Alexraptorsaid: Correct. Custom-fit also has the virtue of not degrading at all when on slayer and reaper tasks, and it degrades at half rate everywhere else. This has been proven false.
Right now we don't know whether it's a bug or intentional. Players are pointing at the specific wording to explain this: ie. your Slayer target cannot degrade your armor, yet your armor will still degrade anyway, somehow. The end result is that Fitted Masterwork still degrades while doing Slayer/Reaper tasks, but it works out at something like 25% of the speed. In other words it won't last forever, no matter how careful you are.
Whether the higher repair costs (a full Masterwork piece versus 2m GP) makes that degradation rate bonus null and void, or whether it would actually be cheaper to have it degrade normally and repair at normal price.
- Last edited on 11-Jan-2019 06:10:59 by Uncle Pob
Alexraptorsaid: Correct. Custom-fit also has the virtue of not degrading at all when on slayer and reaper tasks, and it degrades at half rate everywhere else.
Unfortunately there's currently a bug where it still degrades on slayer/boss reaper tasks: https://old.reddit.com/r/runescape/comments/ae4ime/trimmed_masterwork_armour_issue_while_doing/
Mod Breezy is currently investigating this, but even if the bug is fixed, there are some cases where it will degrade slightly.
For example, as soon as you finish your slayer task, then your armour will start to degrade if you're using an aggression potion or still under attack. For boss reaper, there are some bosses such as Araxxor where the minions can still damage you for some time after Araxxi is killed in Phase 4.
Some players have been suggesting on Reddit that some sort of grace period (such as 15 seconds or something) should added at the conclusion of a slayer task/boss reaper task, to allow a player to teleport away or for minions to be auto killed (in Araxxor/Araxxi's case) to avoid their armour degrading.Hard -> 3a Range Top (#357), 3a Full Helm (#439), Barrows Dye (#1755)
Elite -> Shadow Dye (#510), Barrows Dye (#680, #1567), 3a Druidic Staff (#969), Sack of Effigies (#972), Ice Dye (#1539)
Master -> Barrows Dye (#480)
Jeremy Chengsaid: Honestly it should just cost coins to repair instead of a piece of normal masterwork to repair. Normal masterwork is too expensive. I agree. It's also subject to market forces which isn't a good idea when you're trying to compare it to a static repair price. It's pretty much a dealbreaker if you can't predict how much it will cost to repair your equipment from a fully degraded state from one day to the next.
Given the expected low volume of these items, a relatively small change in the production level would have a magified impact on the market price. Once the masses stop making Masterwork, and only the dedicated smiths are doing it, the addition (or removal) of only a few skillers could result in major dips or rises in scarcity and demand.
The only "workaround" would be for PvMers to keep a constant eye on Masterwork prices, and bulk-buy in advance when prices are at their lowest, so they have the pieces ready to repair their own sets with when they deteriorate; but bulk-buying would make the market even more unstable.
So you might have times where CFT Masterwork could cost less than regular Masterwork to repair, or it could match regular Masterwork repair prices, or be 10x the price. That seems like a terrible deal to buy into.