Wildy wyrms were only good gp if you had a large group of people (10-20 players) for around 10m an hour, similar to rax....why nerf them? And there's a risk of being pked that comes with entering the wilderness, especially wearing gear required to kill them. There's no other reason for people to work together in wilderness for pvm, and warbands once every 7 hours is the only other time people even come together to enter it. The few days we had of grouping up to locate wyrm spawns and coordinating for fast kills were very enjoyable. I hope these changes are reconsidered.