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Reg* Excalibur activation bug

Quick find code: 74-75-721-66063516

Stoic n Vain

Stoic n Vain

Posts: 1,075Mithril Posts by user Forum Profile RuneMetrics Profile
I can understand why "enhanced excalibur" puts ultimate healing abilities on a 5 minute cooldown because it is a healing ability in itself.

But with "regular" excalibur, it just gives you a +8 buff to your defence stat.

It seems unreasonable for a "potion-like-buff" to put a healing ability on a 5 minute cool-down... especially when you can use an actual potion that buffs defence more and doesn't put any abilities on cooldown.
The New Wild (instanced) <---------> Enhancing Combat and PVP

25-Nov-2018 23:45:26

Niyah
May Gold Premier Club Member 2018

Niyah

Posts: 489Silver Posts by user Forum Profile RuneMetrics Profile
Probably an oversight, or they didn't feel like it was going to be used by enough people to warrant changing it. Though, I agree, it definitely shouldn't be that way.

02-Dec-2018 05:32:10

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