I am disappointed nobody debates the merits of the idea. All it is, is a different variation on the XP LAMPS concept, which have been getting more powerful over time anyways. It's in other MMOs and video games like WoW and Pokemon, both extremely popular and successful games. It will be very popular and people will buy many keys. It won't have any major effects on the economy because it's untradeable and purely XP based. It wouldn't nearly be the most powerful reward from TH, since you can win 200m pretty regularly if you buy keys
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- Last edited on 04-Aug-2017 23:32:19 by NeuralNet
Is it my imagination, or did Genie lamps originally make you go up one level in whatever skill it was used on? I can't remember if they really did that, or if I just thought that because I would usually gain a level when i used one when i started playing.
At any rate, an XP item that gave you a level in a skill would be overpowered to say the least.
Why would Jagex want someone to be able to finish the game in a single Month/Week/ or Day, and then get bored and quit because they have no more goals to work toward?
The time to train skills to 99 has already been cut in half with bonus XP, so players are now wanting 120 in all skills. If getting levels was as easy as using an item, players would call for all skills to go to 200 million and beyond, and all achievements would be devalued to the point many would not find the game worth playing any more, especially those who compete for the leaderboards.
This sounds like an idea for someone who doesn't want to play the game and would get very bored and leave in a month or two, and not very healthy for the long term survival of the game.
Overpowered ideas which shorten the play time needed to achieve goals are generally not very good for the long term survival of any game.Hi.