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Music Skill

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Krystelle

Krystelle

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How To Start?


To start the Music skill, speak to Harmonica near Draynor prison camp and start quest 1 (posted below). After the quest, you receive a guitar which will be your first musical instrument. You will discover more instruments along the way.

Instruments are made in the Construction skill (string instruments), in the Crafting skill (wind instruments), in Construction skill (furniture instruments like the organ). Materials used to make all instruments come from Woodcutting skill and mining skill.

Higher level materials make higher level instruments. You also need a certain level to use a certain instrument. Lowest level instrument is the oud which is made of normal wood. The highest level instrument is crystal ocarina which is made of pure crystal rock, a rare you can obtain while mining corrupted stones in Prifddinas.

Skill Capes (All credits go to Mega Duck who designed them)




I just came up with an idea that your accordion will be customizable after you got lvl 99.
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08-Mar-2017 03:47:12 - Last edited on 26-Aug-2019 12:59:34 by Krystelle

Krystelle

Krystelle

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How To Train?


The Music skill is trained by playing musical instruments and discovering new songs you learn along the way. To learn new songs, you must travel to a various places of Runescape and meet musicians. Each musician has tasks for you just like Slayer Masters. They tell you to visit a place or do a certain activity they did to discover the song they know.

There are two ways to train Music:


A. Fast method (instrument must be equipped):

Similar to the harps in Prifddinas, you have a fixed amount of time until your instrument is out of tune and you have to re-tune it. The rate of XP are different at 20% 50% 80% and 100% out of tune. The lower the out of tune percentage, the more XP you gain.

B. Slow Method (instrument is kept in inventory):

This is the method you use to help your skilling in other skills in the next post. When you use this method, your instrument does not run out of tune as it is only temporarily played. As a result, the Music XP rate is also much slower.
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08-Mar-2017 03:47:19 - Last edited on 21-Mar-2017 05:03:03 by Krystelle

Krystelle

Krystelle

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Why Train Music?


Music offers many benefits in every skilling and abilities in combat. Below are some benefits of training Music I could come up with. I will add more in the future as I have more ideas and get more suggestions.

In Fishing:

Music is used to lure fish and give you higher chance of catching fish. The higher your Music level, the longer the lure affect lasts and the higher level the fish you can catch.
In Hunting

Music is also used in Hunting to lure games to your traps. Similar to Fishing, the higher your Music level, the longer your lure affect lasts and the higher level the games you can lure. In addition, you can use music to attract implings. No more running after them ^_^
In Ranged:

Derpy Duck and I had a conversation in game about Music + Ranged. We thought about upgrading the T80 Attuned Crystal Bow to T85 Elegy Crystal Bow. It would shoot sound waves instead of arrows or its own ammo. We got the idea from the "musical bow," a type of musical instruments in Africa.
In Divination

Music is used in Divination to increase the appearance of Chronicles because it can wake up Guthix's memories. The higher your music level, the longer the affect and the higher the chance.
In Construction

Your instruments run out of tune when you play them. That means you need to re-tune them. Re-tuning an instrument grants you Construction XP! You can have 28 instruments that are out of tune in your inventory at once and re-tune them all for Construction XP.
In Farming (fast method)

You can stand next to your plant and play music to stimulate the growth rate. The higher your instrument level, the faster the growth rate.
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08-Mar-2017 03:47:26 - Last edited on 21-Mar-2017 05:03:59 by Krystelle

Krystelle

Krystelle

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In prayer


I dedicated a whole post for Prayer because I saw how much Music can relate to Prayer.


In Prayer, playing an instrument while training gives bonus XP. Together with a required level in Prayer, you can use music to call for god's help during combat. Each god's help has a unique affect. In order to call a god to your aid, you must have defeated his or her general once
alone
and you must also follow his or her faction and have an instrument specifically used to call for his or her help.

Armadyl's help:
Deathbringers From The Sky. Summons two aviansies of combat level same to those in the GWD1. The type of aviansies you can summon depends on your Slayer level. The aviansies stay with you ninety seconds in combat. During this time, they will attack the monsters that are attacking you besides your main target. The monsters will attack the aviansies instead of you.

Bandos' help:
Thunder Strikes. Briefly summon General Graador to combat. He strikes your main target twice with the same power he would do to you in the GWD and disappears.

Zamorak's help:
Fireball Rain. Fireballs rain down from above and cover area of two conscutive squares around you in all directions. Imagine you use tornado ability with a halberd or Dragon Rider lance.

Saradomin's help:
Divine Light. Temporarily blind your opponent for three seconds. During this time, your opponent cannot attack you. All abilities you use have max affect.

All god's help abilities use 50% of your adrenaline.


War Drum ability

A war drummer in a team. When he plays, he creates a domed area and everyone in the dome will receive a buff in adrenaline restore rate. Of course, two domes cannot intercept one another. The player who has his war dome ability activated must equip his drum. As a result, he cannot fight.
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08-Mar-2017 03:47:33 - Last edited on 21-Mar-2017 23:16:43 by Krystelle

Krystelle

Krystelle

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Tuffty said:
Nice idea.
Gets my vote.

Scuzzy said:
Hi. I am Scuzzy and I support this message!

Twillow said:
This is really interesting, as a skill, and I would enjoy doing it

Elf of Seren said:
I would *love* a music skill.

Niick said:
Support!

Cryinghawke said:
Support! i'd love to be able to play music with friends on runescape =P

Archein said:
You've done an extraordinary job developing the new Music skill!
I totally support you and hope your thread gets the attention it deserves.

Dyp said:
I support this! But what I'm more impressed with is how in-depth you went! Well done!
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08-Mar-2017 03:47:39 - Last edited on 21-Mar-2017 23:18:28 by Krystelle

Krystelle

Krystelle

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More Ideas


Accuracy boost:
If burning logs gives HP boost, playing music temporarily boosts your accuracy. The higher the level of the instrument you can play, the longer the boost last.
Music City:
After a player has mentioned that he did not like Prifddinas to be the requirement of the highest level musical instrument - the crystal Ocarina, I have a suggestion of making Ashdale, an abandoned city the music city.
Instrument box
To save bank space :)
Corrupted bars
Instead of always disappearing, there is a rare chance that you get a corrupted bar while training smithing in Prifddinas with corrupted ores. Corrupted bars are hammered until they become crystal sheets which in turn used to make Crystal Ocarinas.
Violin Crossbow
This weapon requires no ammunition and can be upgraded just like the ore box from mining.
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08-Mar-2017 03:47:51 - Last edited on 02-Sep-2019 22:35:53 by Krystelle

Krystelle

Krystelle

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List of Instruments


I have completed the list of instruments. They are divided into 2catergories: wind instrument and string instrument. Players unlock a new instrument every 10 levels. String instruments start at lvl 1 and wind instruments start at lvl 5.

String Instruments:
String instruments are made in the Construction skill. Materials needed are wood and regular bowstrings.


Wooden Guitar (made of normal wood)
Banjo (made of Oak)
Harp (Made of Willow)
Lyre (Made of Maple)
Violin (Made of Yew)
Viola (Made of Yew)
Cello (Made of Yew)
Giant Violin (Made of Yew)
Santra (Made of Magic logs)
Saviola (Made of Elder logs)

Wind Instruments:
Wind instruments are made in the Crafting skill. I've decided to so the going-to-be low level ores in the smithing skill a favor so their prices wont drop when smithing rework comes out. Materials used to make wind instruments are metal sheets. Metal sheets are metal bars bashed into the thinnest layer.


Flute (bronze sheets)
Harmonica (iron sheets)
Clarinet (steel sheets)
Trumpet (mithril sheets)
Tuba (adamant sheets)
Accordion (Wooden frame and adamant sheets)
Ocarina (Rune sheets)
Blessed Ocarina (rune sheets and used on a god altar to become blessed.
Blessed Ocarinas are used in combat. Please read the post about combat abilities and music on page 1 for more info
.)
Crystal Ocarina (crystal sheets made from corrupted bars in Prifddinas)
Attuned Crystal Ocarina (combine a rare Seed of Golden Melodies with a crystal ocarina)
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08-Mar-2017 03:47:55 - Last edited on 18-Apr-2018 06:50:54 by Krystelle

Krystelle

Krystelle

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Hey E0_0A (not sure if I typed your name correctly) lol. Thank you for the input. Because we start off with a mindset that this skill will be a basic skill instead of an elite skill, it should not have another skill as a requirement.

However, the music skill could be enhanced by Invention like perks for musical instruments.

On the ideas about music points, this is my opinion. In prayer, the point system is more like a god points. You know if you worship a god, you have to do something to earn blessing such as praying and potions that make you holy. You cannot just ask a god for stuff all the times and does not do anything for him or her.

The stuff I mentioned about Music and Prayer is one, we prayer to a god of RS is one thing, but we can play music to one which should gain us more XP. The second part is about CB abilities. I think they already require a good amount of dedication to own. If you want to have Saradomin's help, you must unlock it by defeating Zilyana alone and in order to face her, you must have 70 agility.
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16-Mar-2017 01:28:53

Krystelle

Krystelle

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Tank Y o u said:
There's a lot of potential in this skill I definitely support it, but i feel it may be sort of difficult to integrate it into the game. Do you have any ideas on if and how this skill will affect the market? for example will all instruments be trade able and in different tiers or will they be untradable and only craftable by the player? Would love to see this in-game though :D.


The difficulty we are having with this skill is, like you said, how to integrate it into the game through the training mechanics. The way you train it is make it interact with other skills and it will support other skills. For example, you play music to train music but also to help your Hunter training.

The instruments cannot be bought from G.E. They must be crafted by players. However, I'm thinking about add-ons that can be added to a crafted instrument. ^_^ and the add-ons can be made in Invention
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19-Mar-2017 23:45:30 - Last edited on 19-Mar-2017 23:48:12 by Krystelle

Krystelle

Krystelle

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Hi Vrael and thank you for your support. We are working on the idea about group bossing. The problem we are facing is we dont want the ability to become too powerful.

My current idea is to have a war drummer in a team. When he plays, he creates a domed area and everyone in the dome will receive a buff in adenaline restore rate. Of course, two domes cannot intercept one another.

The player who has his war dome ability activated must equip his drum. As a result, he cannot use his weapon and becomes inactive in combat.
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21-Mar-2017 12:37:16

Krystelle

Krystelle

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Wagsii said:


Also, maybe certain instruments could only be used for certain effects? That would give all the varieties of instruments a purpose. All those different instruments would take up a lot of bank space too, so perhaps you can store them all in an instrument case. :)


Yes, in the case of god help abilities, you must use a certain instrument to perform an ability.

I also like the idea of a musical instrument box, so I'll add it to the main contents :)

And once again. Thread has been update. page 1 post 6
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05-May-2017 20:17:01

Krystelle

Krystelle

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Da l t on said:
First, I want to commend you for putting so much time and effort into this idea. Most ideas I see on the forums are half baked. Second, I am in love with the cape designs. Particularly the black background with white trim and particles. Lastly, I enjoyed reading all of your posts. It may not mean much, but you have my vote on this idea.


Thank you for your support. I'm currently working on a skill table. It is taking a long time to develop a skill table and add content because I have to make sure the contents in my skill table will work with other skills.
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09-May-2017 18:50:12

Krystelle

Krystelle

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I also made an important change.


I took Smithing out of the skills needed to make instrument and replaced it with Construction because I saw how useless Construction skill is at the moment. Also, Jagex is doing a rework on Smithing. It's be a bad idea to interfere with something that will change.

Wind instruments are now products of the Crafting skill.
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11-May-2017 06:14:06 - Last edited on 11-May-2017 06:14:19 by Krystelle

Krystelle

Krystelle

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A player pmed me in game and asked why not make music an elite skill in my suggestion.
My answer to her was because Music is basically a stand-alone skill and it does not needs any support skills like Invention. For example, Invention would not work without Divination

Furthermore, I intend the Music skill to be enjoyed by everyone. And it just does not make sense that you need a required level in anything to learn music.
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12-May-2017 22:46:41 - Last edited on 12-May-2017 22:47:07 by Krystelle

Krystelle

Krystelle

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Whatusaytome said:
Up to page 7, one question though is would some instruments or some of the skill be f2p based where they can be equipped without world hopping?


Yeah, I've been thinking about making this Music skill partially F2P. However, F2P cannot make instruments, they have to purchase on the G.E. And they can only train to a certain level.
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20-May-2017 19:44:44

Krystelle

Krystelle

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Killerwbb said:
I like this idea and support it.

However,
You mentioned that to use the music with prayer to summon assistance of the gods you need an instrument of that god. which instruments would go with which god or is it just the blessed ocarina which is bound to a certain god alter.

Krystelle said:
In prayer


In Prayer, playing an instrument while training gives bonus XP. Together with a required level in Prayer, you can use music to call for god's help during combat. Each god's help has a unique affect. In order to call a god to your aid, you must have defeated his or her general once
alone
and you must also follow his or her faction and have an instrument specifically used to call for his or her help.



I just had a thought that these instruments will be dropped first time you kill a GWD 1 boss solo. And if you lose an instrument of a boss, you have to fight him again to get it.
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28-May-2017 18:17:56

Krystelle

Krystelle

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Wagsii said:
I can't remember where I saw it, but I know it was on the forums. Someone asked about if we were going to get any new skills and I'm pretty sure it was Mod Osbourne that said there weren't any plans right now, but he'd like to see a music or bard skill at some point.


Thats good to know and thank you for putting this thread in your signature. ^_^
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02-Jun-2017 10:12:32 - Last edited on 02-Jun-2017 10:12:56 by Krystelle

Krystelle

Krystelle

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ErkalEtruria said:
Overall, this looks pretty good. I have experienced this in other games in a number of ways.

1.
In Mabinogi you level up certain instruments to to be able to play them better missing less notes when playing a music score. Scores are made by players to play Hedwigs Theme for example. It was not just one skill. Each instrument had it's own skill you leveled up.

2.
In LOTRO you had to level up your character to be able to play certain instruments based on the instrument level. You can play an instrument you haven't learned how to play so you needed a player of the Minstrel class(also has skill songs to buff and stuff) to to teach you. The instruments were not skills so you just played them pressing number keys or placing midi files in the form of .abc in your LOTRO Music folder and typed a command to play whatever song you wanted.

3.
In La Tale similar to the Minstrel only you can't play instruments outside of the class and I don't think you could freely play instruments within the class. They were tied down to skills.

Anyway, I have some suggestions that would fair well, but this is more so an addition to Construction. I guess we can say the Music skill will utilize this.

1.
We can have playable instruments in your POH. Example would be clicking on a piano and entering playing mode with an interface kinda similar to the Snake Charm only a piano and others can hear the tunes and you can save presets and such to play different tunes for others when they arrive. You would need a certain Music level for each instrument to be played, but Construction allows to build it.

2.Construction has a music room.

3.You can create music sheets and maybe write your own and use them on an instrument to add them to that instrument. You lose the music sheet a

I like your suggestions. :p
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13-Aug-2017 16:47:03

Krystelle

Krystelle

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dewittejager said:
support but after checking the images for the second time this year after sharing this post with a friend of mine they dont work anymore


There has been an issue on Jaggy's side that prevent images from showing. You can still see the images by quoting my post and paste the URLs in an address bar.

Thx for support :P
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16-Jul-2018 14:37:16

Krystelle

Krystelle

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I've been thinking about a music guild. This guild is similar to a music school. It will provide instrument to players so players don't have to bring their own instruments. There will be no level requirement, however, some quest completions may be needed.

An interesting idea that lit up in my head while thinking about the music guild is a fee to enter the school. The school will have multiple levels of classes. The lower level classes cost less gp to enter while higher level classes cost more gp to enter.

I'm still thinking about XP rates and possible rewards in the music guild.

Thanks for all the supports :P
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13-Sep-2018 03:06:30

Krystelle

Krystelle

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The violin crossbow is created via a process called nature purification.

The nature purificator is an invention machine (unlocked at lvl 80) that purifies woods in a similar fashion to how you train smithing by folding a bar many times. It requires a large amount of logs and runes in the nature purification process.

Lvl 30 cbow parts: regular logs + air runes
Lvl 40 cbow parts: oak logs + earth runes
Lvl 50 cbow parts: willow logs + water runes
Lvl 60 cbow parts: maple logs + fire runes
Lvl 70 cbow parts: yew logs + nature runes
Lvl 80 cbow parts: magic logs + nature runes
Lvl 90 cbow parts: elder logs + nature runes

It requires runes to fix a degraded violin crossbow.
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22-Sep-2019 14:18:36

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