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My first Nex kill! Woo!

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Daibhi
Sep Member 2017

Daibhi

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Rikornak said:


Nor do I but the PVM community seems to think otherwise and, to some degree, I do agree but in that same breath I am extremely anxious about the situation as I suspect they'd be more than happy for things to return to how they were pre rework - despite the implications that would have for the rework itself and the good it's done the skilling community.

It also doesn't help my anxiety of the current situation that Jagex seems to give preferential treatment to PVM over any other aspects of the game, hence my dictator comparison - personally I am not looking forward to Monday because I think Jagex is going to fuck it up in favour of PVM once again.

I've saw a suggestion a day or two ago where the idea of increasing the cap on these spirits could help but a day later I saw a counter arguement against that saying it would lead to it affecting prices of ores due to the double chance etc. after a period of time. So I'm a bit on the fence with that proposal but at the same time it would avoid putting ores/bars back on drop tables so..

As long as Jagex does not add ores/bars to the drop tables again and somehow manages to negotiate this in a manner which doesn't overly give preference to one side of the community over the other, it could maybe work. But, like I said, mining and smithing are predominantly non combat skills so, logically speaking, they should be the main sources in the game for those respective materials and items.

Other than maybe tweaks being made to spirits I don't honestly see any other workable compromise for this particular situation without running the risk of completely voiding the rework and, as a result, Jagex wasting their time even bothering with it.

As for PVM being solely about rare drops? That's what I meant by the risk/reward issue. But I do think it's almost expected by the PVM community now for it to just shit out money like a never ending printing machine.

12-Jan-2019 10:17:43 - Last edited on 12-Jan-2019 10:18:16 by Daibhi

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

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I am honest - I am more than happy for the rework as it fixed so many broken things, as it made two skills finally relevant - but for those spirits there basically just are two solutions: Either increasing the trade cap - or simply re-add ores and bars in their place until they got a more adequate solution.

Grace of the elves was added as a skiller oriented item to reward attention - but for now runite spirits are okay, since it is fairly useful, adamant is okay-ish, gold is outright an insult - they degraded a fairly decent loot roll to something that is by far the worst now and I certainly wasn't complaining about that single diamond back then. The same way - a part of the shooting star rewards was replaced by something that is entirely worthless - both for use and selling.

The thing is: I am not talking about the potential to die to a monster (thus your risk component), I am talking about the upkeep costs you have fighting them. Ideally you make steady profit by defeating them (as I said in terms of a specific material the skilling option should always be superior), with a chance of hitting a jackpot - as soon as you're able to do that reliable (defeating just isn't exactly defeating). If that jackpot is worthless, there literally won't be any reason to do said activity, if everything you potentially could draw out of there is losses.

Again - they did it right with the salvage, they just messed up the spirits - and this has to be fixed asap - not just for the sake of pvm. Revamping the loot tables will take some time and they should take it to do it properly, but having this low trade cap was a dumb design decision that actually should be fixed next week latest.
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12-Jan-2019 10:37:15 - Last edited on 12-Jan-2019 10:46:07 by Rikornak

Daibhi
Sep Member 2017

Daibhi

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As am I it has, without a doubt, breathed new life into two skills that were mind numbing to do and also harboured a highly competitive atmosphere (which the the removal of depletable ores got rid of and replaced it with a more social one).

If those are the only reasonable options available then I would have to say increasing the cap because, while you say it would be temporary until a more realistic solution is found, we have no idea how long that would take by which time the damage would already be done.

So given how it worked for more than a decade with PVM just pumping bars and ores into the game due to the staggering comparison to what skilling could meagrely do led to the the issue that did arise - which this rework appears to have fixed; that will only put it back to how it was before the rework while having it in the live game.

In a way I kind of meant that too but I can see how it would appear due to how I worded it. This is what I was referring to in that, currently, there doesn't seem to be much of a compromise for the PVM side of this given that mining and smithing are predominantly non combat skills.

But that if say crafting was reworked at some point in the future I think there's a very good chance that combat could, logically speaking, be the main source in the game of the materials required for that (whatever they would be) thus giving a money maker to the PVM community which, in turn, would give the skilling community a provider to which the skilling community would be the consistent buyer (so long as other non combat skills can fund it).

This is an interesting situation that Runescape is in, reworks of existing skills hold the potential of balancing sources of money out for different playstyles eventually but it will not be a fast process - so there will be growing pains. Rushing to balance out something that isn't exactly easy to balance could ruin this opportunity before it even had a chance to grow.

12-Jan-2019 11:07:47

Daibhi
Sep Member 2017

Daibhi

Posts: 923Gold Posts by user Forum Profile RuneMetrics Profile
Just a quick thought that came to mind. These stone spirits are on the RDT correct?

If so, what probably doesn't help, is that those of us with a grace of the elves necklace (which almost everyone who can afford one is absolutely using at light/dark animica ores due to the 500 porter charges) are getting these same stone spirits as well. So what's the point in buying them if we're also getting them while mining?

Hm..

Even if Jagex changes the drops I'm pretty sure we'll still also get the same items as well while mining just like how we are now due to how grace of the elves works.

12-Jan-2019 12:29:25 - Last edited on 12-Jan-2019 12:30:28 by Daibhi

Fox Totem
Aug Gold Premier Club Member 2016

Fox Totem

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Congratulations on your first kill!

I think you are right. The trade cap should be increased and the tier of stone spirit should also be increased. Perhaps drops should also be the only source of stone spirits, especially higher tiers. Tweaks will be needed for awhile I reckon.
The point of the journey is not to arrive.

12-Jan-2019 14:29:05

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,478Rune Posts by user Forum Profile RuneMetrics Profile
Daibhi said:
Just a quick thought that came to mind. These stone spirits are on the RDT correct?

If so, what probably doesn't help, is that those of us with a grace of the elves necklace (which almost everyone who can afford one is absolutely using at light/dark animica ores due to the 500 porter charges) are getting these same stone spirits as well. So what's the point in buying them if we're also getting them while mining?

Hm..

Even if Jagex changes the drops I'm pretty sure we'll still also get the same items as well while mining just like how we are now due to how grace of the elves works.


Yes - since the RDT contained rune, adamant and gold bars/ores before the update it has now the respective spirits. But that in general isn't the only option to gain them while skilling. When you drink a (perfect) juju mining potion (or perfect plus for 4 hours per dose), you can obtain fitting spirits after mining a rock - while that effect is significantly weaker than the old one, it currently is the only way to obtain luminite spirits and every single one past rune.
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13-Jan-2019 07:53:19

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