Forums

Masterwork ruined melee armor

Quick find code: 15-16-104-66075109

of 5
Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,250Rune Posts by user Forum Profile RuneMetrics Profile
Daibhi said:
0mens said:
You cannot augment the new t90, you can augment malevolent.

Therefore people will still buy malev, simple.


I believe you can augment both standard and trimmed masterwork? I'm pretty sure the standard masterwork armour can be augmented but I'm on the fence about trimmed.

I vaguely remember hearing from people in game that if you custom fit your trimmed masterwork before augmenting it you can't augment it and will need another set - augment it first then custom fit.


You can augment both masterworks, just not elder rune.

This custom fit-augmenting thing is given due to a not-so-intuitive procedure, that armour is used as soon as you wear it - and if it's degrade-to-dust (not technically in this case, but it's a special kind of armour basically) you can't augment it at all even at 100 % of charges.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

13-Jan-2019 15:55:42

0mens
Oct Gold Premier Club Member 2018

0mens

Posts: 30Bronze Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
Daibhi said:
0mens said:
You cannot augment the new t90, you can augment malevolent.

Therefore people will still buy malev, simple.


I believe you can augment both standard and trimmed masterwork? I'm pretty sure the standard masterwork armour can be augmented but I'm on the fence about trimmed.

I vaguely remember hearing from people in game that if you custom fit your trimmed masterwork before augmenting it you can't augment it and will need another set - augment it first then custom fit.


You can augment both masterworks, just not elder rune.

This custom fit-augmenting thing is given due to a not-so-intuitive procedure, that armour is used as soon as you wear it - and if it's degrade-to-dust (not technically in this case, but it's a special kind of armour basically) you can't augment it at all even at 100 % of charges.


Suity's wiki said that only the trimmed masterwork, and the 3 non-smithable pickaxes would be augmentable. I haven't tested it in game, so I could be wrong.

13-Jan-2019 21:00:09

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,250Rune Posts by user Forum Profile RuneMetrics Profile
0mens said:
Rikornak said:
Daibhi said:
0mens said:
You cannot augment the new t90, you can augment malevolent.

Therefore people will still buy malev, simple.


I believe you can augment both standard and trimmed masterwork? I'm pretty sure the standard masterwork armour can be augmented but I'm on the fence about trimmed.

I vaguely remember hearing from people in game that if you custom fit your trimmed masterwork before augmenting it you can't augment it and will need another set - augment it first then custom fit.


You can augment both masterworks, just not elder rune.

This custom fit-augmenting thing is given due to a not-so-intuitive procedure, that armour is used as soon as you wear it - and if it's degrade-to-dust (not technically in this case, but it's a special kind of armour basically) you can't augment it at all even at 100 % of charges.


Suity's wiki said that only the trimmed masterwork, and the 3 non-smithable pickaxes would be augmentable. I haven't tested it in game, so I could be wrong.


https://runescape.wiki/w/User:Suity/MSRework#Augmentation - Nope
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

13-Jan-2019 21:03:01

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,761Mithril Posts by user Forum Profile RuneMetrics Profile
Thunder Jinx said:
Well PvM dropped armour ruined player made equipment over 10 years ago, so wasn't it about time they fixed their mistake?
No, because endgame combat gear should come from endgame bosses.

Also try 15 years - the best gear was always meant to come from bosses and thats why Rune was only level 40 to begin with.
You'll get it when you deserve it.

13-Jan-2019 21:10:46

MrsGuinevere
Aug Member 2005

MrsGuinevere

Posts: 184Iron Posts by user Forum Profile RuneMetrics Profile
Daibhi said:
This is the one thing I've always heavily disliked about this community. It demands new things but, in that same breath, hates change and also demands that it can't devalue anything that already exists; which puts Jagex in an almost impossible position. I certainly don't envy them when it comes to such updates.

You can't have new things without those new things literally devaluing already existing content. At some point these supposedly "untouchable" items will be subpar because they will have to be in order to keep the game relevant.



This right here is SPOT ON!!!!!!
NEVER SATISFIED community wanting more and more, yet scream as the OP and things get frikken nerfed.

13-Jan-2019 21:19:49

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,250Rune Posts by user Forum Profile RuneMetrics Profile
Nex is Life said:
Thunder Jinx said:
Well PvM dropped armour ruined player made equipment over 10 years ago, so wasn't it about time they fixed their mistake?
No, because endgame combat gear should come from endgame bosses.

Also try 15 years - the best gear was always meant to come from bosses and thats why Rune was only level 40 to begin with.


Why not both actually? Have bosses drop components, which have to be assembled with high artisan levels and raw components stemming from gathering skills? Trimmed masterwork is the perfect template for this to be honest.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

14-Jan-2019 06:51:59

Daibhi
Sep Member 2017

Daibhi

Posts: 865Gold Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
Nex is Life said:
Thunder Jinx said:
Well PvM dropped armour ruined player made equipment over 10 years ago, so wasn't it about time they fixed their mistake?
No, because endgame combat gear should come from endgame bosses.

Also try 15 years - the best gear was always meant to come from bosses and thats why Rune was only level 40 to begin with.


Why not both actually? Have bosses drop components, which have to be assembled with high artisan levels and raw components stemming from gathering skills? Trimmed masterwork is the perfect template for this to be honest.


You might be on to something here. I see no issue with potential reworks of existing skills (debatable if Jagex is going to refuse to actually rework a skill akin to what they did M&S) and having the top end gear require not only an element of PVM for specific parts but also require high level non combat skills to make the best of the best.

If money is the issue? People like myself will absolutely certainly just slug through the standard versions of these top end gears, sell them (only if they're reasonably profitable) and then buy the PVM only dropped parts in order to make the top end items. Those who sell the PVM drops get the money, I get what I'll probaby won't be able to get myself - win win?

14-Jan-2019 10:34:47

Subzero
Jul Member 2009

Subzero

Posts: 23,255Opal Posts by user Forum Profile RuneMetrics Profile
It is unfortunate that Emberkeen boots and Razorback gauntlets are now dead content, albeit Emberkeen boots were never fairly balanced in the first place, and Razorbacks were already relatively niche. I wouldn't go back on this now, I'd try to 'save' the items some other way instead.

I'd opt for giving T90 Emberkeen/Hailfire/Flarefrost boots and components a unique Invention components. They could be called Forcae's components.


Dragonkin Armour (Rank 1-5) [Forcae's Components]
Each new NPC attacking you must break through your Dragonkin shield by dealing damage equal to 1% of your Maximum life points, per rank, before their attacks begin to harm you.


I've written this perk for the Kalphite king as well as it ties in to the idea of insects having an Exoskeleton, but Runite dragons also have a similar type of armour so it could be suitable here too.

it would be a BiS perk for tanking large AoE groups of enemies, as it would optimally mean that each new NPC that attacks you would have to deal 495 points of damage to you before they even touch your Life points.


If you didn't want to go the Invention route, you could give them a niche passive ability. I think an interesting one would be allowing the player to run faster, or to allow the player to move whilst using any Combo abilities.
Subzero

Incursione 2100+/130+ Clan, Avatar access for all.

14-Jan-2019 11:19:59 - Last edited on 14-Jan-2019 11:21:48 by Subzero

Greedy noob
Feb Gold Premier Club Member 2012

Greedy noob

Posts: 1,498Mithril Posts by user Forum Profile RuneMetrics Profile
No, it didn't.

Pvm and skiling is finaly balanced (money making).

+ melee got some love for one which is a very good thing.
Malus bonum ubi se simulat, tum est pessimus

14-Jan-2019 11:24:49 - Last edited on 14-Jan-2019 11:25:21 by Greedy noob

Fox Totem
Aug Gold Premier Club Member 2016

Fox Totem

Posts: 1,674Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
Nex is Life said:
Thunder Jinx said:
Well PvM dropped armour ruined player made equipment over 10 years ago, so wasn't it about time they fixed their mistake?
No, because endgame combat gear should come from endgame bosses.

Also try 15 years - the best gear was always meant to come from bosses and thats why Rune was only level 40 to begin with.


Why not both actually? Have bosses drop components, which have to be assembled with high artisan levels and raw components stemming from gathering skills? Trimmed masterwork is the perfect template for this to be honest.


Oh, I like that idea. A skilling triangle if you will.
The point of the journey is not to arrive.

14-Jan-2019 12:37:28

Quick find code: 15-16-104-66075109Back to Top