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Masterwork Armor Repairing?

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The Vijun
Jan Member 2019

The Vijun

Posts: 20Bronze Posts by user Forum Profile RuneMetrics Profile
Can anybody tell me if you can repair the Masterwork Armor both Normal and Trimmed, if so, how do you do it as the normal method does not seem to work for me. If this is some sort of joke on Jagex's part I'm going to pass on the Smithing Armors in future. I am here to help - at all costs.

24-Jan-2019 01:45:57

Jennette
Jun Gold Premier Club Member 2013

Jennette

Posts: 1,341Mithril Posts by user Forum Profile RuneMetrics Profile
Use on an armor stand to repair normal masterwork, trimmed masterwork consumes regular masterwork armor.
Lost Coconuts.
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Lost Coconuts in a Paradise Lost, monkeys and pirates welcome.

24-Jan-2019 01:49:21

Spiff Capt
Oct Gold Premier Club Member 2013

Spiff Capt

Posts: 1,389Mithril Posts by user Forum Profile RuneMetrics Profile
Don't dismiss further upgrade that fast.
Trimmed version on its own isnt prlly worth the upgrade & maintenance costs compared to basic masterwork with its cheap poh repair stand costs.

But there is the option to custom-fit the trimmed version. And doing so allows you to freely use the armour for reaper & slayer tasks. If you can limit yourself to the task amounts then the trimmed custom-fit option would be the cheapest & best. Irreversible ofc.

-- Spiffy --

25-Jan-2019 01:06:52

Ethereal199
Oct Gold Premier Club Member 2015

Ethereal199

Posts: 2,030Mithril Posts by user Forum Profile RuneMetrics Profile
Spiff Capt said:
Don't dismiss further upgrade that fast.
Trimmed version on its own isnt prlly worth the upgrade & maintenance costs compared to basic masterwork with its cheap poh repair stand costs.

But there is the option to custom-fit the trimmed version. And doing so allows you to freely use the armour for reaper & slayer tasks. If you can limit yourself to the task amounts then the trimmed custom-fit option would be the cheapest & best. Irreversible ofc.

-- Spiffy --


This isn't actually true for custom-fitted trimmed masterwork. It still degrades on slayer and boss reaper tasks, although it is so insignificant on slayer tasks. For boss reaper tasks it degrades much faster (this is in the realm of 90-100 hours of combat before fully degrading) because the "minions" present in a boss fight are for some reason not counted as part of the boss fight.

So, if you're poor, you should just stick to the T90 Masterwork, because it will take a while to pay off the ~260-270m cost of custom-fitted trimmed masterwork. If you do high level bossing, then custom-fitted trimmed masterwork is still a good choice despite the 500-550k/hr repair cost, as you're making so much GP that repair costs becomes insignificant. This repair cost is similar to what malevolent was prior to the rework, but has a 2 tier advantage and that "damage delaying" perk can be invaluable in avoiding deaths. You'll also easily be able to pay off the ~260-270m cost of custom-fitted trimmed masterwork in a few hours.
Hard -> 3a Range Top (#357), 3a Full Helm (#439), Barrows Dye (#1755)
Elite -> Shadow Dye (#510), Barrows Dye (#680, #1567), 3a Druidic Staff (#969), Sack of Effigies (#972), Ice Dye (#1539)
Master -> Barrows Dye (#480)

25-Jan-2019 03:08:59 - Last edited on 25-Jan-2019 03:11:50 by Ethereal199

Spiff Capt
Oct Gold Premier Club Member 2013

Spiff Capt

Posts: 1,389Mithril Posts by user Forum Profile RuneMetrics Profile
According to wiki (sure , it currently has its bugs due to boss minions & surrounding random monsters getting a hit in, which would take couple months to fix, I read somewhere), custom-fit is supposed to double the lifespan (charges) off-task. But it would not degrade while on task (slayer/reaper). A (solo) reaper assignment of the easier bosses (gwd1-gwd2 tier) takes about 30 mins, it would be a waste of standard aura time & instance costs if you would stop at that point, and switching gear at that point seems a hassle.

On another note, personally i went for the full trim to be able to get safer & better times at Memory of Nomad. The only reaper tasks I do in melee are KBD, Bandos & Twin Furies. So, not a lot of them. Some do Rax melee with super fast times, but personally i find melee to be a pain & risk there.

-- Spiffy --

25-Jan-2019 13:32:13

Ethereal199
Oct Gold Premier Club Member 2015

Ethereal199

Posts: 2,030Mithril Posts by user Forum Profile RuneMetrics Profile
Spiff Capt said:
According to wiki (sure , it currently has its bugs due to boss minions & surrounding random monsters getting a hit in, which would take couple months to fix, I read somewhere), custom-fit is supposed to double the lifespan (charges) off-task. But it would not degrade while on task (slayer/reaper). A (solo) reaper assignment of the easier bosses (gwd1-gwd2 tier) takes about 30 mins, it would be a waste of standard aura time & instance costs if you would stop at that point, and switching gear at that point seems a hassle.

On another note, personally i went for the full trim to be able to get safer & better times at Memory of Nomad. The only reaper tasks I do in melee are KBD, Bandos & Twin Furies. So, not a lot of them. Some do Rax melee with super fast times, but personally i find melee to be a pain & risk there.

-- Spiffy --


In the Dev Q&A for January 2019, Mod Jack specifically said that the armour was meant to never degrade when you're attacked by your slayer/boss reaper target, but not when you deal an attack yourself. However, it does degrade for 1 tick every time you obtain a new target as the game doesn't recognise it's your target straight away.

For boss reaper, the same thing happens with the target boss, but the minions aren't recognised as being part of the boss fight, so it degrades as normal for the entire boss fight.

When the armour is custom-fitted, the number of charges increases from 100,000 to 200,000. So, essentially the armour is degrading at 50% the rate during boss reaper tasks when getting hit by the minions, but only for 1 tick with the boss itself, and whenever you deal an attack.

What needs to be understood, is that the armour is not meant to last forever. It still degrades whenever you deal an attack, as intended. Jagex is however looking to fix the degrading from attacks being dealt to you by the target, and boss minions being more forgiving on the drain rate.
Hard -> 3a Range Top (#357), 3a Full Helm (#439), Barrows Dye (#1755)
Elite -> Shadow Dye (#510), Barrows Dye (#680, #1567), 3a Druidic Staff (#969), Sack of Effigies (#972), Ice Dye (#1539)
Master -> Barrows Dye (#480)

25-Jan-2019 16:34:47 - Last edited on 25-Jan-2019 16:36:53 by Ethereal199

Spiff Capt
Oct Gold Premier Club Member 2013

Spiff Capt

Posts: 1,389Mithril Posts by user Forum Profile RuneMetrics Profile
Ethereal199 said:


In the Dev Q&A for January 2019, Mod Jack specifically said that the armour was meant to never degrade when you're attacked by your slayer/boss reaper target, but not when you deal an attack yourself. However, it does degrade for 1 tick every time you obtain a new target as the game doesn't recognise it's your target straight away.

When the armour is custom-fitted, the number of charges increases from 100,000 to 200,000. So, essentially the armour is degrading at 50% the rate during boss reaper tasks when getting hit by the minions, but only for 1 tick with the boss itself, and whenever you deal an attack.

What needs to be understood, is that the armour is not meant to last forever. It still degrades whenever you deal an attack, as intended. Jagex is however looking to fix the degrading from attacks being dealt to you by the target,
[/quote]

This is what the smith/mining rework news post said:
"In addition, you can custom-fit a complete set of trimmed masterwork armour so that it degrades and loses charge slower, making it more economical to use. Custom-fitted armour also never degrades when fighting your slayer or reaper targets."

If what you say is true, Jagex is lying to us. 'never' doznt mean half of the time (attacking vs defending). Thats why we have degradeable weapons. To degrade when we attack, do they degrade as well as when we are not attacking with them? If so, does this mean when you're safespotting some monsters, you only discharge half? In that case melee is getting the boot.
There need to be some clear definitions. And the clearest one is 'being in combat'.

Your/Jmod's explanation of degrading armour because your are giving damage and at the same time claiming that it never degrades on a task is like claiming you can cook an omelet without cracking an egg.

-- Spiffy --

26-Jan-2019 08:45:19

Armodilo
Dec Member 2011

Armodilo

Posts: 547Steel Posts by user Forum Profile RuneMetrics Profile
The stream confused me too, but breezy said this on discord:

the set effect is that it does not degrade on your slayer task, not just any slayer creature
i.e. if you're on abby demons task, it would only work there
if you get hit by a Nechryeal during the task, you lose charge

Is apparently what they meant. So never degrades while on task attacking or defending apart from the targeting glitch and not just any time you're fighting a slayer creature.

26-Jan-2019 09:14:47

Ethereal199
Oct Gold Premier Club Member 2015

Ethereal199

Posts: 2,030Mithril Posts by user Forum Profile RuneMetrics Profile
Spiff Capt said:
Your/Jmod's explanation of degrading armour because your are giving damage and at the same time claiming that it never degrades on a task is like claiming you can cook an omelet without cracking an egg.

-- Spiffy --


I'm only passing on what was said by Mod Jack during the live stream. I don't claim that I know exactly how combat works, because i've never actually seen the code.

So it turns out Mod Jack was confused with the exact mechanics of how combat works (based on the post by Armodilo), so my previous posts can be disregarded (forgive me if I trusted what a Jmod said over RS Wiki), but you didn't have to get aggressive over it.
Hard -> 3a Range Top (#357), 3a Full Helm (#439), Barrows Dye (#1755)
Elite -> Shadow Dye (#510), Barrows Dye (#680, #1567), 3a Druidic Staff (#969), Sack of Effigies (#972), Ice Dye (#1539)
Master -> Barrows Dye (#480)

26-Jan-2019 12:18:30

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