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wilderness / pvp updates

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Chips 0 Hoy

Chips 0 Hoy

Posts: 1,549Mithril Posts by user Forum Profile RuneMetrics Profile
-Allow the 3 god staves to autocast god spells. I know staff of light, sotd, and void mace can do it but low level pures don't have an autocast option. I believe it is unfair that ancient staff can autocast and it is only 60k, why not the normal spellbook to put it on a level playing field.

-Increase god staves magic attack bonus from+6 to +12

-Replace palm seed drop from callisto, vetion, and venenatis and replace it with dragonfruit seed

-wilderness implings, if caught automatically skulls you, requires 96 hunter

-Improve wilderness resource area, right now it is completely pointless outside a few dark crab catchers. I would give double ore every rock mined and make it always mine in one hit and throw in some rune rocks because no one uses the golems, triple logs from all the trees inside and furnace doesn't need coal to make bars

-expand the fire giant wilderness dungeon with some abby demons, nechs, and dark beasts.

-Make wilderness agility course offer marks of grace at the highest rate out of all the courses, There should be a reward since its the only course with risk.


Since you guys added onyx to a bunch of other content why not add it to larrens chest as well

-Magic prayer shouldn't halve duration of entangle and snare, no need to poll because this is an integrity update. Change it like how you did with deadman.

-If a team is falling in on you can you make the person attacking you always appear on top?

-disease free tree patch and herb patch in the wilderness resource area, double harvest only if you are skulled

-amulet of avarice to give noted drops from other players, no need to poll, integrity issue

09-Aug-2019 18:28:47 - Last edited on 09-Aug-2019 18:29:37 by Chips 0 Hoy

cooke fletch

cooke fletch

Posts: 1,737Mithril Posts by user Forum Profile RuneMetrics Profile
The resource areas are useless because skillers do not the skill just for the exps and any resource area in the wild is there ONLY for pkers, not the skillers. As long as skillers know there is little chance to get the resources to their bank, its not going to attack them. Stop being a entitled snowflake. If you want something in game, earn it rather than demand it be given to you.

09-Aug-2019 23:42:13

weston btw

weston btw

Posts: 719Steel Posts by user Forum Profile RuneMetrics Profile
cooke fletch said:
The resource areas are useless because skillers do not the skill just for the exps and any resource area in the wild is there ONLY for pkers, not the skillers. As long as skillers know there is little chance to get the resources to their bank, its not going to attack them.


Nah, the resource area exists for skillers who don't cower at the thought of PKers. The chance of getting the resources back to your bank is pretty high if you can quit being such a terrified nubnub.

09-Aug-2019 23:48:55

cooke fletch

cooke fletch

Posts: 1,737Mithril Posts by user Forum Profile RuneMetrics Profile
No, the reason they are dead is that pkers haven't figured out how to get in. Everyone else is laughing at how pkers think they are scary. Stop being a entitled snowflake. If you want something in game, earn it rather than demand it be given to you.

10-Aug-2019 05:48:34 - Last edited on 10-Aug-2019 05:49:16 by cooke fletch

weston btw

weston btw

Posts: 719Steel Posts by user Forum Profile RuneMetrics Profile
cooke fletch said:
No, the reason they are dead is that pkers haven't figured out how to get in. Everyone else is laughing at how pkers think they are scary.


Well, obviously they are for the skiller fags afraid of them.

10-Aug-2019 16:00:36

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