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Realism in Roleplay - Discuss

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Hallcha

Hallcha

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Where and why should realism be applied in Roleplay? I've seen many different discussions, in many different communities, and I'm going to all the ones I've been part of to find out.

Where do you draw the line between 'Too Realistic' and 'Fun'? For example, when talking about simple physics and weight and martial arts, do you prefer extravagance for realism? Do you prefer big, bulky armor and weapons that look badass, or do you prefer simpler, more realistic weapons that are practical? Do you prefer intricate Medieval political and societal systems, or simple and easy to manage Modern style nations like many that are seen here? I have been searching for the answer to these questions.

Now, this is not a thread to say that you should do away with the marvel of Fantasy, simple a discussion on where and when to bend or enforce realism.
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01-May-2016 02:34:23

MothBox
May Member 2010

MothBox

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I prefer to keep my characters high fantasy; Theatrical, if you will. I like watching high fantasy movies for the creative and insane choreography. Afterall, if all melee fights were realistic it would be rather boring. I like the twists and twirls and flourishes and bravado that is, in my opinion, staple to high fantasy.

That being said, I do believe that there should be some general grasp of reality; Mostly in regards to physics. A non magical being doesn't have a high chance of being able to leap ten feet off of the ground to do a somersault while bringing his blade down on an enemy, as an example.

I have more to say, I'm sure, but I have to leave for an hour and wanted to at least start something here. Should be back to add more/reword some points.
The Druid is dead.

01-May-2016 02:48:05

Sodden Hound
Jan Gold Premier Club Member 2019

Sodden Hound

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If there are existing examples in real life to draw upon (such as the effectiveness of chainmail vs platemail, or the existence of many herbs shown in game, and of course the Laws of Physics), then draw upon those examples. Doesn't mean you can't be flashy.
If there are no examples (magic, potionmaking, mithril/adamant/rune) then go nuts idk
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01-May-2016 03:06:38

Lady Ria
Mar Gold Premier Club Member 2011

Lady Ria

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Oh Gods help us, another one of these threads...

Realism is nice. Realistically speaking, we have a lot of cool medieval concepts to toy with.

But since Divination has been out, and I've been listening to Podcasts? We've had mods saying RS is more Renaissance, with all the technology for a modern world around and scattered. With a big age of information sharing for a couple hundred years, we'd easily have a modern industrialized Gielinor. (Except for the God War making everything difficult.)

We have Newspapers, which are a key facet of Renaissance as that implies we have printing presses and common literacy.

Runescape isn't really Medieval. It isn't really Renaissance, at that. It's High Fantasy based on a Late Middle Ages / Renaissance period, with a heavy hint of modern technology in not-human and magical areas.

With this taken into account, let's talk about culture itself. Gielinor has quite a few Karamjans, Kharidians, and even some Easterners handling shops and support work around in the West. Bob's Brilliant Axes and some general stores coming to mind. So, we can argue that racism based on skin-colour isn't too much of an issue in-game. (Unless it happens to be green.)

Religious tensions, on the other hand are through the roof.

Where do LGBT characters fit in? Saradomin's finest use the services of one for training their recruits. Forgotten Warriors in Daemonheim have a culture that accepts it. (One of the few things we do know of their culture.) Elven Culture on Tardiadd is cool with it. Same goes for the Wizard's Tower an Academia... Miscellania's Fremennik... Zanik and the Cave Goblins... I think it's safe to say this is also a non-issue to almost all of Gielinor's people.

Culturally in all but religious tolerance, Runescape is fairly modern.

Finally, combat and realism, which I'm going to dump into the next post.
neat

01-May-2016 03:42:04 - Last edited on 01-May-2016 03:44:13 by Lady Ria

Lady Ria
Mar Gold Premier Club Member 2011

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Combat and realism, I must note people are getting better at in some circles, and more anime like in others.

Let's be real. When we are in a world with things like Runite, Fire Blast, Dragonhide, and shieldbows, realism isn't as much a concern as making sense.

People are drawing more from history and using what they have to the fullest. I think, that is what truly matters.

I do also think we have a really bad case in the past week, week and a half especially of people who haven't been in the community coming back and "suggesting" ways for us to change things, promoting realism when we are already too medieval for the lore, among other things.

Fair warning Keith, this isn't likely to be well received by most, so I wish you luck when the floodgates open.
neat

01-May-2016 03:43:10 - Last edited on 01-May-2016 03:54:30 by Lady Ria

Hallcha

Hallcha

Posts: 3,322Adamant Posts by user Forum Profile RuneMetrics Profile
I'm not trying to press realism or anything on anyone, this actually came from events in another community so I'm looking around to all the big RP games to see how other people look at these things, starting here because this is the community that I've seen most open to discussion while still being fantasy. This is a signature, and I am not creative.

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