No. At best with a lot of materials invested, Smithing alone will produce items equivalent to Malevolent.
It will take torva and malevolent to make the t92 power armor, thereby creating a sink for those items so that they may keep their value (see how dragon cbow limbs have such high value due to their use in ascension cbows).
Noxious will not be affected for the same reason drygores don't keep its value down: the scythe has a longer reach.
Pernix, Sirenic, Virtus, and Seismic will not be affected as they are not melee armors and are still amazing options for their respective combat styles (there were also some plans to allow magic and ranged armors to be upgraded to a t92 power armor, though in a more stream-lined fashion (presumably still using their Nex armor and t90 degrade to dust power armor), so as to prevent any power gap between the combat styles).
- Last edited on 03-Nov-2018 05:02:29 by Hguoh
For weapons each tier of smithing will only create about 2 kinds of weapon eg. t90 will be swords, so with weapon diversity if it makes it into game there could be a lot more money making opportunities from pvm or new bosses etc to drop all wep possibilities for every tier and existing stuff may get more useful.
Roxas_KHsaid: Do you guys think the new stuff coming with the mining an smithing rework will cause current weapons an armor to crash? Like the high level stuff Noxious an Torva an pernix an Serenic an Malevolent
The biggest thing to consider is that the only reason the magic and ranged gears would crash would be because the melee variant of T92 is easier and faster to make (which seems that, depending on who you talk to, it might be the case).
Torva and Malevolent armors, as well as Drygore weaponry, are required to smith the T92 melee armor. It also takes about 16 hours to smith a full set. If anything, we'd see a price surge for these items as people want to make the newest top tier melee armor and then they'd slowly settle into a "reasonable" price.
Wholly disagree. Even I can admit that EoC was released terribly and player feedback was hardly taken into account as far as how finished the update itself was released initially. It took a good two years to get that into a refined state of playability that most people could say isn't entirely busted.
The Mining & Smithing Rework, on the other hand, is being strongly driven by the players and they're being very open book about all of its contents. They're delivering what people asked for with the initial rework plan and even put out a poll at the beginning of the year asking if we wanted a quicker release for the main update resulting in batches of additions but a quicker launch into the main systems or if we wanted the full rework in one go.
The latter won, and now they're delivering. Yes, the current update drought is terrible. Yes, they're handling other things terribly and have handled things in the past terribly.
But this rework is looking up to be one of the better updates for this game, especially when you consider that this will potentially give skillers a high gp/hr option.