Bear with me, this will be long and will likely change as I'm open to others' feedback on this idea. Also, I am aware that this probably won't happen but I figured it'd be worth a shot of suggesting.


- THE IDEA -


Implement a new game mode on separate servers that uses DarkScape's gameplay as a foundation, but fixes its many issues while bringing back The Bird and the Beast's enjoyable gameplay and some Bounty Hunter mechanics while giving players incentives in RS3 to play this new PVP mode.

- THE BASIC POINTS -


* Use DarkScape's open world, FFA PVP, but shift to EoC rather than Legacy (stick with me)
* Implement the caravan defense/attack gameplay of WE2 but add the ability to build defenses in crucial locations, including cities, resource hubs, etc
* Introduce city/town siege & defense mechanics that will permit natural clan warfare
* Create a basic clan alliance system to allow multiple clans to work together
* Create a conquest system allowing leaders of an extremely victorious clan to declare themselves as Overlord of Gielinor
* Introduce a bounties system
* Instance the Wilderness and remove literally all restrictions except cheating/bug abuse
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:07

Jaekob Caed

Jaekob Caed

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- THE CONCEPTS EXPLAINED -


* Instead of Legacy, EoC would be used but with modifications to make the system feel more balanced and classic. The balances would come in the form of the removal of Ultimate abilities and stun abilities; only Basics, Thresholds and Special Attacks would be enabled. Stun spells like Bind or Ice Barrage will remain. Everything else about DarkScape -- separate economies/risk zones, towns being mostly safe due to guards, etc -- would remain largely untouched with the exception of some fixes/rebalances.

* Caravans will function as mass player migration of wealth between risk zones; instead of carrying divine energy, they will carry whatever items a player decides to place into the caravan (with a limit, of course). The advantage here is that caravans are more difficult to kill, at least in a 1v1 scenario, and the players can act as guards of the very caravan(s) they've placed their wealth in.

Additionally, defenses such as makeshift walls, temporary moats, spike walls, etc. would enable groups of allied players to create temporary forts (which degrade over time without regular repairs) to protect themselves or other players. This would allow for friendly clans to go around building defenses for lower-level players or players simply minding their own business. Defenses would be destructible but unless a decent-sized group attacked them, it'd take a decent amount of time to destroy them. There needs to be some sort of decay or balancing to ensure that defenses don't stay up forever and that everyone has a fair chance to play.

(cont.)
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:12 - Last edited on 26-Apr-2019 07:34:38 by Jaekob Caed

Jaekob Caed

Jaekob Caed

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* The siege & defense mechanics would make it so that a clan can claim a settlement if they've conquered it. Conquering includes killing all the guards (who would be rebalanced so that individual players can't kill them but groups could; respawn rates decrease significantly once a siege begins), burning banners, tearing down player defenses, etc. If a clan decides to siege a settlement claimed by another clan, it will create natural clan warfare which, combined with the defenses mechanic, will make for some interesting situations that will just occur naturally. Players who are not with the defending clan may still use the city in peace unless they are in a clan that is allied with the defending clan.

* The clan alliance mechanic would be very basic, something as simple as the clan's leaders both accepting an agreement in similar format to the trading system: both agree to ally and their members can't attack each other. This would allow for easier large scale clan alliances in battle.

* The conquest mechanic would allow a clan's leader to lead a campaign to conquer all (or most) of the major cities around Gielinor. The start of one of these campaigns would be sent via global broadcast and would be stated on a noticeboard that would list the clan on the conquest campaign, with the number of clan mates and a list of settlements that the clan controls. Any members in that clan offer a higher RS3 reward upon death; there'd also be a "bounty" on the head of the clan leader so that whoever is able to kill the clan leader gets an even higher reward than those who kill the clan members.

If a clan enters into a conquest campaign, any of their clan alliances will be broken and they can't ally with a clan until ending their campaign. Possible additional balances could include making members of a clan in conquest constantly skulled so they lose their gear on death and are instantly attacked by guards.

(cont.)
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:22

Jaekob Caed

Jaekob Caed

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If a clan succeeds in conquering the major settlements, the clan's leader is declared Overlord of Gielinor and is given an RS3 cosmetic reward and/or title exclusive to them and any others who may have become overlords in the past. The longer they hold the Overlord position, the greater their RS3 reward will be and the easier it'll be to hold their newfound empire.

Clan alliances can, without entering a conquest, tear down these kinds of empires simply by attacking and defeating a conquered settlement. This would allow for an empire to be torn down and the settlements given back their original rulers. Other clans in conquest mode will remain in conquest mode even if an Overlord rises and they can steal the title and empire by conquering all the major settlements themselves. If the Overlord loses more than half of his/her empire, they will lose their status as an overlord and their empire will begin crumbling.

* For players who have no delusions of grandeur but would rather just be paragons of justice, they can become a bounty hunter. Essentially, Bounty Hunter's mechanics come back here in full, but the hunt takes place over all of Gielinor. This would create a larger gameplay element behind the bounties system. In addition to this, players can place bounties on other players if that player has killed them at least once recently. The bounty hunter will then receive the bounty from the game and the player should they succeed. This would also enable bounty hunter clans to help balance things out and keep the griefers a little less prevalent.

* In the Wilderness, we'd get an old school type of PVP where it's true FFA. It's the most dangerous but also the most rewarding portion of this new PVP mode, as not only can a victorious player gain awesome PVP gear, but they'll also gain credits to buy useful rewards in RS3. Clans mean nothing here, though friends may still choose to group up.

(cont.)
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:30

Jaekob Caed

Jaekob Caed

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- THE REWARDS -


* Every kill will grant the player credits in RS3. Players with bounties on their head, whether automatically placed due to their crime or placed by a player, will drop higher credits, with more credits granted the higher the bounty is (though there will obviously be a cap to how many bounties can be placed daily and how high the bounties can be). Conquest will grant credits for the successful siege and/or defense of a settlement. An Overlord and their clan will be given daily "tribute" in the form of materials (to supply their empire) and RS3 credits. Clan alliances can pool their resources to gain a slightly increased rate of credits, particularly if they get revenge kills or successfully liberate conquered settlements.

* These credits will be useful in a store exclusive for their RS3 character. What can be purchased on this store is completely open to suggestions and ideas but the concept is that these rewards NEED to be worth the time and effort put into gaining them in the new PVP mode. They need to be very useful in RS3 to create further incentive to play this PVP mode.

* For non-PVP players interested in some of the credit store's items, they can gain them from skilling, with the gain rate increasing the longer they go without dying to another player. Death to NPCs does not decrease this rate. This will give reasons to kill skillers and to defend them, as building defenses and using them, as well as getting revenge kills, gains credits but so does the killing of another player.

Skilling outside of towns grants faster XP rates but the fastest XP rates occur in the higher risk zones. Wilderness skilling, incredibly difficult, gives a significant XP rate boost. The higher your level, the faster you gain credits, so it'd be a risk vs. reward situation for them.

(cont.)
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:38

Jaekob Caed

Jaekob Caed

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* There would be no microtransactions beyond cosmetic items. The business model will remain mostly the same as it was for DarkScape, where everything is free and membership gives some small boosts.

* Seasonal events would be run where certain types of tasks would be highlighted, allowing players to gain faster PVP XP and faster credit gain, to be used whenever the population starts dwindling, in order to keep players engaged. These events should be more than simple "kill this, gather that"; they should have a little bit of story behind them with permanent world changes.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:47

Jaekob Caed

Jaekob Caed

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~ LORE ~


While less important to the overall scheme of this plan, there is great potential for lore here. My idea is that this entire PVP mode is a dreamstate of Zamorak. Being the god of chaos, it's reasonable to believe he'd dream of something as chaotic and wild as this new PVP scenario. In this way, we could learn more about the mental workings of Zamorak and possibly even introduce randomized events (perhaps they could be called "Dream Anomalies";) where masses of players can work together or against each other, each decision offering large (albeit different) rewards while also adding bits and pieces of lore to Zamorak's story while seeing things from his perspective.

More lore can/will be added as I think of it or as other players suggest it.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:54 - Last edited on 30-Jan-2019 08:35:42 by Jaekob Caed

Jaekob Caed

Jaekob Caed

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- CLOSING REMARKS -


I know that this is a lot to take in. It's also a lot to develop. However, RS3 faces a PVP issue and since Jagex already has the code for the largest and arguably toughest parts of this design, I think that something like this would help to breathe new life into our PVP community, perhaps even creating a second window for Jagex to dominate in e-sports as they do with Deadman for OSRS.

Naturally, players of other games will notice the obvious inspiration I've taken from other games. I don't deny that, but I truly believe that the best games build on the strengths of others while making it their own. This would still be truly RuneScape and would create a semi-safe way of playing the high-adrenaline style of PVP the game has always had, combined with tactical decisions and proper balancing, added to the incentives in the main game that make it worth the effort of the people involved.

Obviously, this is all just a concept I came up with and there are bound to be flaws. Feel free to suggest additions/changes but please be constructive with your feedback so we can make this idea better and more likely to be implemented. Thanks!
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

25-Sep-2018 14:27:59 - Last edited on 30-Jan-2019 08:35:54 by Jaekob Caed

Jaekob Caed

Jaekob Caed

Posts: 6,610Rune Posts by user Forum Profile RuneMetrics Profile
xX Phobos Xx said:
That was a big read in a good way, I liked how you laid everything out.
Would something like that get me to PvP in RS3? Probably not, being generous when I say probably but that's because PvP hasn't interested me in forever.

So no fault with the idea there, but I don't know if that would breath fresh air into RS3 PvP, I don't even have anyone in my friendslist that enjoys any kind of PvP or they just don't talk about fight club.
The scene being dead may have something to do with that but I also believe that majority of RS3 players is more interested in killing bosses or grinding those 120's/200m's.

Either way I liked what I read and it was well laid out, good luck!


Many thanks!

There is undoubtedly that disinterested mindset with PVP in RS3 these days but I think that's partly to do with the fact that PVP isn't rewarding anymore. If this new mode gave true incentives for players to take time and play a little bit here and there, then it could potentially draw players in and perhaps capture some who really get hooked by its gameplay.

But yeah, I do agree that this wouldn't really be the perfect, be-all, end-all solution as there would need to be more done to make it even more rewarding to players, but who knows: if RS3 got rewarding PVP again, perhaps some OSRS players would play RS3 again? I know that a significant number of people that migrated to OSRS did so because they enjoyed the game's high-adrenaline PVP from back in 06 and 07. There'd still be that FFA PVP available through this mode, while also catering to the fans of DarkScape's open-world PVP and survival gameplay AND rewarding fans of WE2 by bringing its mechanics back, all united under one banner with some new elements and genuine reasons to take time away from the main game.

But yes, I totally get what you're saying and thanks for taking the time to read the thread! :)
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

26-Sep-2018 04:33:25

Jaekob Caed

Jaekob Caed

Posts: 6,610Rune Posts by user Forum Profile RuneMetrics Profile
AC Sandra said:
I have the theory why Jagex do not hear PvP-Community... Cosmetics in PvP is off, Good PvP Update = Less profit from MTX.


Well, that's the thing, they could implement some form of cosmetics in this by adding a whole new set of exclusive cosmetics to purchase to change a person's gear in minute ways so they could customize their armor while still displaying their base gear. This would allow Jagex to make more profit off of this while also giving FashionScape fans the option to more properly customize their character's look.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

#BringBackMMG
| AN IDEA TO RESURRECT RS3 PVP

26-Sep-2018 04:35:21

Jaekob Caed

Jaekob Caed

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removed-out said:
Idea is garbage, this won't solve anything.

Reason why pvp is dead is the combat system, if you force players to do pvp by rewards etc this will only worsen situaton.
So better keep untouched until they fix combat. Or remove completely.


Thanks for being kind, I appreciate that so much.

Sarcasm aside, the combat system is only partially responsible for PVP's death. I say 'partially' because ultimately, at its core, EoC is a much better system for PVP. Honestly, simply adding more variety to abilities would be a great start, but if Jagex would finally get rid of Java, they could remove the tick and make the game so much more enjoyable for combat.

Motivating players to take the time to learn and appreciate EoC by offering tangible rewards for their normal gameplay, that is the way to go. Combat improvements would certainly help but the entire reason people loved Wilderness PVP prior to EoC was due to the no-holds-barred, high-risk/high-reward gameplay. That's also part of the reason why people really enjoyed DarkScape, except for the fact that DarkScape had no impact on their normal game. With this idea, they'd be able to enjoy both old school Wilderness gameplay, DarkScape gameplay AND the gameplay of World Event 2 with some new elements, all while working towards rewards that will help them in their everyday gameplay. Meanwhile, the gameplay of said PVP will be highly enjoyable, further motivating them to play it.

The solution to the PVP problem is not to remove EoC. The solution, aside from some tweaks that need to be done generally, is to create some methods of PVP that bring back the high-adrenaline, high-risk/high-reward gameplay that Wilderness PVP had prior to EoC and then the release of OSRS.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

30-Jan-2019 07:34:16

Jaekob Caed

Jaekob Caed

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Luna Eclipse said:
.


Jagex has stated multiple times that Java is the biggest obstacle to removing the tick. Yes, the game is built around a tick system but it wouldn't be overly difficult for them to create a solution. They even talked about the tick when RS3 launched but stated the reason they hadn't removed it was because they still had the Java version of the game.

Nex is Life said:
.


That's partly the idea: massive battles, competitive gameplay. It would naturally create the desire and opportunities for clans to rise up and fight against the dominant clans.

ChicNbiskits said:
.


I see what you're saying but I'd have to disagree. I've played a variety of MMOs and the ones with the highest activity are the ones that have both a high fun factor AND good rewards. This system creates a framework that would allow Jagex to create a fun PVP mode that would give rewards in the main game, rewards that'd be worth the effort of playing PVP. For example, in The Elder Scrolls Online, which inspired a lot of these elements, the PVP gameplay is fun and tactical but also allows you to work towards rewards AND compete. The highest player on your faction's leaderboard is crowned emperor if your faction can control the six key keeps around the Imperial City. Additionally, it's good XP and it also allows you to receive unique rewards that aid in gameplay.

If Jagex created incentives in the main game, players would take their time to play. There was a reason why DarkScape was so popular but quickly died out: it had fun, unique gameplay but it lacked rewards in the main game thus there was no real incentive to play except in free time.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

16-Feb-2019 00:34:57

Jaekob Caed

Jaekob Caed

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Nex is Life said:
.


I don't think I fully understand your reasoning why it wouldn't work. Yes, piling would happen but that happens in other games with PVP like this. Granted, games like ESO have more mobility (such as dodging) but still. Also, I didn't say this would only take place in the Wilderness, I said the Wilderness should go back to true FFA but with really rewarding content. Yes, Clan Wars is dead but look at Castle Wars during the minigame spotlight or during special events involving it: yes, you get your leechers (which is something Jagex needs to fix) but you also get a good amount of people playing and fighting, just generally having fun.

ChicNbiskits said:
.


I'm not sure if it'd work being ported into RS3 but I'd totally like to see a remake of it in NXT. It'd run faster, have more possibilities and look amazing. Personally, I think Jagex should just re-release all of the FunOrb titles (and RuneScape Classic) as either single-player titles available on Steam or release the less popular ones as single-player with the more popular ones like Arcanists being remade and re-released.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

18-Feb-2019 08:59:10

Jaekob Caed

Jaekob Caed

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Ahh alright, I get what you're saying now and I agree that there could be those issues. However, there could be small changes to ensure that piling isn't as big of an issue. And as for the clan issue, it'd be separate like DarkScape, so that you can stay in your current clan in RS3 but also join a specialized PVP one for this mode. Or, while it may take some engine and framework changes, they could create a third chat channel separate for this PVP mode that would allow you to use an FC, RS3 clan and PVP clan all at once when on these servers. ~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

19-Feb-2019 06:14:03

Jaekob Caed

Jaekob Caed

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I have to disagree with the idea that the risk of the Wilderness is what keeps it dead. Yes, I prefer safe PVP thus why I stick to minigames, but I don't represent the majority of the PVP community. Much of what people loved about it back in the golden age was the high-risk, high-reward gameplay.

There are improvements that need to be made to PVP as a whole, I don't disagree with that. However, it's not impossible to do. People were scared to die back in 06, that was the whole point: PKing was an adrenaline rush with high risk/high reward. And that's back when the economy was arguably healthier and there were fewer items to mess with, thus the gear prices were more stable.

I know that other MMOs have different mechanics from RS, I'm not implying otherwise. I'm simply saying that there are elements of other games that can be added to RS to create more PVP options and revive said community.

The Wilderness is dead in its current state but not forever if Jagex does the right things. My idea is one of many possibilities but I figure that since Jagex already has the majority of the work done for them due to previous content like World Event 2 and DarkScape, creating something like this would require a much smaller amount of work for a much greater potential reward.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

#BringBackMMG
| AN IDEA TO RESURRECT RS3 PVP

21-Feb-2019 05:21:13

Jaekob Caed

Jaekob Caed

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Nex is Life said:
Jaekob Caed said:
I have to disagree with the idea that the risk of the Wilderness is what keeps it dead. Yes, I prefer safe PVP thus why I stick to minigames, but I don't represent the majority of the PVP community. Much of what people loved about it back in the golden age was the high-risk, high-reward gameplay.

There are improvements that need to be made to PVP as a whole, I don't disagree with that. However, it's not impossible to do. People were scared to die back in 06, that was the whole point: PKing was an adrenaline rush with high risk/high reward. And that's back when the economy was arguably healthier and there were fewer items to mess with, thus the gear prices were more stable.

I know that other MMOs have different mechanics from RS, I'm not implying otherwise. I'm simply saying that there are elements of other games that can be added to RS to create more PVP options and revive said community.

The Wilderness is dead in its current state but not forever if Jagex does the right things. My idea is one of many possibilities but I figure that since Jagex already has the majority of the work done for them due to previous content like World Event 2 and DarkScape, creating something like this would require a much smaller amount of work for a much greater potential reward.
Agreed


Thanks!
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

09-Mar-2019 08:00:57

Jaekob Caed

Jaekob Caed

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Thee Gecko said:
I like the whole concept of world pvp and being able to make small adjustments (like moats, little forts, fences, etc.) literally anywhere and on any tile in RS. I do think as I believe you said that this will have to be confined to specific "World PVP" servers.

One thing I might suggest is that when people do create mini improvements for defense or other reasons, that they slowly decay to nothing over time if they are not repaired or maintained. Let's say you build a small fort to be able to shoot down on nearby people, if that fort is not repaired every day or so, it should slowly decay to just a blank tile again (perhaps leaving behind some logs or planks as drops, but not as much as what it took to build), forcing people to spend resources to maintain their defenses and cities.


Thanks for the support! I definitely agree, there should be decay to keep things balanced. I'll be sure to add that to the post. :)
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

26-Apr-2019 07:33:13

Jaekob Caed

Jaekob Caed

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realpoIitik said:
no hybriding, very little single areas to team pk and item swiches=death to pking

was impossible back in actual 2006/2007 to 1 tick 6 ways now ppl do it on osrs. Literally osrs was designed to support pre eoc mechanics. its not that hard (face palm)


You're referring to an old form of PVP in this game, one that is better suited for the style of game that OSRS is. RS3 is a more modern MMO, thus it needs to combine its older PVP with modern PVP in order to maintain its PVP scene.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

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| AN IDEA TO RESURRECT RS3 PVP

23-May-2019 11:16:46

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