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Dev Blog: Lootshare 2

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Mod Ronan

Mod Ronan

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Dev Blog: LootShare 2

Last week we put out a developer blog about LootShare to gather the thoughts of the community. We saw a big response to the blog and have been able to get a much better idea of what you want out of LootShare. In this blog we will discuss what it is we would like to offer for the system.




What is LootShare?

The LootShare developer blog that went live last week discussed various different features that we could potentially include in our version of the system. The description below specifically describes what we have decided to offer.




LootShare aims to share out loot evenly across a PvM team. The player who does the most damage does not simply receive the drop and, instead, it chooses someone from the team based on each player’s LootShare potential (LSP). As more complex boss fights are added to the game, players will be required to perform roles outside of just dealing damage. LootShare would allow those supporting players to still get a chance at drops.

When a player receives a drop the value of that drop is taken away from their LSP. That value is then spread among the rest of the team and added to their potential.

This means if you miss a Bandos Chestplate drop for example, you will have a high amount of LSP, meaning an increased chance of you receiving each drop. The next time a Bandos Chestplate comes around, you’ll have a much better chance at receiving it!

LootShare is only usable on LootShare worlds. If voted into Old School, around 60% of worlds would be LootShare worlds. This ensures that there are still plenty of available worlds for solo players and non-LootShare teams.

As a whole, items will be distributed in a more balanced way than they were with the original system. Where the original system only took whether you had the best or second best LootShare potential and gave you a flat chance of getting the loot, our version of LootShare will give you a drastically higher chance of receiving loot if your LSP is drastically higher than the members of your team.


Unlike the original LootShare system, LSP will not decay. Any potential you have earned will last until you have received enough loot to consume it entirely. The same applies to negative LSP (where you receive a large loot and it becomes unlikely for you to receive more) - you will have to miss enough loot to get yourself back to positive LSP.

Your own LootShare potential will be visible to you. It will be displayed as very negative, negative, low, high or very high depending on where you stand. This means you can get a good idea of how likely you are to receive loot.

These changes resolve a lot of the issues found in the original system while still offering the many benefits of LootShare. You won't have to worry about your LSP decaying or missing out on several big drops when you have very high LSP. The system will be a lot more simple and balanced.

Why add LootShare?

One of the big responses to our last LootShare dev blog was players asking why we are interested in implementing LootShare as the system was initially released as a way to enjoy a team PvM while the trade restriction was still in place.

While this was the original reason for releasing LootShare it does not mean to say that there are substantial benefits for the system for today's Old School players.

Removing the issue of trust

One of the biggest benefits If you are in a team of 5 and one of your team gets a 50 mil drop there is no guarantee that you will end up receiving a split. For those of you that don't have a group of people to take on bosses with this can be a real problem.

LootShare offers a way to avoid trust being a factor all together. Relying on LSP to distribute loot fairly over time rather than relying on your team to split each individual loot means that you no longer need to be concerned with whether or not your team are trustworthy.

Potential future expansions

While relying solely on LootShare is a good solution for some situations, in others you may want to receive a more precise split of a loot as it is dropped. Any system which would allow us to do this would require LootShare as a base.

One example of a system we could offer if LootShare were to be introduced is InstantShare. If you were to get a signature drop from a boss monster with InstantShare enabled the item would instantly be sold on the Grand Exchange to the highest existing offer. The coins from this trade is then split evenly between the team.

This system is similar to CoinShare but avoids the issue of generating coins. InstantShare would not generate any coins at all. The coins would be coming straight from the offer that another player has already made in the Grand Exchange. It would not create any issue with inflation or incomplete trades.

This is just a concept at this point in time and would not be introduced with LootShare. It is a much bigger job and requires LootShare to be a game feature in order to exist.




As always with Old School updates, the most important thing is what you think. Let us know exactly how you feel about what we have offered today and we will do what we can to make the content the best it can be!

Depending on how the community feel about our proposal for LootShare, we may be polling it alongside the top 10 PvM quality of life changes this Thursday. We look forward to seeing what you have to say!



Mods Alfred, Archie, Ash, Ghost, Ian, Jed, John C, Kieren, Mat K, Maz, Ronan, Weath
The Old School Team



@JagexRonan

02-Feb-2016 10:07:39 - Last edited on 02-Feb-2016 18:01:30 by Mod Ronan

Oblv Gurp
May Member 2014

Oblv Gurp

Posts: 670Steel Posts by user Forum Profile RuneMetrics Profile
Sweet. Been looking forward to this. Will edit once fully read.

----

Lootshare is a controversial topic for sure, but it seems like you are going about it the right way.

Having LSP not decay is a great addition. I don't believe an exact number should be told for LSP, but potentially a range that you're in with regard to LSP? For example, if you lose out on a Bandos Chestplate, you can check your LSP and you're in the 10-25m LSP range. This will mean that less teams are strict on what LSP they want, as the range is too broad, but you can at least know going in to certain situations that you stand somewhat of a chance to get drops.

I really enjoyed coinshare back when it originally came out, but inflation was a serious issue. Creating GP out of nothing was a problem, but assuming lootshare passes, it seems like that won't be an issue this time around. Nice to see that we don't be going down the same path as before.
One issue that I have is the potential for certain items to be sold significantly less on the GE than their updated versions - examples mainly being sigils (as they're rarely sold, and mainly made into full spirit shields). I suppose this could be a good thing for people trying to make a little bit of profit, I just worry that the difference in price between the item and it's respective "full" potential item will turn people off of using this system.

====

On a different, but somewhat similar note, was shardshare something that was ever looked into? I know it would take a lot of work adding certain things to the GE, but in terms of anti-scamming measures, I personally believe this to be the best option available. Splitting the drop into 120 shards, and dividing those up amongst the team gave each player a chance to sell the shards for what they chose to, rather than being hamstrung into two options: 1. trust that the player who received the drop will sell and split; 2. Take the highest offer in the GE, potentially losing millions of GP.
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02-Feb-2016 18:08:02 - Last edited on 02-Feb-2016 19:00:43 by Oblv Gurp

Condition
Feb Member 2013

Condition

Posts: 3,685Adamant Posts by user Forum Profile RuneMetrics Profile
I honestly don't see how this prevents scamming, nor do I like the concept of insta-shared because I could be losing out on profit when the item sells for a price I didn't want it to.

In fact this makes scamming easier cause of LSP.

Voting no.
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02-Feb-2016 18:08:57 - Last edited on 02-Feb-2016 18:52:13 by Condition

Zam
Feb Gold Premier Club Member 2013

Zam

Posts: 1,534Mithril Posts by user Forum Profile RuneMetrics Profile
Potential future expansions

While relying solely on LootShare is a good solution for some situations, in others you may want to receive a more precise split of a loot as it is dropped. Any system which would allow us to do this would require LootShare as a base.

One example of a system we could offer if LootShare were to be introduced is InstantShare. If you were to get a signature drop from a boss monster with InstantShare enabled the item would instantly be sold on the Grand Exchange to the highest existing offer. The coins from this trade is then split evenly between the team.

This system is similar to CoinShare but avoids the issue of generating coins. InstantShare would not generate any coins at all. The coins would be coming straight from the offer that another player has already made in the Grand Exchange. It would not create any issue with inflation or incomplete trades.

This is just a concept at this point in time and would not be introduced with LootShare. It is a much bigger job and requires LootShare to be a game feature in order to exist
.






i really like this idea but it has to be explained to the community so they dont think it still will generate gp
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02-Feb-2016 18:09:26 - Last edited on 02-Feb-2016 18:14:06 by Zam

Zulu
Dec Gold Premier Club Member 2010

Zulu

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2 DevBlogs on time?? 2016 Ronan is better than 2015 Ronan

Also, can't wait for instantshare to give some team like 20 gp for an arma helm or something
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02-Feb-2016 18:09:48 - Last edited on 02-Feb-2016 18:25:34 by Zulu

Slay Helm

Slay Helm

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Mixed feelings :/

I personally feel like people should be encouraged to join clans to avoid being scammed at bosses, this keeps the clanning community alive and lets people into a whole new part of runescape, an extremely enjoyable and game changing one.

I would also hate to be doing something like duo bandos in max gear then be crashed by a group of 5 level 110s in terrible gear then lose all of the kills to them.

In my eyes lootshare is simply numbers > levels/gear. It doesn't stop scammers - if anything it encourages them because someone could accumulate high lsp with people that they trust, then make a team with random people and steal their drops.

I'm sure that it could benefit some people but I think that I will be voting no - although I'm sure it could benefit some people I would rather see the clan chat system be implemented and perhaps InstantShare (although I'm not sure how I feel about that either, I just hope people would start buying hilts and sigils for decent prices in the GE if it got implemented).

Edit: Duo Armadyl said:
Trust will still be an issue, only now the loot won't go to the highest damager. If anything this will cause more scams, as people will get their LSP high then attempt to join a clan to scam a high valued item..


This is exactly what scares me.
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02-Feb-2016 18:12:50 - Last edited on 02-Feb-2016 18:22:49 by Slay Helm

Wilson
Jun Member 2018

Wilson

Posts: 14,939Opal Posts by user Forum Profile RuneMetrics Profile
This actually sounds great, everything in the blog from the no lsp decay for both positive and negative lsp to the instantshare concept.
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02-Feb-2016 18:13:39

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