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Wilderness Rejuvenation IIThread is locked

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MSCExpansion
Mar Member 2018

MSCExpansion

Posts: 63Iron Posts by user Forum Profile RuneMetrics Profile
It seems that it is very much the case that those that would not engage in content can still overthrow it through the strength and number of their majority vote. Sometimes, though, significant changes have been enacted by the very few when the majority was oblivious of the situation. Perhaps a case of overhype before the vote?

09-Nov-2017 16:39:01

djh101

djh101

Posts: 2,172Mithril Posts by user Forum Profile RuneMetrics Profile
@Reminiscon I lam intrigued by the agility arena suggestions, though I'm not sure the damage reduction would be worth the added weight of bringing armour to train agility. You'd have to add some new weightless armour to go with it. Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

12-Nov-2017 08:12:32

djh101

djh101

Posts: 2,172Mithril Posts by user Forum Profile RuneMetrics Profile
Jean_07 said:

If the Mage Arena quest is implemented, I won't be able to do it. I can't afford to risk items in the Wilderness. I can handle monsters, but pkers are ruthless and will kill questers just to mess with them.

I am still bummed that I will then have a red title in the list of mini-quests. Forever.


Overdramatic much? You are perfectly capable of doing the quest (even though it isn't actually a quest), you just don't want to.
Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

12-Nov-2017 08:17:47

itg0
Oct Member 2014

itg0

Posts: 70Iron Posts by user Forum Profile RuneMetrics Profile
Any way something can be done to enhance the god staffs/spells too? Their stats are really bad, the spells are very, very expensive compared to the damage they do, the effects are mostly irrelevent, and the only items that can autocast any of the spells are only tangentially related at best.

Making these spells autocastable by their staves is really a QOL update, only reason it wasn't that way before is because the content predates autocasting and it was basically dead content so nobody bothered to ask.

Possible idea (for claws / flames): Let effects stack with other curse spells (cog only). After the initial stat reduction effect gets applied, give a certain % chance of subsequent casts reapplying the effect stacking with the original.

12-Nov-2017 12:40:22

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