Gwyndolynnsaid: Deltaslugsaid: Should Brassica and Marimbo also get god spells?
Would be funny if they had some goofy spells like casting bananas at your opponent that do no damage or that turns your opponent's head into a cabbage. Might be a waste of dev time but would be fun to play around with.
Marimbo: - enhanced bones to bananas - temporarily replaces your opponents bones in their body with bananas - increases their lifepoint total but reduces another stat horribly - banana stew strike or divine banana peel - reduces your target's agility level
Brassica - boiled cabbage - changes one of your opponents food items with a cabbage - cabbage bomb/rain - chance to fill all of your opponents remaining inventory slots with cabbage - power of deliciousness - for the next several seconds, any food your opponent uses heals less
- Last edited on 23-Jul-2018 05:05:22 by Deltaslug
You're absolutely right that the Mage Arena is dead because it was made during a time when there really only were three main gods: Guthix, Zam, and Saradomin. You're right that they left behind the other major gods when there was hardly enough lore to justify their presence.
It is true that this place suffered from EoC as the god spells are trash other than Claws of Guthix which has a niche use in Nex: AoD. Saradomin Strike and Flames of Zamorak are essentially useless now.
It is true that no one actually participates in this place any more because of its location and its rewards don't actually match the risk anymore.
It's also true that Treasure Trail rewards and God Books were updated to include the other major gods, leaving Castle Wars and Mage Training Arena alone.
Minigames as a whole are dead. Adding more gods to the Mage Training Arena and Castle Wars still won't improve participation enough and the introduction of these new spells could potentially unbalance Magic even more than it already is.
While I like the idea in concept, this would have minimal impact to improve, say, its playability, and participation and could make Magic even more dominant if the new spells are good enough.
Right now, Jagex is focusing on improving Melee so it won't be squashed so easily in the combat triangle.
This is a long standing idea, and probably was around when I was writing my Axar/Azzan series (props if you remember that!) but like in 2012 that was before EoC when the standard spellbook was inferior to the Ancient Spellbook. After EoC, standard spells are many times better in DPS than the Ancients. Why give the Standard spellbook even more of a buff when Ancients are barely used anymore? I'm sorry but your idea would have had the most meaningful impact in 2012, but being 6 years later, this is a little outdated. I think it might be time to consider letting this go, and work on some more, updated and relevant ideas! I'm very curious about what you'll think of next!
- Last edited on 11-Oct-2018 03:47:42 by juliorain