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negative ability damage, bug?

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Stoic n Vain

Stoic n Vain

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hello. i managed to find out that some items actually have negative ability damage.

the items in question: silver sickle and silver sickle (b) (both -17 ability damage), barb-tail harpoon (-1 ability damage). potentially other items i'm unaware of.

factors:
i have level 1 strength.
i was wearing no other items.
i was not using any damage reducing things (like alcohol or any debuffs).

auto attack damage still remains in the positive, but ability damage is in the negative. i would have thought that the minimum damage would be 1 and not make it into the negative.

what actually happens in combat:

no damage ever. not even overpower. strangely, debuffs and stuns/binds show on the target eg. sever's debuff and barge's bind, eventhough no damage is dealt.

i sent two bug reports in-game on this matter yesterday, nothing has changed and i received no response.


my question is:

is this a bug?


personally, i have no problem with items that dont deal damage (awesome new fun weapons right? :P) but i'd sure like to know whether it is a bug or not as i play this game by the rules and i won't use such items untill i know it is safe to do so.

i'm looking for a jmod response but players can comment if desired.

thanks.
The New Wild (instanced) <---------> Enhancing Combat and PVP

29-Aug-2016 07:08:28

Chee Chee
Mar Member 2010

Chee Chee

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That is weird! With 73 Strength on my alt, I have 166 ability damage wearing my silver sickle (b).

Since stat damage for abilities (fastest speed) is 2.5xlevel, my ability damage should be:
182.5 + weapon damage (which is 9.6) = 192.1
it is actually 166, which is less than the 182.5, meaning that with level 1 strength you would have -16.5 damage (or -17 which is I guess what it rounded to)

It sounds like a bug to me.
For ability damage (at level 1 Strength) you should be getting
2.5 + 9.6 = 12.1 (very low, but still above 0)
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29-Aug-2016 08:27:42 - Last edited on 29-Aug-2016 08:28:24 by Chee Chee

Stoic n Vain

Stoic n Vain

Posts: 1,163Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
That is weird! With 73 Strength on my alt, I have 166 ability damage wearing my silver sickle (b).

Since stat damage for abilities (fastest speed) is 2.5xlevel, my ability damage should be:
182.5 + weapon damage (which is 9.6) = 192.1
it is actually 166, which is less than the 182.5, meaning that with level 1 strength you would have -16.5 damage (or -17 which is I guess what it rounded to)

It sounds like a bug to me.
For ability damage (at level 1 Strength) you should be getting
2.5 + 9.6 = 12.1 (very low, but still above 0)


thanks so much for breaking that down for me chee :) much appreciated.

i guess i wont be using those items until they are fixed :(
The New Wild (instanced) <---------> Enhancing Combat and PVP

30-Aug-2016 21:37:37

Chee Chee
Mar Member 2010

Chee Chee

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You would be better off using a bronze dagger (or any other bronze weapon) anyway, since even though it only has ~3/4 of the accuracy, it has ~5x as much damage.



Silver sickle is T1 Damage and T10 Accuracy:
9 and 202

Bronze dagger is T5 Damage and T5 Accuracy:
48 and 150
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31-Aug-2016 02:46:15 - Last edited on 31-Aug-2016 02:47:37 by Chee Chee

Chee Chee
Mar Member 2010

Chee Chee

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Original message details are unavailable.
there are many "t1" weapons that deal 9-12 damage with varying weapon speeds.

There are a few multipliers for different weapon speeds:
9.6 is 'fastest' (what abilities convert all speed and damage to)
12.25 is 'fast'
14.9 is 'average'
if there were a 'slow' it would be 17.55
and 'slowest' would be 20.2

those are multiplied by your weapon's tier (so 9.6x50 is 480 for 'fastest' T50 weapons)
2H weapons multiply that number by 1.5 (480x1.5=720)
and off-hands divide that by 2 (480/2=240)

You can substitute any of those multipliers to find other damages for other tiered weapons. Shieldbows get kinda tricky because the weapons use 'average' damage (which is 14.9) minus ammo damage (which is the standard 9.6) so their damage multiplier is 5.3
And shortbows are 8.7 repeating (I'm not sure why this is, so anyone who does know, feel free to enlighten me :P)

Anyway, sorry, I'm way off-topic but the 9 damage you're finding is from 'fastest' weapons and the 12 is from 'fast' weapons. If you're using abilities though, they even out because abilities convert all of your damage to 'fastest' anyway. Choosing a weapon based on its damage in this way doesn't matter unless you're only using auto-attacks.
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31-Aug-2016 07:30:48 - Last edited on 31-Aug-2016 07:34:48 by Chee Chee

Stoic n Vain

Stoic n Vain

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thanks very much chee! :D

i guess 9 is (or should be) the minimum ability damage, this means a lot of weapons draw for the weakest: cattleprod, blessed hatchet, wolfbane, maple blackjack and maple blackjack (d).

festive mistletoe, yet to test.

weapons that come close (must have t1.X damage?), with an ability damage of 11:
flowers, blurite sword, undead chicken, mouse toy, willow blackjack, oak blackjack.

weakest 2h weapons (22 ability damage): rat pole, mjolnirs, scythe, golden hammer, pitchfork of vigilantism and pitchfork of justice.

potentially bugged weapons still remain: silver sickle, silver sickle (b), iron sickle, two-handed swordfish (T1) and barb-tailed harpoon.

i just noticed something else strange... wolfbane says 9 damage, fastest. undead chicken also says 9 damage, fastest... yet their ability damage differs by 2! O_o
also, why is the maple blackjack the weakest with 9, oak and willow 11? :O
The New Wild (instanced) <---------> Enhancing Combat and PVP

01-Sep-2016 01:41:39 - Last edited on 05-Mar-2019 05:39:05 by Stoic n Vain

Neborian
Oct Gold Premier Club Member 2011

Neborian

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Original message details are unavailable.


i just noticed something else strange... wolfbane says 9 damage, fastest. undead chicken also says 9 damage, fastest... yet their ability damage differs by 2! O_o
also, why is the maple blackjack the weakest with 9, oak and willow 11? :O


I'd like to imagine that the developers were literally losing their minds from having typed out so many numbers by the tail-end of the E.O.C's development.

16-Sep-2016 02:34:07

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