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Blood from Stone

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Roraria

Roraria

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The world is dying.

It has been dying for some time now, and there’s not much left. Ashes, burnt out husks of cities, soulless wretches and monstrosities beyond a man’s wildest nightmare. You have been driven, as of late, but by what exactly escapes you. It simply urges you onward, ever onward, into the maw of fate.

You find yourself before an ancient wooden door, battered and beaten by the elements. The old shack around it appears as old as the gnarled trees grasping and clawing at you from every angle. The world itself seems to melt and distort, and you push your way into the shack in half a panic. Inside is a simple stone hearth, and a figure just as old as its home – perhaps even moreso.

“Took you long enough, deary.”

A woman’s voice, a dried up husk full of scorn and amusement.

“You must be wondering why you even came here. I wish I could tell you, but… no." She turns, but the eyes that seem to bore through your soul are milky and pale. The woman is clearly blind. Why, then – how – can she be staring at you with such intensity?

“You will continue your journey, when you awaken. You will push onward. Find the source of this curse, that has broken our world and killed our gods. And in doing so, you will make the curse your greatest tool, as it is your greatest damnation.”

She cackles again, and the crackling and hissing of the fire joins in as one of the logs pops gently beneath the heat. She looks you up and down, and shakes her head.

“But… you will die. Again and again, you will die. You will tire of the journey, and when you stand before that obsidian throne and face judgement – when you are forced to make that choice of your own true nature, you will wonder, again… why you are even here.”
Not impressed.

09-Mar-2016 22:14:38 - Last edited on 12-Mar-2016 06:14:06 by Roraria

Roraria

Roraria

Posts: 483Silver Posts by user Forum Profile RuneMetrics Profile
Introduction:

This roleplay will be a private, sandbox roleplay inspired heavily by the Dark Souls/Bloodborne series by FromSoftware. A large part of it will feature a respawn system, in which characters will indeed die and return from death, again and again, a little less human each time. It will focus primarily on combat, story, and morality.
Not impressed.

09-Mar-2016 22:14:59 - Last edited on 11-Mar-2016 20:05:50 by Roraria

Roraria

Roraria

Posts: 483Silver Posts by user Forum Profile RuneMetrics Profile
Table of Contents:

Page 1 -

1.1 - Introduction
1.2 - Introduction (cont.)
1.3 - This
1.4 - Application
1.5 - Mechanics
1.6 - Mechanics (cont.)
1.7 - Mechanics (cont.)
1.8 - Paths
1.9 - Roster

Page 2 -

To be determined.
Not impressed.

09-Mar-2016 22:15:49 - Last edited on 12-Mar-2016 04:21:39 by Roraria

Roraria

Roraria

Posts: 483Silver Posts by user Forum Profile RuneMetrics Profile
Application:

Name:

Race: (Elves, Gnomes, Dwarves, and humans only, this will have some effect on Path)

Age:

History: Odd, you seem to have forgotten your story... time to carve out a new one, I suppose.

Path:

Username/Character name/Race/Path
Not impressed.

09-Mar-2016 22:15:54 - Last edited on 12-Mar-2016 06:15:42 by Roraria

Roraria

Roraria

Posts: 483Silver Posts by user Forum Profile RuneMetrics Profile
Mechanics:

Respawn System - The respawn system is one of the most important elements for the Blood from Stone roleplay. Characters will enter a world where they face a curse that traps them in a vicious never-ending cycle of death and rebirth. Initially their souls will be linked to the point at which they begin their journey, and as they progress they will have the opportunity to link their soul to each new soul obelisk they come across. As a result, when they die they will reawaken shortly after at the most recent obelisk.

However, death comes at a price. With each death, the character's mind - their humanity, and ultimately their very soul - will be sapped further and further by the obelisks... more specifically, by those who have mastered the obelisks themselves. This growing madness and soullessness is will be expressed through hallucinations, among other effects that may prove more detrimental.

Paths - Each player will trek through their own unique journey in this roleplay. This manifests itself in the "Paths" feature. While the ultimate goal of each character is going to be roughly the same (that is, to discern the source of the curse, for whatever reason) the origin of each player will be one of several to choose from, and as a result they will experience differing environments, bosses, monsters, and characters that may help or hinder them in their journey.

Cooperation - Of course, what is a Souls-esque roleplay without a dash of jolly cooperation? Characters may use the Soul Obelisks where they link their souls in order to summon a Phantom of another player to aid them for a brief time, depending on the area (that is, the arbitration of the game-master). In order to engage in cooperation as a Phantom, one need only message the game-master, who will communicate the option of cooperation to the Path's host. Of course, this will come at a price...
Not impressed.

09-Mar-2016 22:15:58 - Last edited on 12-Mar-2016 03:56:54 by Roraria

Roraria

Roraria

Posts: 483Silver Posts by user Forum Profile RuneMetrics Profile
Mechanics (cont.):

Invasion - Not all players may choose to engage in cooperation. Indeed, some instead may choose to invade other players utilizing the very same obelisks that so seem to aid them in their journey. In order to do this, a player must become a Nomad. The more kills a Nomad racks up, the more powerful they become - a far quicker and nastier method of gaining more power than the alternative, but with prices of its own; for example, if a Shade fails their power is instead transferred to the one who killed them. In order to invade, a Nomad will be sent a private message by the game-master that an adventurer is vulnerable to invasion and be granted the ability to invade their Path as a Shade.

Power - As stated in the aforementioned mechanic, one of the quickest - and by extension, nastiest and most horrific - methods of gaining more power is by invading and slaughtering other characters as a Shade. However, a slower (albeit perhaps more reliable) method is simply killing both Mob and Boss creatures.

Enemies - Enemies are split into two parts. Mobs, which are often numerous game-mastered creatures that are generally easy (at least, hopefully) to fight your way through or avoid, and Bosses. Bosses are either unavoidable and tremendous obstacles, or powerful, story-based enemies designed to grant more insight into the nature of the curse itself... and perhaps, your place in it.

Non-Playable Characters - Not everything encountered along one's Path has to be an enemy, be it Mob or Boss. Some are fellow travelers, also seeking to repair or regain what was lost with the advent of the curse. Many of these will offer their aid, whether it be in equipment, upgrades, or through help in puzzles and combat. However, one may also take the path of the Nomad against them - striking them down and absorbing their strength.
Not impressed.

09-Mar-2016 22:16:36 - Last edited on 12-Mar-2016 03:47:09 by Roraria

Roraria

Roraria

Posts: 483Silver Posts by user Forum Profile RuneMetrics Profile
Mechanics (cont.):

Combat (Melee/Ranged) - As previously stated, this will be a combat-heavy roleplay. However, combat itself follows for the most part the traditional text-based format that many are familiar with in RP. Naturally, the rules continue to apply here. Melee and ranged combat are quite straight-forward.

Combat (Magic) - Magic, however, is more limited - and divided into three parts. All three parts will require special runestones. First, comes elemental magic; this is almost purely offensive, and involves the mage in question utilizing one of the four standard elements... however, as they progress they may adapt their teachings into one of the four ancient elements.

Next, comes holy magicks. These are some of the more surprisingly well-rounded magicks, but limited in their usage. They can be used to do everything from heal, to create ephemeral barriers, to even summon bolts of holy lightning in the form of a dead god's wrath.

Finally, comes druidic magicks. These are almost entirely defensive, but grant some of the more powerful binds and healing magicks - especially as they progress in strength.

Tomes across the world may be discovered in order to learn more spells for each branch. It is, of course, recommended a mage carry a backup weapon... wouldn't want to get caught without any runes.
Not impressed.

09-Mar-2016 22:16:41 - Last edited on 12-Mar-2016 03:56:26 by Roraria

Roraria

Roraria

Posts: 483Silver Posts by user Forum Profile RuneMetrics Profile
Paths -

Each player may choose their own Path. Additional Paths may be suggested by messaging me in-game. Once a Path is chosen, it will be crossed off the list and unavailable to more adventurers, although it may be modified to suit more adventurers. Please attempt to choose the Path that makes the most sense for your character. Each Path will offer only a change in the story (until, that is, the finale if it is reached), but not different powers. All characters will effectively start out with minimal material, but after their introductory roleplay will be given basic materials that suit them.

Survivor. Ruins are all that remain. You cannot be certain of what exactly your business was, but you recall a great level of urgency on your mission. A mission you, now, bear alone. The Survivor begins in the wreckage of a ship.

Exile. Dishonor has long-since forced you from home. However, the curse has drawn you back, like a moth to a flame... the Exile begins in an area that varies based on their race. (Elf, Dwarf, Human)

Hunter. It was a simple and isolated way of life you held, once. Before the world fell. Before the moon broke, and memory became nightmare and dreams. The Hunter begins in a desolate wilderness. This will be a more punishing Path, at least in its early stages.

Prisoner. Filth. Whatever you did, you deserve to be here now, locked away. The Prisoner begins, well... it should be obvious, shouldn't it? This will be a more punishing Path, at least in its early stages.
Not impressed.

09-Mar-2016 22:17:05 - Last edited on 26-Mar-2016 02:48:30 by Roraria

Roraria

Roraria

Posts: 483Silver Posts by user Forum Profile RuneMetrics Profile
Roster:

- Startraphell/Cameron/Human/Outlaw

- Fierce Saint/Claude Sparrowhill/Human/Mercenary

- Blade Cairan/Aerith Daggerfall/Elf/Exile

- Alchimous/Valerie/Human/Warrior

- Templar*abe/Mishra Tale/Human/Heretic
Not impressed.

09-Mar-2016 22:17:09 - Last edited on 18-Mar-2016 02:16:34 by Roraria

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