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Rogue's Castle Vault

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Miu

Miu

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Treasure lurks below the Rogue's Castle in the wilderness. However, to access the vault, you have to get past the dragonstone lock.

To open the gate, you'll need a crystal key, infused with a dragonstone, and then enchanted at the fountain of rune. The key is consumed upon opening the gate. Once the gate is opened, it'll remain open up until certain events.

Inside the vault, you'll have access various chests from around Gielinor. The Muddy Chest, the Sinister Chest, the Crystal Chest, and perhaps more? Yes, you do have to bring your keys.

Each of these chests will be more rewarding in the wilderness than elsewhere. (Yes, even the Muddy Chest, since you had to use the dragonstone-encrusted key to get in.)

However, there's a small chance that opening the chests will trigger a trap.
Potential traps:
Level 128 rogues emerge to attack.
You might get poisoned (10).
You might get skulled.
You might get forcibly teleported out of the vault, and the dragonstone lock shuts the gate once more.

Along with bonus loot, the chests also have a chance to reward you with an equippable lockpick that doesn't break. There's also a coinpurse for your shield slot. When equipped, it has a 50% chance of automatically opening a coin bag you get from pickpocketing.

The Keymaster

Inside a cell within the vault lies an NPC, the keymaster. He owns a shop of various quest-related keys, and will also swap your crystal key halves for the opposing half, for a fee. The fee is waived if he trusts you. How do you earn his trust? With a skull over your head, of course.

Dragonstone Encrusted Chest

The encrusted key doesn't just open the gate. It also gets consumed for the main attraction. This chest exclusive to the vault. Its loot table is simple: it's a roll for a random wilderness boss drop, minus the pets of course.
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22-Feb-2019 08:28:56

Miu

Miu

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In summary, the vault would function as a dragonstone sink while also encouraging people bringing valuable keys into the wilderness. It would provide a nice place to purchase quest keys, as well as a way to get a dragon pickaxe without bossing, as a potential loot from the dragonstone encrusted chest.

It will also offer a few interesting new pieces of content for thieving. In addition to the special chests, there would also be a few of the generic thieving chests already available at rogue's castle within the vault.


TL;DR: put a bunch of the key-requiring chests in the wilderness
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22-Feb-2019 08:29:17 - Last edited on 22-Feb-2019 08:33:04 by Miu

Miu

Miu

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Nikolas10181 said:
I'm a little confused about the quest keys part what use is there in that?


Some quest keys are particularly annoying to reobtain and having all the ones that you've encountered in one place could be helpful. He'd also have a stock of some minor keys like the brass key and the dusty key.

If you already have all those keys on your keyring then obviously it won't be very useful.
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22-Feb-2019 17:56:44

Miu

Miu

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Nikolas10181 said:
The problem is that keys in OSRS are horribly identified there are so many that you can look at and not have a clue what it opens unless you googled it and by the time you're doing that chances are you didn't need it anymore. The thought is there, but I just can't see the keymaster being useful in that regard.
That issue would be with how keys are handled, not the concept of the keymaster itself.

Nikolas10181 said:
The idea of it getting a wilderness bosses drops is interesting, but I don't agree with the uniques like ring of the gods being on there because that kind of defeats the purpose of killing them.
I'm mostly interested with there being a non-combat way of getting the dragon pickaxe. Other uniques could be kept off the drop table I guess.

Nikolas10181 said:
The lockpick I honestly don't know where this would be useful off the top of my head so don't have much of an opinion on it. Unless it works at that chest for desert treasure then it would be amazing.
Wieldable fishing rods or harpoons aren't super useful, but they can be nice to have. The lockpick also wouldn't break, so it would indeed be useful at that particular chest.

Nikolas10181 said:
Not a fan of all the chests being there and being better than their counterparts in the world the drops off the boss tables to me is more than enough incentive.
The boss drops are exclusive to the dragonstone encrusted key.
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23-Feb-2019 07:18:03

Miu

Miu

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Nikolas10181 said:
One question what happens if a person gets pked with the key? It would be pretty dirty and unfair for somebody to go through the process of getting it enchanted and get there just to be pked at the end and pkers using it that just encourages people to camp and wait. I suggest that when somebody gets killed with the key the dragonstone part is lost and it leaves the key behind so the pker would have to go through the same risk of putting in a dragonstone and enchanting it. This would sink more dragonstones in the process and make it more fair as both people now have to do the same thing to get that reward regardless.

Another question is does it have to be the crystal key? They aren't exactly rare and a lot of drops on the wild bosses are resources so I'm concerned about the potential amount of resources this would bring in could it be possible to make it something else?


Some additional info.

You can only carry one dragonstone encrusted key at a time, the fountain of rune will refuse to allow you to enchant a second. If dropped (including on death), the dragonstone shatters and only the crystal key remains.

Crystal key is sort of the point. By making it the crystal key it essentially removes one dragonstone from the game and prevents a second from entering the game. Very effective item sink, I'd think.
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23-Feb-2019 07:21:40

Miu

Miu

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Notcool97 said:
FisherGaming said:
Non-PvP content...Miu said:
...in the wilderness.
No support.
Plus is there even any benefit to making dragonstone jewellery more expensive? Is the only reason people want this just so that the very lowest lvl of non-pvp PKer can get more than 10-15k gp from killing an unarmed, 0 prayer 0 food abyss rcer?


On the contrary, it helps pvmers. Crystal keys and dragonstones being based solely on jewelry alch value means that any crystal half drops will be at a low value. IIRC wasn't Zulrah drops modified to award less crystal keys to avoid the dragonstone saturation we're now experiencing?

This update seeks to address item inflation, specifically the overabundance of dragonstone to the point where its value is kept aloft only by what it alchs for.

If you believe that dragonstone jewelry being low price is an inherently good thing for some reason, then perhaps you'd be in favor of lowering its alch price so it can settle at its true value?

Personally, I'd rather remove enough from the game so that it's value is determined by something other than its alch price.
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03-Mar-2019 07:54:54 - Last edited on 03-Mar-2019 07:55:56 by Miu

Miu

Miu

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FisherGaming said:
Miu said:
On the contrary, it helps pvmers.
It helps non-PvPers by offering them a reward worth going into the Wilderness for so PKers can get some easy loot by killing the people doing that content.
If successful as an item sink, then it helps everyone (except people that want cheap dstones), including the people that don't step foot in the wilderness.

FisherGaming said:
If you really want to help non-PvPers, you'd give them something not in the Wilderness. Anything in the Wilderness is not going to help them; it's going to hurt them and help PKers.
You're already against this idea on principle, I'm not going to argue with you. If you want to suggest a means to obtain the dragon pickaxe outside the wilderness, then I'd support you there.

FisherGaming said:
Miu said:
This update seeks to address item inflation
Why does it have to be in the Wilderness, then?
Because the wilderness is an effective item sink. Because, thematically, it fits with the Rogue's Castle (and makes that area less pointless). Because the Rogue's Castle chests introduces dragonstones into the game, and thus a nearby sink helps correct that influx without removing gameplay elements. It fleshes out the barren northeast wilderness. It's the only way this kind of content could be introduced, as better chests elsewhere in the game would just be objectively better without much risk, rendering the older ones obsolete.
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05-Mar-2019 07:32:44 - Last edited on 05-Mar-2019 07:33:16 by Miu

Miu

Miu

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FisherGaming said:
Miu said:
Because the wilderness is an effective item sink.
No, it isn't. It's an item transfer. A PKer taking the items from another player is not an item sink.
Thanks but I wasn't talking about PKers at all. Besides, that issue was already addressed, as the dragonstone encrusted key would revert to a crystal key on drop, resulting in an item sink in that scenario as well.
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08-Mar-2019 17:49:02

Miu

Miu

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Emperor Dupe said:
Miu said:
encrusted

Only once.


Every time an encrusted key is made, it consumes a dragonstone. Every time it's dropped, it loses the dragonstone and will require a revisit to the fountain of rune along with another dragonstone. The more popular the activity, the more dragonstones will be brought out of the game as crystal keys + 1 dstone are consumed for the chest. The more violent the activity, the more dstones are brought out of the game without bringing in any other resources.
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14-Mar-2019 15:46:23

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