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A New Skill: Druidry

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Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,489Adamant Posts by user Forum Profile RuneMetrics Profile
OSRS needs a new skill, but no proposal thus far has managed to reach the 75% threshold to get passed. So I figured I'd take a whack at it.

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Skill Description and Overview


Druidry is the art of affecting the natural world by one's own skill and connection to Glielinor itself - or, more specifically, the Anima Mundi, the soul of the world. A player with sufficient skill in Druidry would be able to affect resources around them, based on the level of their other skills.

In some ways, Druidry acts as the inverse of Prayer - Whereas Prayer assists mainly with combat, Druidry is largely for skilling (particularly for gathering skills). Similar to prayer, there would be a point system for Druidry (the points being a player's Anima - connection to the world), but the point system would work in the opposite way - rather than turning on an ability and having it slowly drain one's points, a Druidry ability would require a certain number of points to activate, affecting some change on the surrounding area, and a player's Druidry will slowly recover over time naturally.

A high level in Druidry would allow a player to gather resources more efficiently, train more effectively, and even grant the players the ability to gather some items that they could otherwise not obtain (outside of trade, potentially).

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An important note on "devaluing"


Some people have expressed their opinion that Druidry might devalue other skill accomplishments. If you feel this way, please read this post where I address that argument. Even if it doesn't change your mind, it will help you to perhaps understand why I disagree. Thanks!

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08-Jul-2017 06:39:11 - Last edited on 05-Oct-2018 05:56:12 by Clawdragons

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,489Adamant Posts by user Forum Profile RuneMetrics Profile
Example Abilities


Concentrate
: Ore rocks within a certain radius of the player are altered to have a chance at mining a metal nugget, rather than a metal ore (based on the player's mining level). Metal nuggets can be used the same as ores in smelting / other applications, but due to their compressed nature, stack in the player's inventory.

Ore Proliferation
: Additional ore is drawn up from the ground into ore rocks surrounding the player - when mined, these rocks give additional bonus, random ore (up to the tier of ore the rock was additionally), granting some bonus experience. The number of ores mined this way (and thus the additional experience) is based on the player's mining level.

Sustain
: Still living creatures caught in the player's hunter traps are released back into the wild, resulting in a higher spawn rate and more numerous hunter creatures in the area for a duration.

Ocean's Bounty
: For a duration, surrounding fishing spots have a chance at granting double fish at once when a fish is caught, based on a player's fishing level (granting no extra experience for doing so).

Vibrant Sea
: For a duration, surrounding fishing spots are more likely to yield higher level fish, where applicable.

Strengthen Thicket
: Surrounding trees are modified to last longer when chopped, and the player may obtain "Dense [type] Logs" when cutting, which may be fletched into multiple items before disappearing.

Wild / Feral / Primal Strength
: Grants the player an invisible mining and woodcutting boost for a duration.
Wild / Feral / Primal Senses
:Grants the player an invisible hunter and fishing boost for a duration.

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08-Jul-2017 06:39:35

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,489Adamant Posts by user Forum Profile RuneMetrics Profile
Training


Note: please see page 24, posts 3-4 for a fleshed-out training proposal.


I'm going to be honest, this is the area I've had the most trouble with. I'd like the training method to fit these three criteria:

1) Unbuyable (since the skill makes other skills easier, it should itself require time and effort to level, to keep the overall difficulty of the game consistent).

2) Diverse (skills that have you doing different things rather than repeating precisely the same action tend to be more enjoyable).

3) Active (similar to "unbuyable", the skill should require some active participating - not just using the Druidry powers themselves, otherwise it would be too effortless to train).

Some things I've considered:

A "minigame" style training method
: In areas where the Anima Mundi has been damaged or weakened (such as the Poison Wastes, the Wild, some of the foul and dead areas of Morytania, etc.), protecting the remaining Anima in the area could be a method of training (similar in feel to the Wintertodt).

Charms / Talismans
: When skilling, there could be a chance to gain (untradable) items which can then be used for Druidic rituals for experience (similar in feel to bones, for combat / prayer)

Artisan-Style training
: Druids monitoring the balance of the world could direct you to perform tasks that keep nature balanced, similar to the proposed mechanism by which Artisan would have been trained (though obviously, with very different "rewards")

Whether any of these methods, or any combination of these methods, ought to be considered, or something else altogether... Well, I'd like to hear your thoughts.

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08-Jul-2017 06:39:59 - Last edited on 16-Nov-2018 02:54:21 by Clawdragons

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,489Adamant Posts by user Forum Profile RuneMetrics Profile
Modular Ideas


None of these are vital to the suggestion overall, but are some things that I considered while working on it.

Note: the idea of group skilling has proved to be unpopular, so feel free to ignore it.


Group Skilling
: Given the mechanics of Druidry, it would be possible to allow for a player's Druidry skill to allow other players to benefit as well (perhaps in special areas, analogous to "multicombat zones" in combat?). This could encourage players training together, and a bit more sense of community, rather than skilling being an entirely solo endeavor most of the time.

A Use For Hunter Clothing
: Druids traditionally prefer natural materials - wearing hunter furs could be a way for a player to increase their natural rate of Anima regeneration. In particular, Kyatt, Larupia, and Graahk clothing would be particularly effective for this. The armor would have to be enhanced to be effective for this purpose and would degrade into nothing after a duration.

08-Jul-2017 06:40:19 - Last edited on 16-Nov-2018 02:53:55 by Clawdragons

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,489Adamant Posts by user Forum Profile RuneMetrics Profile
Supporter / Nonsupporter / Skip ratio:

75/18/4 (currently
81% - Passing
)

Statistical significance:

(Assuming a null hypothesis that the proportion of players (s) who would vote for Druidry, s = .75 versus s > .75)

p = .1038

Lots of negative votes recently, and we've no longer got statistical significance, though the poll is still passing, which is nice.

08-Jul-2017 06:40:41 - Last edited on 15-Nov-2018 16:14:19 by Clawdragons

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,489Adamant Posts by user Forum Profile RuneMetrics Profile
I tweeted
Mod Ash
, and got this response:

"Tbh, we've got quite a lot on that's also got high support, and we wouldn't be able to try for a new skill anytime soon. But it does sound like a good theme for a future one."

And:

"If we were doing a new skill, I'd actually want it to be a lot of work. A properly big update. But there does seem to be general interest in getting one, one day, though players may have trouble agreeing on what it should be."

Which is pretty dandy.

08-Jul-2017 06:40:41 - Last edited on 20-Nov-2017 02:46:30 by Clawdragons

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,489Adamant Posts by user Forum Profile RuneMetrics Profile
[Reserved]

Go ahead and post now.

Any thoughts at all are helpful. Whether you like it or not, I want to hear from you. I want to try to craft this into something that people like, so if it's something you don't like, maybe there's something I can fix about it.

08-Jul-2017 06:42:38

Oldpaleblood
Jul Gold Premier Club Member 2008

Oldpaleblood

Posts: 2,766Adamant Posts by user Forum Profile RuneMetrics Profile
:)I have to say its a great idea for a skill if its truely unbuyable and you must gather the stuff and you turn in you craft something n must gather a different thing to finish the product over all i believe it would make a great skill.

08-Jul-2017 19:21:01

Mr Loser
Mar Member 2015

Mr Loser

Posts: 361Silver Posts by user Forum Profile RuneMetrics Profile
Sorry, maybe I read over it... But how does one raise their skill level?

All in all though I like the idea, think it's an interesting idea.
The Real
Mr Loser
-
15 Year Runescape Veteran

09-Jul-2017 00:04:28

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,489Adamant Posts by user Forum Profile RuneMetrics Profile
Mr Loser said:
Sorry, maybe I read over it... But how does one raise their skill level?

All in all though I like the idea, think it's an interesting idea.


That's in the "training" section. I have a few proposals there, but I'm really not sure what's best, or if something else entirely would be better.

Either way, I'm glad you like the idea!

And, you too 1Nosferatu.

09-Jul-2017 00:08:09

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