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Implement this already...

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4ev
Mar Gold Premier Club Member 2017

4ev

Posts: 511Steel Posts by user Forum Profile RuneMetrics Profile
So this one passed a poll a very, very long time ago, but still nothing has been done with it. There's also been a stickied thread for a long time with minimal discussion.

I have some ideas on what would be fair rewards, and a fair way to have a cross-reward shop, that neither devalues any minigames or their rewards thus far, and also encourages people that probably wouldn't give certain minigames a shot, the opportunity to do so.

Please see below:
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

15-Sep-2018 03:03:30 - Last edited on 15-Sep-2018 03:36:36 by 4ev

4ev
Mar Gold Premier Club Member 2017

4ev

Posts: 511Steel Posts by user Forum Profile RuneMetrics Profile
So the main thing people
DONT WANT
is to feel forced to play a minigame. They also don't want to feel like minigames are a waste of their time. This is what makes this cross-minigame shop such a challenge. Efficiency driven players will figure out which minigame is the 'most efficient' and that minigame will be grinded out.

There's a nice way to avoid that, or at least lessen the impact it will have on the overall player-base:

New Currency System


There would be a new currency system, where you receive 1 of (insert name here) currency every minute, in addition to whatever the current rewards already are.

I would only want this currency to be gained in minigames where you had to interact with other players, and the minigame itself wasn't seen as an efficient way to profit or gain exp. I feel the list below fits that:

Barbarian Assault
Castle Wars
Clan Wars
Pest Control
Fishing Trawler
Trouble Brewing
Burthorpe Games Room


Weekly or Bi-Weekly Minigames

Minigames would be rotated, much like the BH world, and when the minigames are highlighted, you could earn 10% bonus (1 extra every 10 min) new currency in addition to whatever the minigame already offered. The trick here is to make this new currency take the same amount of time to earn, no matter the mini-game. The reason for extra incentives to certain minigames, is it will increase overall activity for those minigames in that given time-frame. Many minigames are very hard to play by yourself/with minimal people.

It's easiest to look at minigames where there is basically a timer, but since I'm suggesting the cross-minigame currency would basically be a 'participation reward' there needs to be a way to look at how long players are engaged in the other minigames, so they could all receive a similar rate of gaining the currency.

Also of note, I feel that pest control should never be featured as a highlighted minigame.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

15-Sep-2018 03:03:40 - Last edited on 14-Feb-2019 06:19:13 by 4ev

4ev
Mar Gold Premier Club Member 2017

4ev

Posts: 511Steel Posts by user Forum Profile RuneMetrics Profile
Reward Shop
- Suggestions

Everyone wants rewards, but nobody wants rewards that are seen as useless or overpowered. To me, that means improving things already existing, but not making anything game-changingly over-powered (more convenience updates than anything). I'm open to more suggestions that would fit this sort of a criteria, but I'll get the ball rolling...

These would all be non-tradeable of course (we don't want to add profit/hr).

Morphing Combat and Skilling Armour

If anyone remembers the combat gear from stealing creation, it could morph into different corners of the combat triangle. That was a very unique feature, but due to the gear's set stats, it was highly under-utilized.

Combat

I'm proposing combat gear that starts out with the stats of leather, wizard robes, and iron. From there, you could "feed" it better gear, and it would gain the gear's level requirements to wield, and the gear's stats (along with the model, to allow players to still see gear stats). It could only consume non-degradeable gear, and would have some visual identifier to the set (a unique trim effect, particle effects, etc.) Gear can only be consumed, and can be uncharged at any time, reverting to base stats for that style, allowing to be charged with something else. Gear consumed is never refunded and instead sunk out of the game.

Skilling

Basically, this would be a way to have multiple skilling gears as one, without allowing you to have the benefits of all at once. For example, you can charge it with any of the existing experience boosting gear, graceful, rogue, etc. However, it needs to be morphed into that gear piece, for you to receive the benefits from it.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

15-Sep-2018 03:03:51 - Last edited on 22-Sep-2018 15:39:57 by 4ev

4ev
Mar Gold Premier Club Member 2017

4ev

Posts: 511Steel Posts by user Forum Profile RuneMetrics Profile
Currency Pouch

Tired of all those various currencies (usually from minigames) using your valuable bank space? Well this can help with that.

Non-Equipable Toolbox(es)

This is another bank space saver. This would only allow basic tools to be stored in it. These tools could be used from within the box (open to them not being used, but I tried limiting the tools to not overpower). I tried limiting it to only items that would have no affect on adding additional inventory space (please point out if I overlooked something) to anything where inventory space matters (for example no saw + hammer - construction exp boost). Everything stored in it drops to the ground on death. It could also be split up into three separate items if need be, basic tools, fishing tools, and a mould holder. Items that could be stored are:

Amulet Mould
. . . . . . .
Hammer
. . . . . . . . . .
Fishing rod

Bracelet Mould
. . . . . .
Chisel
. . . . . . . . . . . . .
Fly fishing rod

Necklace Mould
. . . . .
Knife
. . . . . . . . . . . . . .
Small net

Ring Mould
. . . . . . . . .
Tinderbox
. . . . . . . . .
Big net

Tiara Mould
. . . . . . . . .
Pestle and mortar
. .
Harpoon (basic)

Bolt Mould
. . . . . . . . . .
Shears
. . . . . . . . . . . .
Lobster pot

Holy Mould
. . . . . . . . .
Needle
. . . . . . . . . . . .
Barbarian rod

Unholy Mould
. . . . . . .
Glassblowing pipe

Sickle Mould
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

15-Sep-2018 03:04:09 - Last edited on 08-Apr-2019 03:50:12 by 4ev

4ev
Mar Gold Premier Club Member 2017

4ev

Posts: 511Steel Posts by user Forum Profile RuneMetrics Profile
Potions and Consumables use-able only in minigames

These would be use-able only in combat oriented (safe) minigames
Castle Wars
Clan wars
Pest Control


Overloads - Magic/Range/Super Strength/Super Attack/Super Defence potion that does 50 damage
Spec Restores - recovers 25% special attack per dose, and has a 2 minute cooldown per sip
Prayer Enhance - has a delayed prayer recovery effect for 5 minutes per dose. Restores slightly more prayer than a prayer potion, but the effect is delayed.


Catalytic runes set (100) - works as all non-elemental runes
Elemental runes set (100) - works as all elemental runes

No exp would be gained when casting spells using these runes.



Other posters suggestions:


One proposed idea is to have the NMZ imbues added to the shop. I'd be okay with that, if it wasn't used as a stepping stone to get other minigame rewards added to the shop. This shop should be used to bring new content into the game, and fix bad content. Not as a way to not have to play certain content.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

15-Sep-2018 03:04:20 - Last edited on 18-Feb-2019 14:38:00 by 4ev

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15-Sep-2018 09:54:44

NonMax Jake

NonMax Jake

Posts: 7,132Rune Posts by user Forum Profile RuneMetrics Profile
FYI there's a stickies thread that you could use rather than create another thread.
<Players against animal abuse> <One of few forumers against racism>

<Imagine if people stereotyped people from the UK or USA based on what their government or a select few do>

22-Sep-2018 14:30:21

4ev
Mar Gold Premier Club Member 2017

4ev

Posts: 511Steel Posts by user Forum Profile RuneMetrics Profile
This thread is to discuss my idea, which is fundamentally different from simply inserting rewards. I want to create a new currency to not make a single minigame most efficient currency, etc.

Also, I've not seen the owner of that thread update it in some time.

Please stay on topic.
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids
Mobile Improvements and Castle Wars Rewards

22-Sep-2018 14:45:49

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