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M&S Devalued Pvm?

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Jennette
Jun Gold Premier Club Member 2013

Jennette

Posts: 1,341Mithril Posts by user Forum Profile RuneMetrics Profile
I've killed one boss since the update (vind gwd2). I went with a group, we killed it for about an hour and I noticed the drops were really sad for a mass since we were getting good kills.

The problem is all the junk that has been added to the drop table "ore essence" mainly, you either get a bunch of coal essence which is worthless or some rune essence which is worth like 2k each and you only get like 6 per loot I think? What happened to the 50k-500k average drops? (estimated)

People seem to forget that pvm is a high risk activity unlike skilling, high cost deaths are common so the rewards need to be fitting, worthless ore essence is not going to work...

I tried a solo some time later and I was discouraged when I accidently died by standing in the flames for too long without eating, my death cost was more than an hour sessions loot.


Now I am afk mining t90 ore because it is easy, profitable and I don't have to worry about ores exploding in my face and sending me to deaths office to pay millions for not paying attention.
Lost Coconuts.
-
Lost Coconuts in a Paradise Lost, monkeys and pirates welcome.

17-Jan-2019 04:36:37 - Last edited on 17-Jan-2019 04:39:20 by Jennette

Steelweaver
Sep Gold Premier Club Member 2015

Steelweaver

Posts: 11,606Opal Posts by user Forum Profile RuneMetrics Profile
People forget that skilling, in the past, was slow and reliable moneymaking and PvM was high risk, high potential reward.

Nowadays, PvM shits out profit like no tomorrow and entirely undercuts skilling.

We're going back to the old ways now.
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

17-Jan-2019 04:43:03

David James
Dec Member 2018

David James

Posts: 4,426Adamant Posts by user Forum Profile RuneMetrics Profile
Jeremy Cheng said:
Sigh..I miss when bosses shit out gp.


+1 for making me laugh

A single lucky unique drop will tip the balance back in favor of PvM, it's choosing between steady profits and big chunks.


EDIT: PvM devalued M&S first years ago btw, everybody will live through this just like everybody lived through it from back then til now.

17-Jan-2019 04:50:12 - Last edited on 17-Jan-2019 04:58:46 by David James

Jennette
Jun Gold Premier Club Member 2013

Jennette

Posts: 1,341Mithril Posts by user Forum Profile RuneMetrics Profile
Whats this profit you speak of? I'm risking 1500k every time I kill something I should make at least a third of that per kill in order to break even in 3 kills and make a profit after that.. A rare drop is always unlikely and should not be expected with the current amount of risk I am using to secure a kill.

Smithing is now top tier with no ways to bypass mining because the ores were removed from drop tables for some strange reason...

Either bars and ores need to be put back on the drop table for bosses or mining and smithing needs to become a whole lot more dangerous and risky.

I can easily make more mining and smithing with no risk why would I pvm now?

Smithing was never ment to be perfect, rune armor was not intended to be made at the level to wear it. Rune armor was ment to be obtained through questing, The level requirement to make it was high so only high level players could mass produce it and sell it to more lazy players for profit.

Pvm never devalued it, in fact it made smithing easier to do because there was more available bars and ore. Jagex chose not to raise the alch value of rune items, also the mass production and mass trade of these items had a lot to do with them being devalued.

All of the M&S update items will devalue as well because it is too easy.

Skilling is too easy and under cuts itself.
Lost Coconuts.
-
Lost Coconuts in a Paradise Lost, monkeys and pirates welcome.

17-Jan-2019 05:06:26 - Last edited on 17-Jan-2019 05:35:05 by Jennette

Steelweaver
Sep Gold Premier Club Member 2015

Steelweaver

Posts: 11,606Opal Posts by user Forum Profile RuneMetrics Profile
Jennette said:
Either bars and ores need to be put back on the drop table for bosses or mining and smithing needs to become a whole lot more dangerous and risky.

>tfw skillers have been asking for dangerous, risky, highly profitable methods for ages
The Steelweaver

World Guardian #835
Maxed 9/7/2016
120 Smithing 1/4/2019

17-Jan-2019 05:08:10

Cuteyspoon

Cuteyspoon

Posts: 288Silver Posts by user Forum Profile RuneMetrics Profile
Steelweaver said:
Jennette said:
Either bars and ores need to be put back on the drop table for bosses or mining and smithing needs to become a whole lot more dangerous and risky.

>tfw skillers have been asking for dangerous, risky, highly profitable methods for ages


especially those wildy peng hunters

17-Jan-2019 05:12:11

Jennette
Jun Gold Premier Club Member 2013

Jennette

Posts: 1,341Mithril Posts by user Forum Profile RuneMetrics Profile
Well something needs to change this is ridiculous :p

Ores should randomly start to glow and will explode shortly after, koing anyone mining at that rock.

Smelting bars should have a random chance to explode killing the smith, that starts after t50 and increases until tier 90.

Smithing high heat items should give a chance that the bar will explode during the process killing the smith.

Or make pvm rewarding again?
Lost Coconuts.
-
Lost Coconuts in a Paradise Lost, monkeys and pirates welcome.

17-Jan-2019 05:17:16 - Last edited on 17-Jan-2019 05:18:36 by Jennette

Jennette
Jun Gold Premier Club Member 2013

Jennette

Posts: 1,341Mithril Posts by user Forum Profile RuneMetrics Profile
Replacing something fun and rewarding with something tedious and boring yet rewarding cant be good for business?
Lost Coconuts.
-
Lost Coconuts in a Paradise Lost, monkeys and pirates welcome.

17-Jan-2019 05:37:34

Fearless AFK
Mar Gold Premier Club Member 2012

Fearless AFK

Posts: 851Gold Posts by user Forum Profile RuneMetrics Profile
Jennette said:
I've killed one boss since the update (vind gwd2).


Wouldn't say all of PvM is devalued because Vindicta took a lick on the lesser drops of its drop table. That'd be like saying Corp wasn't worth doing when Divine Sigils were 800m+ because most of the lesser drops were sub 250k and the sigil was that rare; behold, a TON of people still did corp back in the day. Vindicta still has 20m+ drops, still worth doing if you enjoy the content. Other bosses are still going strong on drops (AoD, etc..)

Original message details are unavailable.
I'm risking 1500k every time I kill something I should make at least a third of that per kill in order to break even in 3 kills and make a profit after that..


You say your deaths are 1.5m... how? (I'm just going to skip over the fact that you said you should make 500k on a kill which takes less than 2 minutes)

1. Ring of Death makes deaths like 500-600k now, so if you're risking more than that and aren't sure you'll survive, you wear that. Ring of Death also saves your familiar and its stored items if using yak/bob.

2. My deaths, historically, are 825-875k having died in augmented t80 (virtus/similar) armor and t90 weps (nox/similar). I have accidentally died in gear and while carrying 50m+ "worth" in broad arrows (had with me for disassembling), and I did not pay nearly 1.5m, was closer to 1.2m if I remember correctly. I'm just curious what in the heck you are wearing/carrying that is making you pay that much to get your stuff back from death.

PvM is risky, but Vindicta is not one of the "risky" encounters which warrants a super high reward with consistency.

Also, Vindicta still averages out to ~5m/hr if you are doing 1 minute 50 second kills over time (leisure pace), just from the rare drops (Crest of Zaros + the Lance). Everything else is lagniappe.

17-Jan-2019 05:48:23

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