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My first Nex kill! Woo!

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Rikornak

Rikornak

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Yeah spirits have a lots of issues right now (why do they just have a 100 buy cap - you can't even make use of the current situation right now?, but yes - they should replace spirits by morea adequate ones ASAP) - but see it like this: Torva is worth much, much, much more now due to this update as well - other monsters can't say they got the same treatment. Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

11-Jan-2019 07:10:05

Rikornak

Rikornak

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Daibhi said:
...


I personally do not even think the spirits were a bad approach. The problem is runite (and to a lesser extent adamant) were so overbloated in their value they were basically put on any loot table which should have some kind of stable value. They fixed the issue for finished pieces of armour fairly elegantly with the salvage, but the spirits just aren't fitting at all as a replacement to equally overbloated ores and bars. Basically most sources of spirits should drop spirits at least 2 tiers higher - Hell I even think replacing some of the runite ones by luminites for medium levelled enemies could help a lot. I personally even wouldn't have seen an issue in gaining raw ressources or finished armour pieces, as long as the top tier stuff is locked (so at most bane ore for instance and no +x armour pieces) and mining and/or smithing the stuff is actually faster.

PvM shouldn't be reduced just to jackpot drops, while causing loss over loss until the jackpot is hit. If the jackpot suddenly gets worthless the whole mob is broken.

Generally - if they manage to get a more appropriate distribution of spirits fair to the strength of the enemy everything should be fine. The lower levelled ones aren't as flooded as much in the economy anymore, saving their value and higher levelled stuff is rewarded adequately. Then increase the buy limit to 10000 (I mean - they're replacements for ores/bars, not finished armour) and players who would want to use them even could. I mean - it isn't just PvM which suffered of those spirits.

No other rework should cause that amount of issues though - simply for the reason no other item is as ridiculously overrated in its value artificially as runite was.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Jan-2019 06:14:18 - Last edited on 12-Jan-2019 06:42:39 by Rikornak

Rikornak

Rikornak

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I am honest - I am more than happy for the rework as it fixed so many broken things, as it made two skills finally relevant - but for those spirits there basically just are two solutions: Either increasing the trade cap - or simply re-add ores and bars in their place until they got a more adequate solution.

Grace of the elves was added as a skiller oriented item to reward attention - but for now runite spirits are okay, since it is fairly useful, adamant is okay-ish, gold is outright an insult - they degraded a fairly decent loot roll to something that is by far the worst now and I certainly wasn't complaining about that single diamond back then. The same way - a part of the shooting star rewards was replaced by something that is entirely worthless - both for use and selling.

The thing is: I am not talking about the potential to die to a monster (thus your risk component), I am talking about the upkeep costs you have fighting them. Ideally you make steady profit by defeating them (as I said in terms of a specific material the skilling option should always be superior), with a chance of hitting a jackpot - as soon as you're able to do that reliable (defeating just isn't exactly defeating). If that jackpot is worthless, there literally won't be any reason to do said activity, if everything you potentially could draw out of there is losses.

Again - they did it right with the salvage, they just messed up the spirits - and this has to be fixed asap - not just for the sake of pvm. Revamping the loot tables will take some time and they should take it to do it properly, but having this low trade cap was a dumb design decision that actually should be fixed next week latest.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Jan-2019 10:37:15 - Last edited on 12-Jan-2019 10:46:07 by Rikornak

Rikornak

Rikornak

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Daibhi said:
Just a quick thought that came to mind. These stone spirits are on the RDT correct?

If so, what probably doesn't help, is that those of us with a grace of the elves necklace (which almost everyone who can afford one is absolutely using at light/dark animica ores due to the 500 porter charges) are getting these same stone spirits as well. So what's the point in buying them if we're also getting them while mining?

Hm..

Even if Jagex changes the drops I'm pretty sure we'll still also get the same items as well while mining just like how we are now due to how grace of the elves works.


Yes - since the RDT contained rune, adamant and gold bars/ores before the update it has now the respective spirits. But that in general isn't the only option to gain them while skilling. When you drink a (perfect) juju mining potion (or perfect plus for 4 hours per dose), you can obtain fitting spirits after mining a rock - while that effect is significantly weaker than the old one, it currently is the only way to obtain luminite spirits and every single one past rune.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

13-Jan-2019 07:53:19

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