Forums

M&S Rework - Design DocumentsThread is sticky

Quick find code: 16-17-641-65878961

of 41
Mod Jack

Mod Jack

Jagex Moderator Forum Profile Posts by user
Project summary - a list of all the documents released so far

Mining

Basic mechanics - the core mechanics of the mining skill in the rework.

XP and ore rates - a balancing spreadsheet showing the rates after the rework.

Smithing

Basic mechanics - the core mechanics of the smithing skill in the rework.

Masterwork smithing - smithing complex and expensive tier 90 gear.

Energised armour - tier 92 armour made by combining masterwork armour with rare PVM drops.

Mastery system - become a more efficient smith post-99 by creating masterwork items.

This design is very much subject to change, please give me your feedback.

Apologies for not responding on RSOF very much. I've been out of the office recently and have had to get other mods to edit this post for me as we can't post here from elsewhere. I am reading the feedback, I've just been unable to respond to it.

I will update this post every time I add a new document.

09-Feb-2017 16:02:38 - Last edited on 01-Mar-2017 09:23:15 by Mod Jack

Blake Owlkin
Apr Gold Premier Club Member 2013

Blake Owlkin

Posts: 69Iron Posts by user Forum Profile RuneMetrics Profile
Time investment seems fine, but please do not require Torva to craft these. It would be a shame if such a nice skilling process was gated behind a boss drop. Barrows is fine though as the brothers are not too tough to beat and their armour is consequently not overly expensive.

09-Feb-2017 16:39:58 - Last edited on 09-Feb-2017 16:53:46 by Blake Owlkin

Charge-9
Sep Gold Premier Club Member 2015

Charge-9

Posts: 9,944Rune Posts by user Forum Profile RuneMetrics Profile
Sounds great! Looks great!


I really do hope you keep it truly time consuming.
P2P
--
Charge-9
World Guardian #835
Maxed 9/7/2016
/-\
Charge-8
Hardcore
Ironman

F2P --
Noxious Beam & Mirror Beam

09-Feb-2017 17:11:31

Socker
Oct Gold Premier Club Member 2012

Socker

Posts: 313Silver Posts by user Forum Profile RuneMetrics Profile
I like that it takes a long time to make masterwork items, but I don't see the need to throw PVM items into the mix. From what I understand, the new BIS items will require combining these masterwork items with PVM drops. It would make more sense for masterwork items to be wholly skilling based (especially if they're only T86).

09-Feb-2017 17:28:56

Lord Arul
Sep Gold Premier Club Member 2013

Lord Arul

Posts: 1,548Mithril Posts by user Forum Profile RuneMetrics Profile
Looks amazing ! But time required seems a bit absurd, at end it says 5007 minutes for a sword (time included for obtaining materials). Isnt that too much ?


And its a T90 sword ! In 5007 minutes, one can get drygore set or noxious scythe very easily just killing the respective boss even if the person gets extremely extremely unlucky !

09-Feb-2017 18:05:48 - Last edited on 09-Feb-2017 18:07:52 by Lord Arul

PrimaAntiqua
Jun Gold Premier Club Member 2007

PrimaAntiqua

Posts: 432Silver Posts by user Forum Profile RuneMetrics Profile
I'm pleased to see the level of thought and detail put into the design, so thank you.

Would it be possible for Masterwork Aetherium armour to have some sort of passive effect? As it is, pure tank gear is still going to be very inferior to existing T90 power gear, even for tanking, without something. It doesn't have to be as good as Achto (it should be, since Achto is idiotically hard to obtain, but I'm fairly sure that will be shot down). Since you've made sure Masterwork Aetherium will be valuable because of both the base materials (Torva, Barrows, Dragon) and slow to make, it would be a shame if the gear didn't have some use for tanking.

I'm not sure you really need to start incorporating onyxes into these things; it seems to me that hydrix items have provided a more than adequate item sink for them. IMO there are much better items you can choose to sink and that could me thematically apt (such as many dragonstones), or it could be just cut. the inclusion of Torva specifically would make this armour more than expensive enough.

I actually don't mind the inclusion of Torva armour into the design, and I am pleased to see that it isn't being included at an extortionate level. Obviously the design is still subject to playtesting, but it looks good to me so far.

You should probably explain what "fine" quality items will be, and I suspect this design will make the most sense when shown alongside the T92/Energised items document, so I look forward to this.

Oh, and why is everything at 99 Smithing? It looks like we will end up with every T90+ item at 99 Smithing - isn't this a slighty reduced version of the problem we're meant to be fixing?

09-Feb-2017 18:13:19 - Last edited on 09-Feb-2017 19:02:31 by PrimaAntiqua

Quick find code: 16-17-641-65878961Back to Top