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~Inflation Rate OSRS Economy~

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Sir Incusus
Oct Member 2018

Sir Incusus

Posts: 1,300Mithril Posts by user Forum Profile RuneMetrics Profile
Same with IRL; for every car built one is crushed


of course thats how the real world works globalisation and consumption and all...
Its why this planet is such an awsome place to be..

There are endless airfields with 100.s of thousends of unsold cars son.
And empty infrastructon and GDP.
''An inch of time is an inch of gold but you can't buy that inch of time with an inch of gold.''

22-Aug-2019 09:46:06

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
Updated for September! The combat sector is the most deflated area of the economy right now. The skilling area of the economy is almost back to 0%. sTReTCh1028
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The art of simplicity is a puzzle of complexity

08-Sep-2019 20:19:02

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
Updated for October 2019! This thread has officially been tracking the OSRS Inflation Rate for almost 1 year now (in a couple of weeks). The data shows that deflation has occurred consistently over the past year, with the peak of the deflation during the summer of 2019. It appears as if the deflation is easing now, with some areas (notably the skilling items) almost at 0 again. We'll see if this trend continues towards the end of the year.

It does look as though OSRS is not experiencing the inflation of the main RS3 game, though. While minor inflation is healthy, I feel the deflation in OSRS has kept the game in check and balanced. I do suspect, though, that a period of inflation is upcoming for the economy in the first part of 2020, though -- the trend looks that way, anyway.

So, if you're an investor, what should you do? Well, the high-end economy of valuable armor and weapons has consistently been depreciating 10%+ every 6 months since I've kept a record of it. So holding onto armor and weapons long-term will probably lose you money. However, if you are investing in smaller more commonly traded items like runes or darts, it looks likely that their price will continue to trend upward. We'll see if this prediction holds! Extrapolation is a dangerous game to play, after all.
sTReTCh1028
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The art of simplicity is a puzzle of complexity

06-Oct-2019 20:45:37

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,422Opal Posts by user Forum Profile RuneMetrics Profile
sTReTCh1028 said:


It does look as though OSRS is not experiencing the inflation of the main RS3 game, though.


From RS3 Jmod Livestream:

"GE Tax? We think about it a lot. 'I think the only way we can only tax stuff on GE when we can trade everything on the GE. So when we can trade over max cash on GE, that's when we'll probably add something.' You don't want to tax Yew shieldbows and other low level items, because it'll discourage players to sell but there does need to be a tax on trading big ticket items.

We were in a period of deflation last year which is the complete opposite of what people think.


Inflation on big ticket items like partyhats is completely artificial and not due to inflation in RS.
Deep Sea Fishing sunk out a lot of money as well.
Invention removed a lot of items that would have been alched. High alchemy is the largest source of money in the game. With the Smithing rework, we're hitting this more with giving more incentive to turn items into XP instead of alching them."


https://old.reddit.com/r/runescape/comments/9gxr3g/tldw_400_qa_livestream/

RS3 has been in deflation since 2017 as Jmods said, and therefore no need of GE taxes at all there. Not sure how inflation/deflation in RS3 is related to OSRS anyway.

10-Oct-2019 20:28:33 - Last edited on 10-Oct-2019 20:29:48 by Dilbert2001

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said:
sTReTCh1028 said:


It does look as though OSRS is not experiencing the inflation of the main RS3 game, though.


From RS3 Jmod Livestream:

"GE Tax? We think about it a lot. 'I think the only way we can only tax stuff on GE when we can trade everything on the GE. So when we can trade over max cash on GE, that's when we'll probably add something.' You don't want to tax Yew shieldbows and other low level items, because it'll discourage players to sell but there does need to be a tax on trading big ticket items.

We were in a period of deflation last year which is the complete opposite of what people think.


Inflation on big ticket items like partyhats is completely artificial and not due to inflation in RS.
Deep Sea Fishing sunk out a lot of money as well.
Invention removed a lot of items that would have been alched. High alchemy is the largest source of money in the game. With the Smithing rework, we're hitting this more with giving more incentive to turn items into XP instead of alching them."


https://old.reddit.com/r/runescape/comments/9gxr3g/tldw_400_qa_livestream/

RS3 has been in deflation since 2017 as Jmods said, and therefore no need of GE taxes at all there. Not sure how inflation/deflation in RS3 is related to OSRS anyway.


Good to know, thanks! I haven't been tracking the RS3 economy, I've just seen a lot complaining about inflation. Seems as if there's deflation going on in both games. Interesting!
sTReTCh1028
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The art of simplicity is a puzzle of complexity

11-Oct-2019 00:41:34

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,422Opal Posts by user Forum Profile RuneMetrics Profile
sTReTCh1028 said:
Dilbert2001 said:
sTReTCh1028 said:


It does look as though OSRS is not experiencing the inflation of the main RS3 game, though.


From RS3 Jmod Livestream:

"GE Tax? We think about it a lot. 'I think the only way we can only tax stuff on GE when we can trade everything on the GE. So when we can trade over max cash on GE, that's when we'll probably add something.' You don't want to tax Yew shieldbows and other low level items, because it'll discourage players to sell but there does need to be a tax on trading big ticket items.

We were in a period of deflation last year which is the complete opposite of what people think.


Inflation on big ticket items like partyhats is completely artificial and not due to inflation in RS.
Deep Sea Fishing sunk out a lot of money as well.
Invention removed a lot of items that would have been alched. High alchemy is the largest source of money in the game. With the Smithing rework, we're hitting this more with giving more incentive to turn items into XP instead of alching them."


https://old.reddit.com/r/runescape/comments/9gxr3g/tldw_400_qa_livestream/

RS3 has been in deflation since 2017 as Jmods said, and therefore no need of GE taxes at all there. Not sure how inflation/deflation in RS3 is related to OSRS anyway.


Good to know, thanks! I haven't been tracking the RS3 economy, I've just seen a lot complaining about inflation. Seems as if there's deflation going on in both games. Interesting!


Players are talking about nerfs, stone spirits, resource prices like seeds and such are too low rather in RS3. Those who "complained" about inflation in RS3 can't tell at all where the inflated prices are. No sure about OSRS though.

11-Oct-2019 01:37:23

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
Yeah, my 5 measures of inflation I measure here with different sectors of the economy have all shown a deflation period in OSRS for the past year with maybe signs of it changing heading into 2020 (maybe). I suspect the non-consummable weapons and armor (measure by the CWIR) will almost always be deflationary because of decreased demand over time as high-end gear gets powercrept and it's extremely difficult for the supply to dwindle. The other measures, though, likely measure some real deflation occurring. The prices have dropped over the last year, so the constant cries of "gotta stop this inflation" are naive and ignorant. sTReTCh1028
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The art of simplicity is a puzzle of complexity

11-Oct-2019 16:43:48

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