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SotE Extras and Rewards

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3l2
Jul Member 2019

3l2

Posts: 1Bronze Posts by user Forum Profile RuneMetrics Profile
Just make sure to maintain the integrity of the games xp rates. We dont want constantly higher xp rates on every update like rs3. It should be same xp rates just a different way of getting it. Dont make the same mistake rs3 did raising xp rates and people getting 200m in a matter of weeks then quitting in a year. I want to play osrs for decades, not a few years.

14-Mar-2019 14:02:28

Gavello
Nov Gold Premier Club Member 2018

Gavello

Posts: 119Iron Posts by user Forum Profile RuneMetrics Profile
Not a huge fan of the Fairytale requirements, its blocks off an entire new city to pures, especially when pures have been able to do all the quests so far in the quest line already so being blocked at the very last step kind of sucks.

Especially when new content like the gauntlet could be a fun challenge for said pure players.

14-Mar-2019 15:02:43

CaptinPlanet
Oct Member 2019

CaptinPlanet

Posts: 642Steel Posts by user Forum Profile RuneMetrics Profile
Note that desert treasure 2 has been discussed

Seren is of light - and is oppiste of Zaros

Seren - Magic or Prayers

Blessings

50 mage - Holy Glance
single target shards of light hit foe -this dose low damage but hits more than once..up to a certain number.

Prayer version - has a chance to randomly stun foe -like the birds when theifing

55 mage - Devine Glance
Mulit target and is like holy

Prayer version - aoe version

58 magic - (name)... Teleports player to...

prayer version - ( Seren's devout) while active players run is restored faster

63 mage - Holy Glare / like its counter part single target -spiral of light around foe -slightly better damage

Prayer version -

68 mage - Devine Glare like its counter part aoe target - wave of light spirals around foes

Prayer version -

72 mage

Prayer version -

76 mage

Prayer version -

80 mage

Prayer version -

(this topic is under construction)- feel free to add your ideas and thoughts to improve upon this.

^_^
Waffles.

14-Mar-2019 15:33:02

Mishi Soup

Mishi Soup

Posts: 4Bronze Posts by user Forum Profile RuneMetrics Profile
Something interesting that could be added to the game, why not make a wilderness boss or activity that would have similar mechanics to the giant mole in terms of movement. As it's health drops it travels around the wilderness to different locations. This would boost general activity around the map in the wilderness instead of just having hot spots like revs and specific bosses. If it were a boss then maybe it could be difficult to kill so it would require big teams which would then also be combated by pkers and such. Also this would give people more incentive to complete wilderness diaries as they could use the obelisks to tele around the wilderness and keep up with the activity / boss as well as maybe provide rewards like the giant mole where an arrow points to its new location.

14-Mar-2019 18:16:32 - Last edited on 14-Mar-2019 18:17:46 by Mishi Soup

Radishboy

Radishboy

Posts: 312Silver Posts by user Forum Profile RuneMetrics Profile
In most folklore Elves have always been known as having a strong sense of community and chose to fight by each others side till death. with this idea, I would like to seem something implemented maybe it be a staff or a trinket or a blessing, that on hit or death of target spawns a different elf to aide you for maybe 5 minutes.
but have it be very rare. much like the slayer superiors upon spawning with be an elf fighting with the same combat as was used to summon him.
say its a new bis blessing. and you are fighting arma, you kill kree and out pops an elf ranger helping you kill the minions and maybe 1 or 2 more kills after that.
also with multiple lvls of elves which would also be random.
I think it would be fun seeing videos of people getting super lucky spawning an elf with a t bow vs others spawning elvs with msb or even worse.
the blessing would degrade after so many uses and what not.

14-Mar-2019 18:34:26

Radishboy

Radishboy

Posts: 312Silver Posts by user Forum Profile RuneMetrics Profile
Mishi Soup said:
Something interesting that could be added to the game, why not make a wilderness boss or activity that would have similar mechanics to the giant mole in terms of movement. As it's health drops it travels around the wilderness to different locations. This would boost general activity around the map in the wilderness instead of just having hot spots like revs and specific bosses. If it were a boss then maybe it could be difficult to kill so it would require big teams which would then also be combated by pkers and such. Also this would give people more incentive to complete wilderness diaries as they could use the obelisks to tele around the wilderness and keep up with the activity / boss as well as maybe provide rewards like the giant mole where an arrow points to its new location.

love this idea but have it so that it doesn't give loot to the one who did most damage. and having it go through a life bar each time it spawns so you don't know when fighting it if its at its final spot or is going to tele again.
example. first spot health is at 100% you get him to 0% and he has a 4/5 chance of teleporting (with a max of 5 total movements) like a clue scroll in his next location. he will be back at 100% once at 0% again rolls for teleport or drop. this way teams have to move and others may get lucky killing a spawn a team has worked for thus enticeing them to kill the one who killed it.
also maybe upon killing it and getting its rare drops. reduces your run energy to 0 and teleblocks you.

14-Mar-2019 18:41:11

Frank 31

Frank 31

Posts: 21Bronze Posts by user Forum Profile RuneMetrics Profile
Prayer
I'd like to see something that gives players more options to learn about and align with Seren. Like maybe a Crystal Godbook and other stuff for people to get into the elven religion. Previously I've suggested being able to swap the standard prayers with Serenic Hymns (as a sort of "good" version of the Ancient Magicks) but that might be a bit too much work.

Fishing/Hunting/Cooking
Like some rare fish and game exclusive to Prifddinas, that can only be caught with special elvish methods (like gems for bait, with better quality fish the more valuable the lure). Maybe fish that can come in different sizes, with bigger fish giving more meat? Also we've had the same three pitfall beasts since hunting was implemented, maybe some kind of giant crystal chameleon that gives an armor set with a hunting bonus for any environment. Or maybe a big hunting mini game tracking a big crystal stag through the wilds for some high quality meats. Finally elvish cooking, either with new fish and beasts, or just with old ingredients handled differently (sort of like the gnomish cooking update but elves).

Arceuus Tie-In
With all the crystals and dark crystals in Arceuus House, and many players dreaming of an eventual rework of the Arceuus Spellbook, some lore giving some insights into the dark altar. Maybe even elvish scholars have the insights into crystal magic needed to awaken the true power of the Arceuus Spellbook.

Pet
Final suggestion would be to have a "Daughter of Seren" like mini-crystal goddess pet with lots of crystal puns and tidbits of elvish lore as an ultra-rare reward.
Hail Zaros

17-Mar-2019 18:28:41

Pan de dulce
Sep Member 2019

Pan de dulce

Posts: 12Bronze Posts by user Forum Profile RuneMetrics Profile
Hello, good morning. I'd like to suggest the following:
I think ill make a post of it though, a torag rework, because torag has been a full set that nobody wants, weapon is bad. Deserves more.

Now about the new elf location, I'd say, a new rewarding multiplayer minigame, hard to achieve but focused in social work like castle wars, because, we nowadays do all about grind and the social part is lacking.

Third, we already got so much axes, swords, claws, big swords, a scythe, a rapier, shields, bows, staffs. It's time for a new kind of weapon.

I suggest a rework of a new tier of that old forgotten weapon bowsword, or, mace/hammer, because those weapons are always forgotten, barely people uses maces/hammer weapons since they are mostly used by new players that later then realize there's much better alternatives.

I also would like to suggest a new item to enhance the power of the current crystal bow. To last longer and have a sightly bit more of damage.

and at last, an accessory, because comeon, elves aren't just all about weapons and big armors, they do have the fame of light armoring, and a magic pendant for example would fit it. Made from a new kind of jewel found ONLY in mines located in the outskirts or near city, where you'd have a very small chance to obtain one of those jewels to later then craft accessories with it.

Finally, in regards to all crystal set, it'd be nice, to make the player gain special set effects if wearing ''x'' amount of crystal gear with the new update , to make it more appealing to use crystal items.

18-Mar-2019 20:43:53

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