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Agility through combat

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Helgact
Mar Member 2019

Helgact

Posts: 29Bronze Posts by user Forum Profile RuneMetrics Profile
Hi there, ok, how to start... Got bored of agility usual training , so I suggest to make is so that it can be leveled with combat. Its just an idea so listen through. I will try and list its aspects.

1. Agility will be still be a support skill.
2. A way to make agility join combat:
- add another way to do combat, that is:
- to start with an example - lets say you have to use daggers (marked, will define this later), and you will do 50% less damage, but attack with abilities and simple attacks twice as fast, and abilities have 50% less CD, and agility increases crit rate and have the ability to negate damage by chance, like take less damage on a hit. Crit rate would only work with its own ways of fighting.
- this could be done with magic and ranged too, ranged could be with throwing weapons, magic needs magic infused dual fists or gloves.
- Agility could be gained as percent of combat exp gained, or similar to constitution, or the way you like it.
3. This way of combat can be only started at 50 or 60 agility, even 70 for fun to make it harder to gain, or no level requirement at all, you choose.
4. About the marked weapons, to differentiate between weapons, you have to add a mark to the weapon before using it for agility combat, changing its purpose.
5. Add new lighter and leathery equipment for melee, and some stretching robes for mages.
6. You can add martial arts theme to it from arc, as it is familiar original.
7. As for better combat methods, damage and stuff, you may find a better way, but keep up the brainstorming devs.

8. In the end all I want to tell you even if you don't like the idea, please think of other ways to make agility viable, I own an ironman, and agility can be fun to level, but it can also drive me insane. Overall just suggesting to add other agility training methods. This suggestion was an alternative not a main way to level it.

05-Mar-2019 16:57:13 - Last edited on 05-Mar-2019 16:58:28 by Helgact

Helgact
Mar Member 2019

Helgact

Posts: 29Bronze Posts by user Forum Profile RuneMetrics Profile
The boots are for, 'we had no idea so, there have boots, they give agility experience'. The skill still needs some alternatives.

05-Mar-2019 20:48:04 - Last edited on 05-Mar-2019 21:37:30 by Helgact

Tenebri
Jan Gold Premier Club Member 2015

Tenebri

Posts: 18,339Opal Posts by user Forum Profile RuneMetrics Profile
Helgact said:
The boots are for, 'we had no idea so, there have boots, they give agility experience'. The skill still needs some alternatives.


i disagree its a simple skill that doesnt need to be over complicated.

the support is simple getting around rs quicker, with run energy and shortcuts. & getting to certain areas with obstacle in way

to train it. either use the magic that is silverhawks, or doing laps to increase xp (which makes sense considering what agility is)

im all happy to add stuff to skills, but doesnt need to be over complicated. just to make it interesting
Satan loves you

200m all on 7/3/19
My life after 200m xp in all skills

05-Mar-2019 22:30:39

Helgact
Mar Member 2019

Helgact

Posts: 29Bronze Posts by user Forum Profile RuneMetrics Profile
Like I said before, I suggested the combat agility idea, because agility just to rigid skill in aspect of training, and lacks alternative, I would be ok with a game where you have to quickly need to react to stuff happening around you, and further you get the better exp you get, I like rs active training side, where you more you invest your time and attention better exp rate you get, that said it doesn't mean that it should be good as firemakings superheatform and root, but good enough to train it that way, or atleast get some other bonuses that help semi afk agility training, even if a little bit.

06-Mar-2019 16:32:54

Helgact
Mar Member 2019

Helgact

Posts: 29Bronze Posts by user Forum Profile RuneMetrics Profile
So it breaks the monotone, but attention required training methods that doesn't even actually change, just the background changes, even caching a mouse would be good for a change, if it where to give viable experience rate. Also don't suggest the hefin one click method, what I mean that it needs a bit of diversity even is small, in this new rs, also hats down who done the standard method till the end though. oh, ye ironman has no silverhawk boots, which is ok, not fond of it anyway.

ps... as a conclusion, an alternative would just break the cycle, or the "going in circles", for a change, when we want to train agility ONLY, so don't say that just go do something else and come back later, "herblore won't level my agility" (maybe help it, but that is not the same), also 99 herblore.

07-Mar-2019 17:41:01

Tenebri
Jan Gold Premier Club Member 2015

Tenebri

Posts: 18,339Opal Posts by user Forum Profile RuneMetrics Profile
Helgact said:
so don't say that just go do something else and come back later,


oh i wouldnt suggest that i prefer to go to 200m non stop. doing that breaks rhythm and creates more issues later

Helgact said:
also hats down who done the standard method till the end though

thanks i did it to 50m xp good ole days

Helgact said:
So it breaks the monotone, but attention required training methods that doesn't even actually change, just the background changes,

pretty much same with everything like literally everything
Satan loves you

200m all on 7/3/19
My life after 200m xp in all skills

07-Mar-2019 20:38:54

Stoic n Vain

Stoic n Vain

Posts: 1,182Mithril Posts by user Forum Profile RuneMetrics Profile
Interesting idea to make abilities twice as fast and halve the CD. This might make combat too fast-paced though. It's already pretty fast as it is. I'd have to actually play it to see if I liked it.

I grew tired of training agility too. I'm at 95 and don't see it changing until DXP, where I will buy silverhawk down with my oddments to finish the skill off.

I like the idea of incorporating agility with combat though, it does make sense.


I just had a weird idea: Agile Weapons

Very light weapons which you can use your usual abilities with, perhaps they double ability speed, halve ability cool down and halve ability damage, as you mentioned. Duel twirling sticks, 2h circus cane etc. Balancing wand? Circus rings (ranged), - they'd do ability damage relevant to the style of the related stat, maybe a bit weaker - eg 70 ranged would give you the accuracy and damage of t65 (to make it slightly inferior to normal combat).

When using agile weapons, instead of getting combat XP, you'll get agility XP.
I understand that agility is a slow and tedious skill to train, so the XP will be hugely reduced.
For example, if you killed something that would otherwise award 2k total combat XP, you'll get like 100 agility XP.

An added bonus: This would allow level 3s to do combat! LOL ^_^
@ Tenebri, I know you will disapprove of this. No worries.
The New Wild (instanced) <---------> Enhancing Combat and PVP

08-Mar-2019 01:30:17

Stoic n Vain

Stoic n Vain

Posts: 1,182Mithril Posts by user Forum Profile RuneMetrics Profile
2h flaming ring

Masquerade ball-staff

Colourful ribbon (would have a similar attack animation as a whip, but would throw spells)
(could be 1h or 2h mage)

Magical gloves - worn in weapon slot, which would be shown over whatever gloves are equipped. This could do both 1h and 2h mage? cast spells with hands instead of wand/staff

Juggling canes (could be duel melee or ranged)

Juggling balls, hoops or pins (duel ranged)

boomerang

boomerang-sword - 2h ranged?

Sharp spinning plates? dual melee

Skipping rope (functions as a whip for melee) Idle animation/resting animation is the player skipping!

Agile body and legs give some sort of boost to the agile weapons.

- res for more agile weapon ideas
The New Wild (instanced) <---------> Enhancing Combat and PVP

08-Mar-2019 01:31:25 - Last edited on 08-Mar-2019 01:49:25 by Stoic n Vain

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