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Trimmed Masterwork augmented

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Xalnar
Aug Gold Premier Club Member 2018

Xalnar

Posts: 297Silver Posts by user Forum Profile RuneMetrics Profile
I'm confused, I heard that when you Augmented Trimmed masterwork, does it need recharging, or does it need to be repaired with regular masterwork, or does it take charges from the universal pack, Im not bothered about the other pieces only chest and legs


I heard it acts like Torva when its augmented

14-Jan-2019 02:22:38

Lego Miester
Nov Member 2018

Lego Miester

Posts: 35,218Sapphire Posts by user Forum Profile RuneMetrics Profile
Well it required augmenting indirectly, by combining it on the invention workbench with a bunch of charges, like tier 90 armor. That's all I can say so far.

I've also heard rumors that depending on whether it was augmented at t90, then trimmed, or the other way around, impacts it somehow. They didn't say how though.
Headcanon Haven, where everything is made up and the points don't matter.
OSRS Lore: Xeric

14-Jan-2019 03:48:41

Sereg

Sereg

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As far as I can tell, it cannot currently be trimmed after augmentation - the interface shows that I have 0 of Masterwork Platebody and Platelegs in the recipe for creating the trimmed version while I have my augmented body and legs in my inventory.

Would be nice if they changed that, since I would like to eventually trim my armor - I just don't have the time to farm barrows and nex ls masses just now.
No pay2win, no easyscape

14-Jan-2019 03:56:26

Ethereal199
Oct Gold Premier Club Member 2015

Ethereal199

Posts: 1,969Mithril Posts by user Forum Profile RuneMetrics Profile
Xalnar said:
I'm confused, I heard that when you Augmented Trimmed masterwork, does it need recharging, or does it need to be repaired with regular masterwork, or does it take charges from the universal pack, Im not bothered about the other pieces only chest and legs


I heard it acts like Torva when its augmented


T92 armour can be augmented. It has its own pool of charges, like with T90 malevolent as an example (so 100,000 charges of combat). This increases to 200,000 charges if it is custom-fitted (degrades at 50% the rate), but becomes untradeable.

It is repaired by using a fresh piece of T90 masterwork armour on the degraded piece of T92 armour. It adds 100% of charges, so obviously it's most cost effective to repair T92 when the charges are almost 0% (since it becomes T1 stats when at 0% charge).
Hard -> 3a Range Top (#357), 3a Full Helm (#439), Barrows Dye (#1755)
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14-Jan-2019 04:16:17 - Last edited on 14-Jan-2019 04:21:55 by Ethereal199

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