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New PVP mode idea

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Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,864Mithril Posts by user Forum Profile RuneMetrics Profile
Jaekob Caed said:
Nex is Life said:
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That's partly the idea: massive battles, competitive gameplay. It would naturally create the desire and opportunities for clans to rise up and fight against the dominant clans.
Which really doesn't work in RuneScape, it just removes use of brain from the battle. Also with models like that there is no room for any clan that does want to open their doors to hundreds of people to compete, nor for lone wolves. Both would simply be wiped out by the bigger pile.

1v1 fights are the ones that matter, where every decision you make and bit of gear you choose to risk actually matters and makes for fun and balanced PVP battles. Just look at OSRS, most PVP is single way on PVP worlds/BH/single way wildy. Multiway pretty much only exists for luring and piling.

I am not saying multiway PVP shouldn't exist, but the Wilderness shouldn't be centred around it. Have stuff like clan wars for that. Oh wait clan wars is dead content I wonder why.
You'll get it when you deserve it.

17-Feb-2019 04:16:19

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,597Rune Posts by user Forum Profile RuneMetrics Profile
Nex is Life said:
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I don't think I fully understand your reasoning why it wouldn't work. Yes, piling would happen but that happens in other games with PVP like this. Granted, games like ESO have more mobility (such as dodging) but still. Also, I didn't say this would only take place in the Wilderness, I said the Wilderness should go back to true FFA but with really rewarding content. Yes, Clan Wars is dead but look at Castle Wars during the minigame spotlight or during special events involving it: yes, you get your leechers (which is something Jagex needs to fix) but you also get a good amount of people playing and fighting, just generally having fun.

ChicNbiskits said:
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I'm not sure if it'd work being ported into RS3 but I'd totally like to see a remake of it in NXT. It'd run faster, have more possibilities and look amazing. Personally, I think Jagex should just re-release all of the FunOrb titles (and RuneScape Classic) as either single-player titles available on Steam or release the less popular ones as single-player with the more popular ones like Arcanists being remade and re-released.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

#BringBackMMG
| AN IDEA TO RESURRECT RS3 PVP

18-Feb-2019 08:59:10

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,864Mithril Posts by user Forum Profile RuneMetrics Profile
Jaekob Caed said:
Nex is Life said:
.
I don't think I fully understand your reasoning why it wouldn't work. Yes, piling would happen but that happens in other games with PVP like this. Granted, games like ESO have more mobility (such as dodging) but still. Also, I didn't say this would only take place in the Wilderness, I said the Wilderness should go back to true FFA but with really rewarding content. Yes, Clan Wars is dead but look at Castle Wars during the minigame spotlight or during special events involving it: yes, you get your leechers (which is something Jagex needs to fix) but you also get a good amount of people playing and fighting, just generally having fun.
Exactly, other games are optimised for team on team PVP, RuneScape isn't. I've had loads of fun at castle wars but its not good competitively as in risking gear - in the sense that other games designed for competitive PvP have victory rewards/ELO systems/whatever. I play other, primarily PvP, games and enjoy teamplay but in RS its just lol use anything on that person.
Firstly in group PVP there is no reason to use good gear if its risked just bring any weapon and join the pile, no advantage to bringing anything good and you'll just get piled yourself.
Secondly basing PvP around clans isn't good because people shouldn't be forced to join a huge PvP clan over their friends' clan, their skilling/PvM/whatever clan or no clan at all if they don't want. The cool thing about cwars is you can just turn up and have fun.
Thirdly because of the way cwars is designed everyone isn't in one big pile, there are individual fights all over the place. Which is good.
You'll get it when you deserve it.

18-Feb-2019 11:19:52 - Last edited on 18-Feb-2019 11:22:47 by Nex is Life

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,597Rune Posts by user Forum Profile RuneMetrics Profile
Ahh alright, I get what you're saying now and I agree that there could be those issues. However, there could be small changes to ensure that piling isn't as big of an issue. And as for the clan issue, it'd be separate like DarkScape, so that you can stay in your current clan in RS3 but also join a specialized PVP one for this mode. Or, while it may take some engine and framework changes, they could create a third chat channel separate for this PVP mode that would allow you to use an FC, RS3 clan and PVP clan all at once when on these servers. ~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

#BringBackMMG
| AN IDEA TO RESURRECT RS3 PVP

19-Feb-2019 06:14:03

Nyx Aeterna
Jun Gold Premier Club Member 2013

Nyx Aeterna

Posts: 259Silver Posts by user Forum Profile RuneMetrics Profile
The risk of losing everything is what keeps the wilderness dead and no matter what you do, people will still be afraid of losing 1b in gear, there is no reward or profit that will change it.

The pkers uniform = batwing/royal + nox (I saw pker using warpriest and scythe), + the pvp/cbt system is flawed you can teleblock and stun a person by surprise using camo potion. Teleblock last 5 mins (that's what it takes to run from the rogue castle to edgy) and it cannot be removed by any means unless you die with immortality, lets not forget you cannot cast immortality because they will obviously use siphon. 1 item prayer protection on skulled players is op, so pkers only carry one item of value and 20k worth of armour 50 if you are lucky.
The wilderness sucks, the golden age was 06 when everybody and his mom used rune + whip/dclaws to pk and No1 was no too scared to die , losing your crap used to mean 1 day of work/grind or even less to recover w.e you lost).

You cannot compare other mmos pvp to runescape most have dedicated classes (tank/dps/nuke&healers) and in 99% of them skill has little to do against cash shop or in game money, hence why most people (except those who already have a great pvp setup) will jump to the opportunity for a fresh new server.

The wilderness is dead and the small group of pkers/warbands cannot accept that. Finding a fully geared player within the wilderness is like hitting the jackpot. Most people with slayer tasks use cheap armour and the hellfire bow. I don't really care about pvp in rs if I want to pvp I have toons in 2 different mmo's GW and FF. The problem with the mind set in runescape its locking skillers /pvm content behind griefing. Cursed energy was faster for ironmen and useful thanks to the DOM, now they will mass afk in at inc energy.

If we had lava stryk (- %drops) and a bloodweed patch (even if its not disease free) somewhere else be sure most of those using it currently would avoid it .

19-Feb-2019 10:25:21 - Last edited on 19-Feb-2019 13:04:32 by Nyx Aeterna

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,597Rune Posts by user Forum Profile RuneMetrics Profile
I have to disagree with the idea that the risk of the Wilderness is what keeps it dead. Yes, I prefer safe PVP thus why I stick to minigames, but I don't represent the majority of the PVP community. Much of what people loved about it back in the golden age was the high-risk, high-reward gameplay.

There are improvements that need to be made to PVP as a whole, I don't disagree with that. However, it's not impossible to do. People were scared to die back in 06, that was the whole point: PKing was an adrenaline rush with high risk/high reward. And that's back when the economy was arguably healthier and there were fewer items to mess with, thus the gear prices were more stable.

I know that other MMOs have different mechanics from RS, I'm not implying otherwise. I'm simply saying that there are elements of other games that can be added to RS to create more PVP options and revive said community.

The Wilderness is dead in its current state but not forever if Jagex does the right things. My idea is one of many possibilities but I figure that since Jagex already has the majority of the work done for them due to previous content like World Event 2 and DarkScape, creating something like this would require a much smaller amount of work for a much greater potential reward.
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

#BringBackMMG
| AN IDEA TO RESURRECT RS3 PVP

21-Feb-2019 05:21:13

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,864Mithril Posts by user Forum Profile RuneMetrics Profile
Jaekob Caed said:
I have to disagree with the idea that the risk of the Wilderness is what keeps it dead. Yes, I prefer safe PVP thus why I stick to minigames, but I don't represent the majority of the PVP community. Much of what people loved about it back in the golden age was the high-risk, high-reward gameplay.

There are improvements that need to be made to PVP as a whole, I don't disagree with that. However, it's not impossible to do. People were scared to die back in 06, that was the whole point: PKing was an adrenaline rush with high risk/high reward. And that's back when the economy was arguably healthier and there were fewer items to mess with, thus the gear prices were more stable.

I know that other MMOs have different mechanics from RS, I'm not implying otherwise. I'm simply saying that there are elements of other games that can be added to RS to create more PVP options and revive said community.

The Wilderness is dead in its current state but not forever if Jagex does the right things. My idea is one of many possibilities but I figure that since Jagex already has the majority of the work done for them due to previous content like World Event 2 and DarkScape, creating something like this would require a much smaller amount of work for a much greater potential reward.
Agreed
You'll get it when you deserve it.

08-Mar-2019 10:12:13

Jaekob Caed
Apr Member 2011

Jaekob Caed

Posts: 6,597Rune Posts by user Forum Profile RuneMetrics Profile
Nex is Life said:
Jaekob Caed said:
I have to disagree with the idea that the risk of the Wilderness is what keeps it dead. Yes, I prefer safe PVP thus why I stick to minigames, but I don't represent the majority of the PVP community. Much of what people loved about it back in the golden age was the high-risk, high-reward gameplay.

There are improvements that need to be made to PVP as a whole, I don't disagree with that. However, it's not impossible to do. People were scared to die back in 06, that was the whole point: PKing was an adrenaline rush with high risk/high reward. And that's back when the economy was arguably healthier and there were fewer items to mess with, thus the gear prices were more stable.

I know that other MMOs have different mechanics from RS, I'm not implying otherwise. I'm simply saying that there are elements of other games that can be added to RS to create more PVP options and revive said community.

The Wilderness is dead in its current state but not forever if Jagex does the right things. My idea is one of many possibilities but I figure that since Jagex already has the majority of the work done for them due to previous content like World Event 2 and DarkScape, creating something like this would require a much smaller amount of work for a much greater potential reward.
Agreed


Thanks!
~ Jacob, Prince of the Kingdom of Heaven ~
Join us at Rising Eminence, one of the most pleasant social clans in RS!

#BringBackMMG
| AN IDEA TO RESURRECT RS3 PVP

09-Mar-2019 08:00:57

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