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BOSS DPS UPDATE

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Emily Anne
Jan Member 2018

Emily Anne

Posts: 33Bronze Posts by user Forum Profile RuneMetrics Profile
To whom it may concern,

I have been bossing a lot lately and have noticed the drop logs havent been dropping as much rares lately. I was wondering if Jagex could put more rare drops in game. People are getting bored at bosses lately. I have killed like 250 Zammy and had no drops. If you increase 1m+ drops more often people will boss again. And play more often.

It will motivate players to do more bossing in general if you update the dps. People are wasting supplies and time on any boss if they dont even get one rare. Most even go into the negative gp because they used too much supplies and had no drops.

All Im asking is if you can rework the boss drops per second and make it more rewarding to boss. Rs3 is all about bossing and if its not worth it people wont play as much.

Even if its one/every other kill, or one per/week. Or have certain days when chances are higher to get drops. Whatever you guys plan. Most bosses need updates. Or people wont wanna boss anymore.

Which after being maxed or almost maxed is the only thing people do. So they will stop playing the game all together unless you update boss mechanics or dps.

Thank you.
~ Emily Anne

22-Mar-2019 22:31:51

Tenebri
Jan Gold Premier Club Member 2015

Tenebri

Posts: 18,902Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I have killed like 250 Zammy and had no drops.


lol you arent even half way to the drop rate for the unique drop, drop rate for subj, hilt etc is 1:512. and because you have killed like 250 and not got anything. you think something needs to be done?

Original message details are unavailable.
Most even go into the negative gp because they used too much supplies and had no drops.


most? lmao where the hell are you getting these stats from apart from making them up.

most scenarios you still make gp even with out the unique drops. what hell are you doing to lose?

Original message details are unavailable.
Which after being maxed or almost maxed is the only thing people do. So they will stop playing the game all together unless you update boss mechanics or dps.


that is not true at all, not in the slightest

oh fyi its confusing you saying "dps" for drops. when dps means damage per second
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22-Mar-2019 22:44:14 - Last edited on 22-Mar-2019 23:04:19 by Tenebri

Scouse
Feb Member 2018

Scouse

Posts: 26,993Sapphire Posts by user Forum Profile RuneMetrics Profile
No drops at 250 kills is really strange, you should at least get some ranaar seeds or an addy platebody, rune skirt by then "now those salvage parts" but i'd expect some mage/def pots or sara brew/supers at least.
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22-Mar-2019 23:25:21

Blackwing
Nov Member 2012

Blackwing

Posts: 39,119Sapphire Posts by user Forum Profile RuneMetrics Profile
That choice of thread title was horrible, it's misleading as all hell. "Drops per second" wouldn't even work practically anyway, since from bosses it'd average out less than 1 per second.

Now, sure, you could just increase the frequency at which rare drops are obtained, but that'd only increase their supply, which, if not met with an appropriate increase in demand, would devalue the drop, and over time you'd make the same amount of money or less. Plus the surprise factor would either be gone or be reduced, since the more common a rare drop is, the less exciting it is.

Oh, and:


Original message details are unavailable.
Or have certain days when chances are higher to get drops.

More dailyscape crap? No thank you, how about we allow people to do what they want, when they want, without making them feel pressured to do X content at Y time to keep up with efficiency?



P.S. OSRS is also largely about bossing nowadays, and the rare drops there are generally more rare than in RS3, but it works out well. So if there's an issue with RS3 bossing, I doubt it's this, and that rather it's something else.
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22-Mar-2019 23:31:46

Jeremy Cheng
Aug Gold Premier Club Member 2013

Jeremy Cheng

Posts: 8,691Rune Posts by user Forum Profile RuneMetrics Profile
So far there's 3 different Emily on the rsof. Anyways, certain days where drop rate is higher will screw over a portion of the community no matter what day you put it on. Wait until you get threshold for zammy before complaining.

23-Mar-2019 00:27:08

Archaeox
Dec Gold Premier Club Member 2011

Archaeox

Posts: 46,572Sapphire Posts by user Forum Profile RuneMetrics Profile
Emily Anne said:

All Im asking is if you can rework the boss drops per second and make it more rewarding to boss. Rs3 is all about bossing and if its not worth it people wont play as much.

NO.
This comment is typical of the self-centred arrogance of some PvM'ers.
There is far more to RuneScape than just bossing - skilling and questing, lore and more!

The game doesn't need to change just because you've run into a patch of bad luck regarding RNG.

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23-Mar-2019 06:43:28 - Last edited on 23-Mar-2019 06:44:19 by Archaeox

Transcendent
Jun Gold Premier Club Member 2010

Transcendent

Posts: 35,029Sapphire Posts by user Forum Profile RuneMetrics Profile
Increasing the number of drops makes more items in game and makes them cheaper, not more valuable.

Its really hard to make the value of drops stay high over time. As more of anything comes into the game it becomes more common and less valuable.

If you want drops to be valuable you have to get them less often not more often, which means most of the time you will have to get common drops and only once in hundreds or thousands of drops get something rare for it to be valuable.

The way bossing generally works is to give enough drops to cover your supplies, such as food and potions, and once in a while give you a rare drop valuable enough to make it worthwhile.

Usually this means 512 kills for something rare, or for things like an Abyssal whip 1024 kills to get one, and some things it can take 10,000 or more kills to get something really rare. Its also possible to get something rare is fewer kills or it may take more kills since RNG is at play, so its possible to get more rare drops than expected or less than expected, or even no rare drops sometimes in the expected number of kills for a rare drop.

P.S. When you said dps in your title I thought you were talking about damage per second, which is what dps usually stands for, but you were talking about drops.
Hi.

23-Mar-2019 06:54:25 - Last edited on 23-Mar-2019 07:10:18 by Transcendent

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