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Patch Notes | 13/02

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Izdedzis
Nov Gold Premier Club Member 2016

Izdedzis

Posts: 119Iron Posts by user Forum Profile RuneMetrics Profile
Rifleavenger said:
Izdedzis said:


Rifleavenger said:
Disappointed by the change to the new Nex prayers. Being flat out improvements of older prayers is boring...


Do some high-level PVM and you'll see how pointless they were, everyone can have their opinions, but I hope jagex listens to those who do high-level PVM and leave it as it is, they were only good for slayer or having a dps-er role which made them almost obsolete.


They were useless in PvP too, which is my side of the field. Never saw anyone use them. Disabling soul-split or protections to use it was too great a fee. So yeah, a 2% extra doesn't make up for being overhead.

But what about 5% better than Turmoil? 7%? Hell, let's be crazy and say 10%. Maybe eventually it'd be strong enough to have a dedicated DPS be a viable idea? Like so many other MMOs Runescape has been trying to ape since EoC do?

I know for PvP it'd be a great thing to switch to when attempting a KO. Either way, I'd rather see the game move towards offering multiple situationally optimal choices, that fall back on straight out upgrades. That's a quick way to create dead content in the long run (say, if in the future they release a straight upgrade to these spells).


They could make the new curses 20% better and in most PVM situations it would be still obsolete, taking 2x more damage is not worth to do 10 or 20% more dmg.
For pk-ing no doubt making it overhead and buffing to 10% increase instead of 2% would be amazing.
The best course of action from jagex would be to make it somehow toggle-able if it's possible.
Give the option to toggle the new curses to make them overhead and be 5% or w/e better than turmoil etc. or toggle back to them being as they are now and just give the 2% increase over turmoil etc.
If this is possible, and would be done I feel it would appease most people.
There is no such thing as innocence,
only the grief of guilt
.

15-Feb-2017 07:58:01

Darkhawk288
Feb Member 2017

Darkhawk288

Posts: 15,376Opal Posts by user Forum Profile RuneMetrics Profile
Futas said:
And you make it sound like i gotta have 100m xp to have a chance.


Nope, because that's the thing with chance and a random number generator: every time you perform a skilling action, you have a chance of getting the pet. That's why there actually are people with a low amount of xp that have a pet. The thing is, because the chance is so extremely small, it's very likely you will not get it fast. See the words I'm using? You have a 'chance', it's 'likely'. With chance, we can never give an exact, concrete number, but we can estimate how many kills or skilling actions are required on average.

A goblin mail that is dropped with a rate of 1 in 15 will probably not take more than a few dozen kills; a boss pet with rate 1 in 5000 may take thousands of kills and a skill pet with a rate of, probably, something like 1 in tens to hundreds of thousands, may actually take tens to hundreds of thousands skilling actions, and as a result, tens of millions of xp.

I'm going to stick to my 'boss and rare drop'-example. If a boss drops a rare item with a rate of 1 in 500, in other words, on average the item is dropped once in every 500 kills, it is possible to get that specific drop within 20 kills. It's not likely, though, and you shouldn't be too surprised if you still didn't get it after 1000 kills.

15-Feb-2017 14:44:23 - Last edited on 15-Feb-2017 16:28:56 by Darkhawk288

Darkhawk288
Feb Member 2017

Darkhawk288

Posts: 15,376Opal Posts by user Forum Profile RuneMetrics Profile
Futas said:
if i've been busting my ass training nonstop to get a pet i think what i've done should be enough to earn me one over someone with 500k.


Again, that's like saying someone who is lucky enough to get that rare drop after 10 kills doesn't deserve it, while you do deserve it after 20 kills. Basically, non of you 'deserve' it when there are people who don't get it in 1000 kills. The only solution is to drop exactly one rare item every 500 kills, on the 500th kill, or to give the pets at exactly 150,000 skilling actions performed. That way everyone has to perform an equal number of kills or actions and everything is totally 'fair', but it does take all the excitement out of the game.

Futas said:
And what bothers me the most is that Jagex doesn't care or wants to give us the actual odds of getting a pet.


That doesn't change anything to actually getting the pet or not, though.

15-Feb-2017 16:25:04 - Last edited on 16-Feb-2017 09:56:44 by Darkhawk288

Grimgrimmett
Feb Member 2017

Grimgrimmett

Posts: 18Bronze Posts by user Forum Profile RuneMetrics Profile
Sombae said:
Finally I can do Shield of arrav! Due to not having friends at all on Runescape EOC hehe.


there is people that would have helped you. i loved the way the quest worked and would help anyone that asked.

15-Feb-2017 21:43:51

Futas
Dec Member 2016

Futas

Posts: 1,167Mithril Posts by user Forum Profile RuneMetrics Profile
Darkhawk288 said:
That doesn't change anything to actually getting the pet or not, though.


It doesn't but at least i'll know the truth and not just take Jagex's word for it and rely on "oh, the skill pets are random" or "it's rng" or "just keep training a skill" or "the more you train the higher your chances" or "they're just lucky" or "the chances are A in C or B in D".
True balance lies in the middle. It's better to be bittersweet than too sweet or too bitter.
Is there a problem? Start from the roots, don't cut the branches or the problem will remain.

17-Feb-2017 07:17:51

Darkhawk288
Feb Member 2017

Darkhawk288

Posts: 15,376Opal Posts by user Forum Profile RuneMetrics Profile
Futas said:
Darkhawk288 said:
That doesn't change anything to actually getting the pet or not, though.


It doesn't but at least i'll know the truth and not just take Jagex's word for it and rely on "oh, the skill pets are random" or "it's rng" or "just keep training a skill" or "the more you train the higher your chances" or "they're just lucky" or "the chances are A in C or B in D".


So if Jagex gives you a concrete number, they cannot lie? If they tell you it's 1 in 150,000, you still have to take their word for it. Maybe it's actually 1 in 500,000 and they just lied about the 1 in 150,000. Knowing or not knowing the drop rates changes exactly nothing.

Also, knowing or not knowing the drop rate does not change anything to the fact that it is all random and it is rng. Anything that involves chance, even if it's a chance of 1 in 2, requires randomness and rng. The only kind of drops that don't require randomness and rng are the 1 in 1 drops, the 100% drops, like bones or dragonhides.

Knowing the drop rate will only change one thing: you then know how many sides your dice has. Nevertheless, you can't influence the outcome of rolling the dice. Whether you roll a 6-sided dice or a 100-sided dice or a 100,000-sided dice, randomness decides whether it will land on the correct number.

17-Feb-2017 18:29:26

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