Why are we so naive?

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This is the
, not the player.

In many games, there is often scenes and dialogue where the player character is taken by surprise or outwitted, they get captured and ... then the plot moves along.
Now, this would make sense in an early game environment where the player char is still early in their adventuring, or they are dealing with an in game char that is canonically many tiers smarter, more powerful, or both, or simply more experienced than the character would be.
(ie: being outwitted by someone like Xenia or Sliske)

But, with nearly 400 Quest Points coming up, why do we still get treated this way?

While we could say "lazy writing" by the developers, and this could be true. But, how about looking for some in game (and in real life) examples?

1) Injury to the brain.
Face it, your character has taken a beating. Look at the pirate quest series, and "teleportation" typically involves getting knocked out in a violent way.
irl, that isn't healthy for the brain.
Short term, even long term memory loss, blackouts, headaches ... speech and even movement impairment. These are all real possibilities from any potential brain damage.
The fact that despite years of adventuring experience now, the character is simply too addled in the brain to function more than a brute/mage/range and get lucky bypassing traps, is nothing short of a miracle.

Consider the requirements for the Quest Cape. Then the comp cape. Finally trimmed comp.
How many battles have you fought?
friends lost?
every monster and eldritch abomination out there?
Most people would have lost their sanity long ago. Those that did, have become murderous sociopaths almost or beyond the level of The Raptor.
By being naive and "easily taken advantage of" is probably the only coping mechanism the player character has to deal with what they've seen .. and what's to come.

26-Dec-2016 22:49:27



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3) To provide a challenge.
As many adventures, dangers, and such you've faced ... by now ... you've seen it all.
You've beaten how many beasts and mortal foes?
God avatars. The undead. Horrendously complex ancient puzzles. Champions and generals of every race imaginable. And now even Mahjarrat.

In Kindred Spirits, it's stated by some lazy Imperial Guards that if a troll did sneak thru, the World Guardian would take care of it. That was enough to make Major Rancour enraged. But it's also probably true.

There's simply little to no real threat left on the planet.
We've progressed so far into the story, that having to convince the Elder gods, CREATORS OF THE UNIVERSE , that life is worth sparing ... is about the only "threat" or challenge left to us.

So thus, by pretending to be a gullible fool, we at least give the whatever latest wannabe villain a fraction of chance ... or at least ... see if they give us something new to see, even though they will inevitably fail, just like the rest.

26-Dec-2016 22:49:32 - Last edited on 26-Dec-2016 22:54:07 by Deltaslug

Feb Member 2018


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You have a very good point, (if the holiday events are canon) We defeat a mix of Bandos, Armadyl, Saradomin and Zamorak with (probably) all their power, we are almost unstoppable, even described by Azzanadra to be more than Human. If a stupid little warrior believes he/she can take us down, we could (okno) disintegrate them if needed.

26-Dec-2016 23:01:16

A Mad Hatter
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A Mad Hatter

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Those are all good points, but another factor could also just be age and maturity. We don't really know how old our character is, but if we take the idea of the entire 5th age questlines happening in the span of a single year before Guthix died it's not too far of a stretch to say that a character who's still in their late teens to mid twenties (give or take) might not fully comprehend what's going on since everything's happening relatively fast.
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27-Dec-2016 03:01:27

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As the Mad Hatter said it depends how old and mature our character is. Although I assume Jagex want us to decide what age our character is.

But really our type of character has been done many times in RPGs where they maintain a relative leave of naivety and immaturity. But I think our character is pretty similar to Finn from Adventure Time who is also pretty much a reference to RPG characters like ours.

Although Finn himself sometimes falls into the last category as he just goes on with it for the challenge.
The statement below is false.
The statement above is true.

28-Dec-2016 03:17:11



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The Adventurer seems to have a thirst for absorbing experiences that is almost obsessive. But with it comes the ability to reach so far beyond the average Joe, who'd need a change of spaceship to catch up. They've built on that from nothing, I'd say this effects how they see the world.

Instead of picking the side with all the power and making it easy on themselves, they champion the underdog, always looking for new ways to over come things while trying to make the world over in their image. Where what they see as objectively good over comes the obstacles placed in their path.

I wouldn't say they love a challenge, but they do charge at them and batter away at them until it crumbles to dust long after others "surrendered to the inevitable". And when battering doesn't work they will whip a doohickey or encourage others to do so.

It is that I think that gives them their blind spot when it comes to dealing with people, they really don't seem to be very good at that at all. Don't get me wrong. they have their social tools and keep expanding them to help overcome this blindness. Still that tool development has let them lead armies now, even if their skill with dealing with dishonest characters suck, very few of those dishonest few try anything major more than once, as the Adventuerer is also fairly ruthless in dealing with such people. I'd say they give them a chance, but also have no qualms about destroying everything in their path to achieve a desired goal. But have you noticed how in such situations there is always others about to absorb some of the flack later?

This shortcoming maybe a fairly large flaw but it's also their strength. Though you have to ask, just how honest are they being with both the player controlling them and the people they talk to?

Are they really that naïve, and power hungry (Wanting the SoJ when saying help no one), or are they more like Sliske than we ever thought...could they have been playing everyone with their words?
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

28-Dec-2016 10:30:12 - Last edited on 28-Dec-2016 10:45:48 by Solanumtinkr



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It's hard for an enemy to fight to a final conclusion if your motives and drive are hidden from everyone including yourself. All they are left with is a deadly minefield of guesswork.

I wonder if the "Adventurer" will every write a more personal journal so we can find out. Though that Zaros made book that writes peoples thoughts down to be read would be a great place to answer that.
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

28-Dec-2016 10:32:02 - Last edited on 28-Dec-2016 10:33:53 by Solanumtinkr

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