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Patch Notes - 07/08

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End Fast
Jul Gold Premier Club Member 2015

End Fast

Posts: 1,255Mithril Posts by user Forum Profile RuneMetrics Profile
Mod William said:
The Dungeoneering and Sinkholes maps will now stay open while playing, and will dynamically update as players move between rooms.


This needs a few simple fixes because currently it is so annoying using the map. It is
unresizable
, cannot be positioned properly,
and last but not least... permanently transparent. This is an absolute nightmare for anyone playing on anything less than 1080p resolution (1920 x 1080). I play on laptop with 1366x768 max resolution and the dungeoneering map literally takes up 20% of my interface space. Very, very unpractical. Fix it for the love of God.

Thanks

07-Aug-2017 15:44:29

End Fast
Jul Gold Premier Club Member 2015

End Fast

Posts: 1,255Mithril Posts by user Forum Profile RuneMetrics Profile
D-Hillbilly said:
"•Players can now start large dungeons in Daemonheim parties of 2."


Does this mean ironmen can do large floors with a (
Daemonheim party simulator
)

Please say yes

No lol party sims dont count as an extra person in the team. They only affect the way xp is calculated at the end of the floor if the floor was started with less than 5 people.

07-Aug-2017 16:21:11 - Last edited on 07-Aug-2017 16:21:56 by End Fast

Alarxl
Sep Gold Premier Club Member 2016

Alarxl

Posts: 879Gold Posts by user Forum Profile RuneMetrics Profile
Follow said:
Dynamic Dg map overlay, just 7 years too late...

They r fast, r they?
Latest additions to game that are far too late:
Kharazi jungle fairy ring, would have useful 10 years ago.
Low level teleport jewelry(opal,topaz,etc), when game is mostly its endstages, would have been useful 15 years ago.
But better late than never.

07-Aug-2017 16:46:10 - Last edited on 07-Aug-2017 16:55:02 by Alarxl

Lego Miester
May Member 2003

Lego Miester

Posts: 34,977Sapphire Posts by user Forum Profile RuneMetrics Profile
"The backpack and equip interfaces have been added to the default UI presets.

The Classic UI preset has been renamed to RS2 Default.

Layouts for the RS3 Default, RS2 Default and Retro quick load presets have been updated to better accommodate new players."

^-- sounds amazing. One of my biggest beefs when I started a new character recently for testing was how awful our starting interfaces were.

"The Dungeoneering and Sinkholes maps will now stay open while playing, and will dynamically update as players move between rooms."

Also sounds amazing. I assume that means I can finally have them open while in combat and stop getting lost all the time? Woo!

"Challenges are no longer automatically pinned for new players."

Reducing that obnoxious clutter as a newbie, wholehearted approval!
Headcanon Haven, where everything is made up and the points don't matter.
What do you want to aug/disassemble?

07-Aug-2017 17:18:51 - Last edited on 07-Aug-2017 17:21:58 by Lego Miester

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