Forums

Anima, Travel and Plushies

Quick find code: 341-342-711-65786676

of 3
Solanumtinkr
Jul Member 2009

Solanumtinkr

Posts: 22,233Opal Posts by user Forum Profile RuneMetrics Profile
We know for a fact that all worlds with life are connected. Anyone who dies gets transported to the Afterlife that they relate to best, which due to Zanik having a bit of Bandos in her, is how she ended up in the Bandos Afterlife. Yet these Afterlives would have to have started in other places, far from the shores of Gielinor.



This leads to an interesting observation that spirits, or those in spirit form, can travel anywhere within that realm. It might be dangerous and something might be there to guide them to their end destination, but the paths exist! Yet for solid mortals they have to use teleports that travel through the abyss. As do world portals, yet they consume massive amounts of power to hold open. So much so that the death a of a god is one way to do so. Yet I think something has been overlooked.



Demons can have body and spirit form it seems, and at least some travel freely from their realm to Gielinor. Which begs the question of where they travel through. I think that it is not purely the abyss as even they assume, but at the boundaries of the Afterlife realm. Every planet with sentient life has an Afterlife, and they are all connected, which means the Anima Mundis have a connection, even if faint. Which would explain how the Elder Gods can consume a whole universe on awakening.



They eat along those connecting lines like it's spaghetti!



Yet I think this also affords us an opportunity that has been grossly overlooked. The fact that we have been in spirit form in the spirit realm ourselves, and we took the items with us. Familiarisation. Yes we got kicked back to our starting point, but it is just one example. Dream mentor is another.



Now imagine we can find these lines and use them to go elsewhere, a new form of travel! We might need an avatar on the other end for some places, but I think this kind of thing is already happening...The evidence of such travel and possessions is here. Are you ready for it?
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

02-May-2016 07:16:01 - Last edited on 02-May-2016 07:29:14 by Solanumtinkr

Sepulchre
Feb Gold Premier Club Member 2019

Sepulchre

Posts: 3,496Adamant Posts by user Forum Profile RuneMetrics Profile
Right... plushies.
Though that doesn't matter, because the Sixth age is an illusion, right?
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate.

02-May-2016 07:55:59

Solanumtinkr
Jul Member 2009

Solanumtinkr

Posts: 22,233Opal Posts by user Forum Profile RuneMetrics Profile
Lol. the main point stands that travel maybe a lot easier than we thought, It does make me wonder what is lurking in the dark. If the Abyss and Afterlife are side by side, then the explanation for what makes an escort and structures to guide spirits needed suddenly becomes clear.

But the Vampyre plushies and the talking perks show that not only is possession possible, but the travel by spirit realm is not fettered by the rules governing regular teleports.
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

02-May-2016 08:00:29 - Last edited on 02-May-2016 08:19:01 by Solanumtinkr

Sepulchre
Feb Gold Premier Club Member 2019

Sepulchre

Posts: 3,496Adamant Posts by user Forum Profile RuneMetrics Profile
Raleirosen said:
Sepulchre said:
Right... plushies.
Though that doesn't matter, because the Sixth age is an illusion, right?

You're goddamn right!
No, actually I was totally wrong.
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate.

02-May-2016 08:10:03

Sepulchre
Feb Gold Premier Club Member 2019

Sepulchre

Posts: 3,496Adamant Posts by user Forum Profile RuneMetrics Profile
Solanumtinkr said:
Lol. the main point stands that travel maybe a lot easier than we thought, It does make me wonder what is lurking in the dark. If the Abyss and Afterlife are side by side, then the explanation for what makes an escort and structures to guide spirits suddenly becomes clear.

But the Vampyre plushies and the talking perks show that not only is possession possible, but the travel by spirit realm is not fettered by the rules governing regular teleports.
From my understanding, each realm sits on it's own space, which exists in the Void, all being held together by certain "border dimensions" such as the Abyss. The reason we use the Abyss is because it is the largest of these border dimensions, and connects to many different realms (though probably not all of them).
Where exactly does the afterlife exist? If I really wanted to know, I'd probably ask Harold or Icthlarin, though I'm not sure if they even know? Theoretically, it's possible that each afterlife is a cut-off piece of the related plane, but is also separated from that plane through a different border dimension than the Abyss.. the afterlife Zamorakian's go to being a cut-off of Infernus, since that's where he spent most of his time.. the Saradominist afterlife being a cut-off of Teragard.. etc. According to what I've read, what the deceased considers to be "home" is which afterlife they go to. So in theory, whatever plane you consider "home" is the afterlife you end up in.
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate.

02-May-2016 08:24:34

Solanumtinkr
Jul Member 2009

Solanumtinkr

Posts: 22,233Opal Posts by user Forum Profile RuneMetrics Profile
Yet if you are in one plane, you have to be able to go to the one you consider home. Yet if they are separate planes then the requires massive amounts of power, which spirits lack and even gods wince at the cost, or an established network already in place. Be it natural or otherwise. Such a network would be theoretically beyond the capabilities of a mere god. The gods came after the Afterlife, they did not create it. Which makes me think it would have to be a natural phenomenon. Which in turn intimately links planes in an unexpected way.

Necromancy being generally frown upon, stoned, hung, drawn and quartered. Would make looking closely at such things impossible on Gielinor. No one, not even Zemoregal, has the time or inclination to do the research it would require.
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

02-May-2016 08:43:56

Quick find code: 341-342-711-65786676Back to Top