Planar, Magic, & Tradition
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Here is a list of some of the changes I have introduced in this thread to RuneScape's lore.
- First, there is always a cost to developing lore, because telling a story one way means that you have chosen not to tell the story in other ways. Of course, this cannot be avoided if we want to tell stories at all. Thankfully, what I've proposed in this thread is simply one tradition of historical and magical thought and may be contradicted by other traditions and stories without problems.
- These stories give us a certain account of Ikov, Armadyl's arrival, and much of Gielinor during a period of time in the 2nd age. Maybe the most prominent cost to future story-telling is this: Armadyl and Ikov passed through Misthalin and Asgarnia before Saradomin established his empire there - we had no reason to think this before. They also had a strange, passing encounter with the Stone of Jas, or some illusion of it. It is unclear whether they met V while they stayed with the Fremennik.
- There was no civilization of delicate creatures on the summit of Ice Mountain during the time of Ikov, as Juna suggests.
- Zaros made an earlier attempt to conquer Gielinor, by ruling through spirits and from shadow, before his all-out assault with legions of demons; it is likely that Draynor was one of the vampyres who ruled the woodland on Zaros' behalf.
20-Dec-2016 03:34:36 - Last edited on 31-Dec-2016 20:19:34 by AttilaSquare
- Regarding the spirits, either the image of the black knight or the spirit of the black knight itself has influenced the modern black knights of Asgarnia; there is no name for the strange beasts upon which Ikov and the black knight rode; Armadyl did not slay Vorago but another spirit, called Humus in the Ikovian Hymns, that inhabited the same body of rock; the spirit in the west, called Hubris in the Ikovian Hymns, took draconic form millennia before dragons were known on Gielinor or perhaps even created by the dragonkin - spirits can do that; when Ikov banished Hubris, he brought to an end Zaros' first invasion of Gielinor and also earned Zaros' respect for humans ever after.
20-Dec-2016 03:34:58 - Last edited on 31-Dec-2016 20:19:54 by AttilaSquare
- The Ikovian hymns provide a partial account of why there are large, painted stones standing up northeast of Falador - they reflect a tradition of the ancient, indigenous population of Asgarnians.
- There were schools of mysticism. The story of Strite ensures that all human magical knowledge wasn't lost during the ridiculously long timeline of RuneScape's lore. The story of Strite also gives us a reason to honor and to learn more about Camorra. The schools also provide a context for traditions of religious, historical, and magical thought - in which theories of planes, anima, and magic ought to be developed. It is perhaps too late to add a University of Menaphos, complete with a department of metaphysics, references to Muh, and plenty of Magi Muhbars. There's also lore here for the mystic robes and opportunities for more sets of mystic robes in the future.
- Given the depth made possible by such an extensive tradition, shallow accounts of magic, anima, and planes ought to give way to more sophisticated accounts. For example, the Moon Clan's account of the origin of the runecrafting altars or the Swiss cheese model of the planes ought to be abandoned or reinterpreted.
20-Dec-2016 03:37:26 - Last edited on 31-Dec-2016 20:20:59 by AttilaSquare
This was written as a fifth age quest, but may be adapted for the sixth age.
Some background lore: In the early years of the fifth age, around the same time the Carnilleans rose up against Hazeel in the region of modern-day Ardougne, three other families rose to power in northeastern Kandarin. The Catherbys ruled over the region that has become the town of Catherby. The Sinclairs ruled over their modern day holdings, as well as the castle now called Camelot. And the Sotherbys ruled over the region of what what has become the Seers Village and the sorcerer's tower.
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Thormac's grand niece, Hinea Sotherby, lives with him in the Sorceror's Tower. Having grown up next door to the mysterious Temple of Ikov, and having discovered little from all of her researches into its past, her great uncle's new investment affords an opportunity to explore the ruins and uncover the forgotten story of Armadyl and Ikov in the second age. Thormac hopes this history will help to draw tourists to the town and asks a helpful adventurer to meet Hinea there, and by seeking the aid of the surviving guardians of Armadyl to reconstruct the stories depicted on the stone panels preserved in the temple.
20-Dec-2016 03:37:35 - Last edited on 31-Dec-2016 20:22:04 by AttilaSquare
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20-Dec-2016 03:37:58 - Last edited on 31-Dec-2016 20:22:50 by AttilaSquare
20-Dec-2016 03:38:56 - Last edited on 31-Dec-2016 20:23:00 by AttilaSquare