I'm looking for ideas on the final room, unique rewards, and more potential random events.
Spelunking would be a highly interactive way to skill, with a fairly high chance to die. This will be a new training method/minigame in which you explore brand new caverns (randomly generated).
Players are unable to take anything with them. They must gather, adapt, and utilize the supplies needed to reach the end. Think of it like stealing creation in a way, you can create many different tools from the same thing, and use those tools in different ways. There are limited resources, so choose wisely.
The way this activity works, is it would store up your potential rewards as you progress through the cavern. If you opt to leave the cave, or abandon the cave, you lose 90% of those potential rewards. Every death you experience loses 25% of your potential rewards, and a team-members death removes 10% of your potential rewards (maximum loss of potential is -80%). In addition to reduced rewards at the end, dying applies normal death mechanics, 3 (+1 if protect item) items kept on death, and everything else disintegrates upon touching the floor. This is a very important mechanic, since without enough supplies, you will not be able to complete the whole thing.
Completing a Cavern system with 75% potential left should be comparable to normal skilling activities (in overall supplies gathered, distributed randomly).
The cavern system will have multiple paths, and in a maze-like fashion, some will dead-end, some will tie into other paths, etc. There will always be a way to reach the end with your current parties levels, but you might be unable to fully explore the cavern without high enough levels.
Rooms will be everything from skilling based puzzles (think back to DG), to gathering rooms (specific tools required to gather) to rooms where you can convert your materials into specific My Suggestions:
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
29-Sep-2018 06:41:16 - Last edited on 17-May-2019 22:20:53 by 4ev