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My first Nex kill! Woo!

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Lysergene
Aug Gold Premier Club Member 2015

Lysergene

Posts: 61Iron Posts by user Forum Profile RuneMetrics Profile
It took 4 attempts, and I finally killed her after an hour of preparation, videos, and frustration. Boy was I glad to see that my first drop ever was...... 2400 coal stone spirits. The drop notifier let me know it was a meager ~400k. I teleport to the GE, and they won't sell even at 1gp.

Thanks guys. Please remove something like this from the drop table and add something of value.

11-Jan-2019 06:53:44

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,360Rune Posts by user Forum Profile RuneMetrics Profile
Yeah spirits have a lots of issues right now (why do they just have a 100 buy cap - you can't even make use of the current situation right now?, but yes - they should replace spirits by morea adequate ones ASAP) - but see it like this: Torva is worth much, much, much more now due to this update as well - other monsters can't say they got the same treatment. Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

11-Jan-2019 07:10:05

friezeepoppp
Jan Gold Premier Club Member 2016

friezeepoppp

Posts: 15Bronze Posts by user Forum Profile RuneMetrics Profile
yes, i am also sad to see stone spirit drops from my gwd2/araxxi solos, the coal drops pre rework had some value to me because i would use it to superheat rune/addy, or at artisans workshop, now coal is used for neither of those things... and the runite/addy ore drops also had value when i high alched the smithed pieces,

the 12 rune stone spirit drop at gwd2 needs to be replaced with either ~100 rune stone spirits, or 30-40 bane stone spirits, and the coal stone spirits drop replaced with somthing completely different, there are lots of lower level monsters for combat 40 players to collect coal spirits they have no place in high lv boss tables, right now this is a joke

11-Jan-2019 09:35:22

Daibhi
Sep Member 2017

Daibhi

Posts: 893Gold Posts by user Forum Profile RuneMetrics Profile
I think something needs to change in regards to how PVM works because it feels like a dictator of this game which holds everything non PVM in it hostage at times. It seems it's almost expected at this point for it to just shit out money non stop based on the comments complaining about how the M&S overhaul has chipped what's probably a fraction out of what PVM has always made in the grand scheme of things.

The rewards for PVM should be the rares drops which is where the bulk of the money is and not resources where the main source should logically be via skilling although then we run into the issue of risk/reward.

I don't know if there's any reasonable compromise for this particular scenario given that mining and smithing are predominantly non combat skills and thus should be the main focus in regards to being the main source - not PVM so removing ores/bars from the drop tables makes sense and has done the two skills a great benefit.

If/when (although almost certiainly when) there is consideration for a future skill rework I think, to avoid choosing one aspect of the community over the other like has happened here, that Jagex should try to determine if the main source of the materials required should either be via non combat means or through combat.

If it's chosen to be through combat this should I think, in theory, mean that drop tables could be the main source thus could potentially make it profitable for the PVM community while also, at the same time, giving the skilling community a provider to which the skilling community would be a consistent buyer in order to make use of these materials.

The only issue with this is that it will have growing pains because the rework for M&S took a few years. Whereas another rework that may do something like that would take years from now until it comes to fruition, someone mentioned crafting in a thread on the future game updates section working something like that.

11-Jan-2019 15:06:00

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,360Rune Posts by user Forum Profile RuneMetrics Profile
Daibhi said:
...


I personally do not even think the spirits were a bad approach. The problem is runite (and to a lesser extent adamant) were so overbloated in their value they were basically put on any loot table which should have some kind of stable value. They fixed the issue for finished pieces of armour fairly elegantly with the salvage, but the spirits just aren't fitting at all as a replacement to equally overbloated ores and bars. Basically most sources of spirits should drop spirits at least 2 tiers higher - Hell I even think replacing some of the runite ones by luminites for medium levelled enemies could help a lot. I personally even wouldn't have seen an issue in gaining raw ressources or finished armour pieces, as long as the top tier stuff is locked (so at most bane ore for instance and no +x armour pieces) and mining and/or smithing the stuff is actually faster.

PvM shouldn't be reduced just to jackpot drops, while causing loss over loss until the jackpot is hit. If the jackpot suddenly gets worthless the whole mob is broken.

Generally - if they manage to get a more appropriate distribution of spirits fair to the strength of the enemy everything should be fine. The lower levelled ones aren't as flooded as much in the economy anymore, saving their value and higher levelled stuff is rewarded adequately. Then increase the buy limit to 10000 (I mean - they're replacements for ores/bars, not finished armour) and players who would want to use them even could. I mean - it isn't just PvM which suffered of those spirits.

No other rework should cause that amount of issues though - simply for the reason no other item is as ridiculously overrated in its value artificially as runite was.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Jan-2019 06:14:18 - Last edited on 12-Jan-2019 06:42:39 by Rikornak

zee danger
May Gold Premier Club Member 2015

zee danger

Posts: 64Iron Posts by user Forum Profile RuneMetrics Profile
friezeepoppp said:
yes, i am also sad to see stone spirit drops from my gwd2/araxxi solos, the coal drops pre rework had some value to me because i would use it to superheat rune/addy, or at artisans workshop, now coal is used for neither of those things... and the runite/addy ore drops also had value when i high alched the smithed pieces,

the 12 rune stone spirit drop at gwd2 needs to be replaced with either ~100 rune stone spirits, or 30-40 bane stone spirits, and the coal stone spirits drop replaced with somthing completely different, there are lots of lower level monsters for combat 40 players to collect coal spirits they have no place in high lv boss tables, right now this is a joke


My two cents on the above is:
(1) Reduce the overall quantity of stone spirits dropped

(2) Replace some stone spirits, specially adamant, coal and gold with luminite and other higher level ores. Specially luminite because in a way it replaces coal and whereas there is an abundance of coal in the game at the moment, there is shortage of luminite.

Also I am getting huge amounts of gold spirits from goedies, and I dont do gold, neither can i sell them.
Also some coal rocks in living rock caverns can be replaced with luminte and drakolite, and other secondary ores with appropriate requirements.

12-Jan-2019 07:05:42

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