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18-Apr-2019 11:41:25

Ms Cole
Feb Gold Premier Club Member 2019

Ms Cole

Posts: 8,191Rune Posts by user Forum Profile RuneMetrics Profile
1) Idk what the "Mutually Exclusive" definition has to do with anything MMO\RPG related, this is irreverent. If you choose not to be social etc, you're correct, you do NOT have to. BUT being an MMO - MULTIPLAYER game it is expected that you'll be interacting and around other players. It's a choice whether or not you want to play or interact in the game, etc.

2) Turning off chats was an alternative for being social. You're right - IT does not stop players from taking spots but this has already been addressed in previous post. If you'll take a look above to read back up on that.

3) Thanks for your compliment, and I completely agree,
it probably would take Jagex till 2030 to make this happen
:P

4) Apologies for the typo though, i'm only human. I only responded to apologize, this was just a
troll point
as it was a clear typo.

5) I didn't address this specifically as I thought it would just be common sense if you knock out worlds (as example shows below) It'll increase the amount of players on MULTIPLE worlds not just 3 or 4. It's unknown exactly how many players will end up where. More chances for interactions, socialization, etc... It'll make the game feel more full. When new players join the game it wont look like its dead or seem like its dead as we get these comments all the time!

Example:
Removing 10 worlds with 50 players in each. That's 500 players to spread out between all these other worlds! That gives more chances to interact, more chances to make more friends, etc...

I'm not going to respond to your second post. I hope you take your time reading this before YOU embarrass yourself further.
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19-Apr-2019 01:01:52 - Last edited on 19-Apr-2019 01:05:55 by Ms Cole

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19-Apr-2019 01:09:03

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19-Apr-2019 01:13:28

Draco Burnz
Dec Gold Premier Club Member 2011

Draco Burnz

Posts: 63,348Emerald Posts by user Forum Profile RuneMetrics Profile
Howey said:


I have ty.



Ms Cole said:


Example:
Removing 10 worlds with 50 players in each. That's 500 players to spread out between all these other worlds! That gives more chances to interact, more chances to make more friends, etc...


Yet that's 10 worlds full of clans that now have to find new worlds and 10 less worlds for ppl to hop to if the others get crowded.
Draco Burnz
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19-Apr-2019 01:15:02

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19-Apr-2019 01:17:11

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19-Apr-2019 01:19:47

CM Brandon

CM Brandon

Local Moderator Posts: 821Gold Posts by user Forum Profile RuneMetrics Profile
Hid some posts which strayed away from the topic, let's keep discussing the original topic at-hand.

With that said, I've thought about this idea before as well, and the thing that pushed me away from it was the thought of being unable to find an open spot to train as all of the spots are taken. This could be remedied by opening up more training spots (ie. the recent slayer tower update.)
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19-Apr-2019 01:24:37

Ms Cole
Feb Gold Premier Club Member 2019

Ms Cole

Posts: 8,191Rune Posts by user Forum Profile RuneMetrics Profile
CM Brandon said:
Hid some posts which strayed away from the topic, let's keep discussing the original topic at-hand.

With that said, I've thought about this idea before as well, and the thing that pushed me away from it was the thought of being unable to find an open spot to train as all of the spots are taken. This could be remedied by opening up more training spots (ie. the recent slayer tower update.)


Appreciate the feedback - Thanks for the help!
TVP - Rebuilding Clan; a clan where everyone fits
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19-Apr-2019 01:26:09

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