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History of Gar'rth & Jerrod

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ChaosáLupus

ChaosáLupus

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SPOILER WARNING: This thread contains information exclusive to the novels.

With the confirmation of Jerrodĺs involvement in the Zamorak Heist quest, I thought that it might interest people to learn more about the background of Jerrod and Garĺrth. Note that the novels are canon where not contradicted by the game, and the canonicity of their events is subject to change. Also, I havenĺt read them for a while, so feel free to correct me if Iĺve made any mistakes.

Basically, Jerrod is a werewolf from Canifis, whose job was to collect food for the village, whether that be by hunting or trading with gypsies for human slaves. I specify Canifis because Shanty Claws says that there are werewolves living in other areas. I'll let you decide for yourselves how seriously you want to take Shanty Claws as a character.

Jerrod had one known sibling, a sister, who was taken to Darkmeyer by the vampyres at a relatively young age. There the vampyre lord Tenebra, also known as the Black Prince, experimented with how to create human/werewolf offspring (vampy*ism cannot be naturally passed on from parents who are not true vampyres). After numerous failed attempts, Tenebra eventually succeeded with the birth of Gar'rth, who was raised in Canifis.
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 06:24:19 - Last edited on 29-Jul-2015 04:40:16 by ChaosáLupus

ChaosáLupus

ChaosáLupus

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Growing up, Gar'rth was an outcast. He was appalled by how readily the others of his race took life from the innocent in order to nourish themselves. At one point Gar'rth was witness to a ritual, known as the blooding, which is carried out by Lord Malak, in which young werewolves are forced to drink the blood of the innocent as a rite of passage. In doing so, they were 'swearing fealty to Zamorak'. In reality, this is what marks one, preventing them from crossing the River Salve. Horrified by this, and noting the cruel change of personality undergone by the older children, Garĺrth swore to escape from Morytania. This, accompanied by other obvious differences between Garĺrth and his peers, drove his mother apart from him. Later, his unnamed mother died of unknown causes. Before doing so, however, she claimed that Garĺrth was a curse upon her.

This is when Jerrod adopted Garĺrth. Already a sadistic individual, and blaming Garĺrth for his sisterĺs demise, Jerrod was abusive toward his nephew, often beating him. He deemed him weak. Because of Garĺrthĺs slow development, his blooding was postponed. During this time, he accompanied his uncle on hunts, where he would be forced to run until exhaustion overtook him. Eventually, however, Garĺrth grew capable of keeping up with Jerrod. Continually being pushed to his limits, Garĺrth later became even faster. Jerrod also taught him of secret routes through the swamps that surround Canifis. With these new assets in mind, Garĺrth was presented with an opportunity to finally escape Morytania, which he took full advantage of. Although he was nearly caught by Jerrod, he managed to make his way to Misthalin, while his uncle remained trapped behind the Salve. Eventually Garĺrth made his way to Taverly, and wound up in the care of a scientific elderly man by the name of Ebenezer, better known as The Alchemist.
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 06:24:26 - Last edited on 11-Feb-2015 16:48:05 by ChaosáLupus

ChaosáLupus

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Jerrod, of course, also made his way into Misthalin, and later crossed into Asgarnia while tracking Garĺrth. While tracking his nephew, Jerrod managed to kill and devour dozens of people, including H.A.M. cultists and a caravan of gypsies, which sparked panic throughout Asgarnia. After months of searching, he was drawn to Falador by Theodore Kassel, a White Knight squire who had come into contact with his nephew while in Taverly.

During his time in Falador, Jerrod concocted a plan to lure Squire Theodore into a trap, so that he could find where his nephew had been hiding. After defeating Doric and the young Squire, his plan took a turn for the worst with Kara-Meirĺs arrival. Unaware of her upbringing and thinking her blind in the dark, he decided to toy with her. This proved to be a mistake, when his left ear and two fingers were severed by her adamant long sword. This is the reason for the single artificial claw that he now displays.

While still nursing his physical injuries (and pride), and with revenge on the mind, Jerrod came across Sulla, the lord of the Kinshra at the time. Seeing one another as assets, they formed an uneasy alliance. As this all took place not long prior to the Siege of Falador, Sulla, who had been preparing his army, set upon the Edgeville Monastery as a test of the cannons and catapults that had been constructed by the chaos dwarves.

Garĺrth, among others, was unlucky enough to be at the monastery at such time due to various reasons. One of these was the exorcism which the Saradominist monks performed on Garĺrth, in an attempt to reduce his lack of control over his instincts.
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 06:25:14 - Last edited on 25-Feb-2015 04:19:20 by ChaosáLupus

ChaosáLupus

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During all of this, a short conflict ensued in which Squire Theodore and company attempted to escort the monks to safety. Garĺrth and Kara-Meir weren't so lucky, being captured by Jerrod and the Kinshra. Jerrod, attempting to incur his nephewĺs instincts and oversee the the blooding, found himself in direct combat with the younger werewolf. During the scuffle, Jerrod was repeatedly on the receiving end of Garĺrthĺs claws, which is likely where many of prominent facial scars come from. Eventually, though, they escaped, even managing to take a Kinshra knight with them as a prisoner.

During the actual Siege, Jerrod, deciding that risking his own life in an all-out battle wasn't worth it, abandoned Sulla and his men. Obviously, the battle eventually swung in favor of the White Knights and their allies, as the Kinshra failed to claim Falador. After this point, Sulla, pursued by his enemies, was defeated by Kara-Meir in single combat.

It wasn't until Sullaĺs execution, ordered by the new lord of the Kinshra, Daquarius Renna*d, that Jerrod reappeared. It was then that he killed one of the Kinshra warriors and scared the rest into retreat. Although admitting that he had originally planned to kill Sulla, Jerrod revealed that an emissary of Zamorak had appeared to him, and wanted the pair to work together toward a common goal. The two later fled into the Wilderness, all the time being followed by Garĺrth, Kara-Meir, and Arisha (a Barbarian priestess).

My theory is that the emissary was actually Vanescula. Anywayů
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 06:25:51 - Last edited on 09-Dec-2014 18:27:08 by ChaosáLupus

ChaosáLupus

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During their months in the wilderness, Jerrod had been receiving messages from Tenebra, which aided them in avoiding their trackers. At one point, Sulla was able to take over as the leader of a group of bandits, which they then travelled with on their way to Varrock, arriving during the summer of the year 164 of the Fifth Age. Soon after, Jerrod received a message from what he perceived to be his master, but which was later revealed to be Vanescula interfering in his plans. Jerrod was given orders to kill the wyrd - a vamp**ic monster that had been terrorizing Varrock, as per Tenebraĺs plan. Sulla, realizing the opportunity to gain amnesty in Varrock, contacted Straven, the leader of the Phoenix Gang, who he had worked with during his time as lord of the Kinshra. During their meeting, Straven made an agreement to send four mercenaries to aid in their endeavors. Not without casualty to Sullaĺs new hired hands, Jerrod was able to kill the wyrd, at which point Tenebra appeared to him, threatening torture for Jerrodĺs involvement in disrupting his plans.

Meanwhile Garĺrthĺs true identity had been revealed to King Roald. Provided with an ultimatum, Garĺrth was forced to journey back to Morytania, accompanied by his friends and those chosen by the King. The purpose of the mission - to negotiate with Lord Drakan, who had been assumed responsible for the actions of the wyrd. Although the party ended up in Darkmeyer, Tenebra promised to let them return home unharmed so long as Garĺrth agreed to remain.
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 06:26:26 - Last edited on 09-Dec-2014 18:31:25 by ChaosáLupus

ChaosáLupus

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Garĺrth was able to acquire the fabled Sunspear, a blisterwood dagger, with the aid of the Myreque. His attempt to kill his father, however, resulted in failure due to intervention by Vanstrom Klause. As punishment, Tenebra imprisoned him in a cell with a young girl, who he was expected to take the life of. Although he forced himself to resist, she eventually died and a werewolf named Georgi intervened to make it look like Gar'rth was responsible.

Tenebra, believing his son to be responsible for the death of an innocent, decided that it was time to enact his plan to claim the throne of Misthalin. Garĺrth was to serve as the active ruler, enacting Tenebraĺs will. This never occurred as Garĺrth later retrieved the Sunspear from Vanescula, which he used to injure his father, allowing Kara-Meir to deliver the killing blow.

Luckily for Garĺrth, his life was spared by King Roald for his help in defeating Tenebra.

Jerrodĺs fate was less certain, although we now know that he survives. Sulla, having thought himself safe in Varrock Palace, found himself receiving threatening messages from the Kinshra. He took the first opportunity to flee, evading the authorities and hiding away with Jerrod. Straven had chartered a ship for them in Port Sarim, which they intended to take advantage of, but not before eliminating the Kinshra spy who had threatened Sulla. Afterward, they traveled to Port Sarim where they were betrayed by Straven. Sulla assassinated, Jerrod sold to Lord Handelmort in Ardougne.
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 06:26:51 - Last edited on 26-Apr-2016 21:27:07 by ChaosáLupus

ChaosáLupus

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During his time in captivity Jerrod was kept in a cell beneath the Handelmort mansion, being taken to the Fight Arena for weekly competitions. Jerrod, enjoying the thrill of the kill, remained a prisoner for over five years, maintaining an undefeated record in the arena. Upon realizing that his competition was running low, however, he killed Handelmort's butler in an attempt to claim the key to his cell and free himself. Unfortunately for Jerrod, the body fell out of his reach along with the key.

Coincidentally, the Mahjarrat Hazeel soon after sent liberation in the form of the World Guardian. Jerrod was freed in return for promising to directly aid Zamorak.

Intending to fulfill his promise, Jerrod accompanied a team of Zamorak's most talented followers in an attempt to reclaim the Stone of Jas from the Mahjarrat Sliske. His stealth and sense of smell proved beneficial on their mission, and they eventually reached the Stone itself. Although seemingly so close to achieving their goal, Sliske appeared on the scene, summoning apparitions of the members of the team in order to hinder their endeavors. Eventually, though, Jerrod and the others managed to defeat the artificial reflections of themselves along with various other wights. Although one of their number soon after revealed his true colors by attempting to escape with a shard of the Stone, Zamorak himself was able to force him into retreat and ultimately regain lost power.

Jerrod's current whereabouts are unknown.
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 06:27:10 - Last edited on 25-Feb-2015 05:31:22 by ChaosáLupus

ChaosáLupus

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RoboáHobo said:
Hmm that actually would make some kinda sense if Khazard was the one who bought him, I hadn't thought of that. Not many people would purchase a Werewolf that could just as well kill them if they couldn't control it after all.

I wonder if there will be any interaction between Lord Daquarius and Jerrod in the quest, seeing as Daquarius might recognize him as Sulla's 'pet' that was responsible for Sulla evading their capture for a good amount of time.


I asked Mod Ollie about that on Twitter a few hours ago, hopefully we'll get an answer tomorrow. There should at least be a brief exchange of hostility between the two. As you said, Jerrod was responsible for saving Sulla from execution. He also killed one of Daquarius' men and Lady Anne (although I imagine Daquarius didn't care as much for her, if he even personally knew her).
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 07:08:14 - Last edited on 03-Dec-2014 07:08:42 by ChaosáLupus

ChaosáLupus

ChaosáLupus

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ChaosáLupus said:
RoboáHobo said:
Hmm that actually would make some kinda sense if Khazard was the one who bought him, I hadn't thought of that. Not many people would purchase a Werewolf that could just as well kill them if they couldn't control it after all.

I wonder if there will be any interaction between Lord Daquarius and Jerrod in the quest, seeing as Daquarius might recognize him as Sulla's 'pet' that was responsible for Sulla evading their capture for a good amount of time.


I asked Mod Ollie about that on Twitter a few hours ago, hopefully we'll get an answer tomorrow. There should at least be a brief exchange of hostility between the two. As you said, Jerrod was responsible for saving Sulla from execution. He also killed one of Daquarius' men and Lady Anne (although I imagine Daquarius didn't care as much for her, if he even personally knew her).


Mod Ollie's answer: "Potentially, if the right situation arises."
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 11:00:59 - Last edited on 03-Dec-2014 11:01:14 by ChaosáLupus

ChaosáLupus

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EvaáElement said:
ChaosáLupus said:
RoboáHobo said:
Hmm that actually would make some kinda sense if Khazard was the one who bought him, I hadn't thought of that. Not many people would purchase a Werewolf that could just as well kill them if they couldn't control it after all.

I wonder if there will be any interaction between Lord Daquarius and Jerrod in the quest, seeing as Daquarius might recognize him as Sulla's 'pet' that was responsible for Sulla evading their capture for a good amount of time.


I asked Mod Ollie about that on Twitter a few hours ago, hopefully we'll get an answer tomorrow. There should at least be a brief exchange of hostility between the two. As you said, Jerrod was responsible for saving Sulla from execution. He also killed one of Daquarius' men and Lady Anne (although I imagine Daquarius didn't care as much for her, if he even personally knew her).


Didn't think Anne was really a spy. If she was then why was she sent alone against Sulla who even with his hands severed as still powerful and Jerrod who is a werewolf.

It is like sending a toddler armed with a foam dart gun to fight a tank.

Also it killed off a more interesting story line set up.


She was acting as a spy and a messenger for the Kinshra at the time. Sulla and Jerrod broke the rules of parley when they killed her.

I wouldn't really call Sulla powerful after his defeat at Kara-Meir's hands. He lost a lot of weight and was unable to perform a lot of basic tasks, such as drinking without spilling it, even with a prosthetic hand. He also notes how he had to rely on Jerrod for just about everything.
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 17:27:56

ChaosáLupus

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EvaáElement said:
Well I hope the Kinshra leaders demoted who ever it was that had it in their head that they could trust Sulla even an inch. Which is odd considering all his actions leading up to that point basically showed he couldn't be trusted at all. And since he was their leader for a while this really should have been extremely, painfully obvious.

With decisions like that kind of hard to see how Kenshra are considered a threat.

All the White Knights need to do is tell them they surrender and to meat them at a certain area. Then when they all stand around like confused toddlers just one dwarf cannon shot and kill them all.


Also hands or no hands adult man vs teenage lady. He wouldn't need fingers to hit her hard over and over again until she was out cold.


Daquarius had become the lord of the Kinshra by that point.

I'm not saying that Sulla couldn't have overpowered her on his own, but in general terms he had grown pretty weak by this point.
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 18:18:51

ChaosáLupus

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LordáDrakan said:
ChaosáLupus said:
EvaáElement said:
Well I hope the Kinshra leaders demoted who ever it was that had it in their head that they could trust Sulla even an inch. Which is odd considering all his actions leading up to that point basically showed he couldn't be trusted at all. And since he was their leader for a while this really should have been extremely, painfully obvious.

With decisions like that kind of hard to see how Kenshra are considered a threat.

All the White Knights need to do is tell them they surrender and to meat them at a certain area. Then when they all stand around like confused toddlers just one dwarf cannon shot and kill them all.


Also hands or no hands adult man vs teenage lady. He wouldn't need fingers to hit her hard over and over again until she was out cold.


Daquarius had become the lord of the Kinshra by that point.

I'm not saying that Sulla couldn't have overpowered her on his own, but in general terms he had grown pretty weak by this point.

He was just a very cruel and evil man and wanted Jerrod to have some fun, I guess.

Also, it's Black Prince, not Dark Prince.


Thanks, I'll update it.
The strength of the pack is the wolf and the strength of the wolf is the pack.

03-Dec-2014 18:34:58

ChaosáLupus

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[#ACH0SN0DT] said:
I posted this theory on TV Tropes, but here it is: Garth is dead, and he was killed by Saradomists. Think about it. What else could make Kara Meir so vitriolic against the gods? Seeing as how Garth is the lone exception in an otherwise bloody, evil race, I can easily imagine some Saradomist extremists deciding he would be a threat.


Kara-Meir was already pretty hostile toward the thought of following Saradomin or Zamorak by the end of Betrayal at Falador because of the actions of their followers - the Kinshra killing her family (among other things) and the White Knights risking her life by using her as bait. That's why she chose to follow Guthix. I imagine that his dying wish also contributed toward swaying her into opposition of the gods.

That being said, other events could have intensified her feelings about the gods. It is odd that she never mentioned Gar'rth in her letters while she was in Kandarin (she also never mentioned any of her other friends either), although he obviously couldn't have returned to Misthalin with her because of his banishment. His death is definitely a possibility.
The strength of the pack is the wolf and the strength of the wolf is the pack.

06-Dec-2014 17:11:31

ChaosáLupus

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Cthris said:
Next time we have Kara Meir content, Lupes would you consider doing the same thing for her, or Garth, or another major book character. Even though I knew the gist of it from the wiki, I really like what you did here.


Sure, I could do something similar for other characters if people are interested.
The strength of the pack is the wolf and the strength of the wolf is the pack.

06-Dec-2014 23:21:33 - Last edited on 06-Dec-2014 23:22:08 by ChaosáLupus

ChaosáLupus

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Iceey said:
Ello ello. Sorry about not reading and if this was indeed answered.

But I would really like to know where Jerrod's involvement is confirmed. I know there is a werewolf in the quest, but where was it confirmed Jerrod would be in it?

I loved the novels and I hope there will be more in the future.


Mod Ollie originally confirmed it on Twitter and it was also stated on the Twitch podcast with the Dukes team. You should look up the concept art, it's amazing.
The strength of the pack is the wolf and the strength of the wolf is the pack.

19-Dec-2014 23:17:04

ChaosáLupus

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Nolhiir said:
Never read the books, so this is helpful.

...Do they post concept art on the forums? If not, why don't they?


Sometimes. Nomad's concept art is up on a thread in the future updates forum. You can find Jerrod's pretty easily on the wiki if you haven't seen it yet.
The strength of the pack is the wolf and the strength of the wolf is the pack.

08-Jan-2015 19:27:37

ChaosáLupus

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Nolhiir said:
Regarding the theory that Jerrod was bought by Khazard; I wonder if he'll be in the quest as Khazard's slave (lapdog), or if he'll be present as an ex-fight arena attendee with a grudge against our mahjarrat friend.


Assuming that the theory is correct, both scenarios are possibilities. On one hand, it'd be odd for them to be working together if Jerrod had escaped (maybe he could have won his freedom by cooperating and competing for an agreed amount of time). On the other, portraying Zamorak as someone who's ok with slavery isn't exactly the most efficient way of showing him in a better light.
The strength of the pack is the wolf and the strength of the wolf is the pack.

09-Jan-2015 22:34:37

ChaosáLupus

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Any-sao said:
Spoiler alert!

I noticed you called Ebenezer "The Alchemist." As in the rimmington chemist? That can't be true, as Ebenezer had passed away during The Battle of Silverea.

Spoiler end.

Thanks for posting this! It's funny, I own(ed) the entire trilogy of books, but I leant out the first two and never got them back*****;:(

Good reads, though. Here's hoping for book four.

I am very excited for Zamorak's Heist.


No, different people.
The strength of the pack is the wolf and the strength of the wolf is the pack.

12-Jan-2015 18:12:14

ChaosáLupus

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sir eos lee said:
Could have been any Zamorakian who picked up Jerrod.
It's also possible that Zam had a long term plan in place, and all of Jerrod's adventures and misfortunes were a test of his ability to get strength thru chaos and conflict.
And that he sent a vision to 1 of his followers to have them buy Jerrod.


Based on what we've been told by Mods and judging from Zamorak's reaction to his followers from his previous trip off from Gielinor (Infernus), he had little contact with his followers on Gielinor while he was banished. Jerrod would have to be a pretty special individual for Zamorak to have contacted him, even indirectly. Not that I mind that being the case, I just wouldn't consider that to be very likely.
The strength of the pack is the wolf and the strength of the wolf is the pack.

23-Jan-2015 02:23:47

ChaosáLupus

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ChaosáLupus said:
sir eos lee said:
Could have been any Zamorakian who picked up Jerrod.
It's also possible that Zam had a long term plan in place, and all of Jerrod's adventures and misfortunes were a test of his ability to get strength thru chaos and conflict.
And that he sent a vision to 1 of his followers to have them buy Jerrod.


Based on what we've been told by Mods and judging from Zamorak's reaction to his followers from his previous trip off from Gielinor (Infernus), he had little contact with his followers on Gielinor while he was banished. Jerrod would have to be a pretty special individual for Zamorak to have contacted him, even indirectly. Not that I mind that being the case, I just wouldn't consider that to be very likely.


No, Guthix banished Zamorak along with the other gods at the end of the God Wars. The Avernic took him to Infernus after Zaros had been defeated, while he was incapacitated. That was a completely different event, separated by over 4,000 years.
The strength of the pack is the wolf and the strength of the wolf is the pack.

23-Jan-2015 16:47:16

ChaosáLupus

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Talonstalker said:
ChaosáLupus said:
sir eos lee said:
Could have been any Zamorakian who picked up Jerrod.
It's also possible that Zam had a long term plan in place, and all of Jerrod's adventures and misfortunes were a test of his ability to get strength thru chaos and conflict.
And that he sent a vision to 1 of his followers to have them buy Jerrod.


Based on what we've been told by Mods and judging from Zamorak's reaction to his followers from his previous trip off from Gielinor (Infernus), he had little contact with his followers on Gielinor while he was banished. Jerrod would have to be a pretty special individual for Zamorak to have contacted him, even indirectly. Not that I mind that being the case, I just wouldn't consider that to be very likely.
dont you mean kiddemonnapped?


Sorry, meant to quote this.
The strength of the pack is the wolf and the strength of the wolf is the pack.

23-Jan-2015 20:12:14

ChaosáLupus

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For anyone who didn't notice, during the DAT live stream, they teased several images. One of these was a player standing in front of a cage with a hooded individual and bones scattered across the floor on the inside. In the corner was a dead man dressed as a servant. So basically, it looks like Jerrod is still being held captive and we'll have to free him.
The strength of the pack is the wolf and the strength of the wolf is the pack.

20-Feb-2015 19:15:08

ChaosáLupus

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Dennorak said:
I'll admit loopy, Jerrod was pretty cool. I like the idea of having him be with Hazeel if he is placed in-game for post quest dialogue.... Hopefully he is at least.


He admitted it! You all saw it!
The strength of the pack is the wolf and the strength of the wolf is the pack.

06-Mar-2015 04:12:20

ChaosáLupus

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LordáDrakan said:
ChaosáLupus said:
Zack3 said:
kinda disapointed they didn't make the scars on Jerrod's human face.


They did on the model, just not on the chathead for some reason.

Yes they did...


I'm looking at it right now, would you like to point out where?
The strength of the pack is the wolf and the strength of the wolf is the pack.

15-Mar-2015 16:31:59

ChaosáLupus

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Please support my "Werewolf Spinoff Quest(s)!" suggestion on Runelabs! I'm trying to get it onto the front page before it gets locked for not fitting the current month's criteria, so that more people will be aware of it.
The strength of the pack is the wolf and the strength of the wolf is the pack.

31-Mar-2015 19:18:43

ChaosáLupus

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Festival of Zamorak Runelabs ID: 12924

NOTE: It would actually be a P2P permanent miniquest, as opposed to a temporary event. Mod Kelpie confirmed that both are acceptable. Obviously, with this, certain details about the suggestion would be different. For example, we could now just access Morytania the regular way instead of having to teleport to an enclosed F2P version of Canifis.
The strength of the pack is the wolf and the strength of the wolf is the pack.

28-Apr-2015 11:57:05 - Last edited on 28-Apr-2015 14:20:02 by ChaosáLupus

ChaosáLupus

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I'm thinking about submitting this to runelabs, let me know what you think.




Background:

Centuries ago, the five princes of Misthalin rode off to war to defend their lands from the dark inhabitants of Morytania. Only one returned to inherit the throne, the ancestor of the current king of Misthalin, King Roald Remanis III. However, that's not the entire story. The eldest of the five, Tenebra, was captured and made a subject of amusement for Vanescula. He was tortured, killed, and resurrected over and over again, before finally being converted into a vampyre himself. He later became known as The Black Prince, and developed an obsession with claiming the throne of Misthalin. He made dozens of attempts at creating an heir with a werewolf (Jerrod's sister), but there were complications and every attempt, other than one, resulted in failure. Those who didn't die in his experiments were later used as pawns of war.

Description:

"Twisted limbs and hungry mouths. Things with three heads and some with none. A raging beast who fought to be free of his ball and chain. A silent girl, chained to a frame on a cart dragged by the undead, her mouth gagged by an iron collar." -Legacy of Blood

Appearances would vary between individuals. Some would have much more canine-like features than others, as a result of different experimental procedures being used. They would all be deformed, most having extra limbs or lacking thereof. Some would still be partially chained, dragging pieces of metal and wood behind them as they walk.

Location:

These grotesque siblings would roam the rural areas of Morytania, being located, at different times, in the Haunted Woods, Mort Myre Swamp, and around the abandoned mine.

Continued...
The strength of the pack is the wolf and the strength of the wolf is the pack.

26-May-2015 17:47:53

ChaosáLupus

ChaosáLupus

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Behavior:

As with their physical appearances, their behavior would be greatly varied. While most would be relatively unintelligent, some would act aggressively while others would be much more timid. In order to survive, they travel together, hunting in the swamps and forests and relying on a primitive instinct to protect one another from the threat that they perceive everyone else to be.

Weaknesses:

While being powerful combatants, they would be weak to certain magical attacks and, like full-blooded werewolves, wolfbane daggers would weaken them.

Rewards:

While this would not be the only reward, these beasts would drop one of Tenebraĺs journals, which would detail his experiments and answer questions about werewolf physiology (regarding things like their reaction to wolfsbane, the blooding, the ability to take on two different forms, etc.).
The strength of the pack is the wolf and the strength of the wolf is the pack.

26-May-2015 17:48:01

ChaosáLupus

ChaosáLupus

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Werewolves in The Lord of Vamp**ium BTS! They'll probably just be generic, unnamed characters, but at least they aren't being ignored. Unfortunately, Rowl*y mentioned pushing werewolves to the side.

It'll be interesting to see why they're in their wolf forms, hopefully a reason is actually provided. It could just be combat-related.
The strength of the pack is the wolf and the strength of the wolf is the pack.

12-Sep-2015 14:53:27

ChaosáLupus

ChaosáLupus

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In a recent stream on twitch Mod Osborne said that it was Jerrod fighting with Roald in the concept art for River of Blood. Obviously that wouldn't make sense, so I'm assuming that he just misspoke. Jerrod wasn't directly involved in the last battle of the Salve so the artwork isn't a flashback to that, the quest will take place in 169 of the Fifth Age while Jerrod is still being held captive by Handelmort.

As for the concept art itself, I'm hopeful that it indicates more werewolf involvement in the finale, although that may just be as nameless foot soldiers. Still, it's an important event so we'll hopefully get some insight into their perspective.

Thoughts?
The strength of the pack is the wolf and the strength of the wolf is the pack.

26-Dec-2015 16:51:38

ChaosáLupus

ChaosáLupus

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LordáDrakan said:
RolandáLyons said:
I wonder if we'll see Gar'rth in the vampyre finale.

Doubt it. His character necessitates a starring role in a quest, but in this series he isn't very relevant so he'd be a cameo combatant at the Salve at most. That'd work for Kara, but not a hitherto unintroduced character such as Gar'rth. Hoping for a werewolf quest spinoff featuring him though; preferably Fifth Age and taking place prior to TLoV so the vampyres are still in full power.


I wouldn't mind Gar'rth being introduced in a small yet important role in the finale so long as he plays a larger role once/if we get a werewolf spinoff quest. It made sense for him not to be involved up until this point as the bulk of things were taking place within Morytania, where Gar'rth obviously doesn't want to be. I can see him getting involved now that Morytanians are threatening to spill into Misthalin and other lands west of the Salve. He and his companions fought to keep Tenebra from conquering Misthalin once (although they were kind of forced into it), it wouldn't make much sense for him to just ignore Vanescula attempting to do the same thing, especially if Kara or any of his other friends get involved. I could see Roald potentially calling him back from exile to use him as an informant. After all, he does know hidden routes around Canifis that even we don't know, which could be useful. I agree that it's unlikely for him to be included, though.
The strength of the pack is the wolf and the strength of the wolf is the pack.

26-Dec-2015 17:08:12 - Last edited on 26-Dec-2015 17:08:51 by ChaosáLupus

ChaosáLupus

ChaosáLupus

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Cthris said:
So I've seen a lot of people mentioning that the concept art for the final vampyre quest is a lorefail since the werewolf is in vampyre form and the wolfbane dagger prevents them from changing.


But is it really a lore fail? Last I checked, it only prevents them from changing, if they are already changed the wolfbane dagger doesn't revert them back and why would any werewolf go into a war in their human form, that would be dumb. So unless the books say something about the dagger force reverting them, and assuming the werewolves don't wait until they are in combat before changing then I don't see where the lore fail is.


It's not really a lorefail as it's just concept art, it's not canon, just meant to get people excited about the quest while pitching the main idea.

Mechanically, werewolves are only affected by wolfbane daggers if they're attacked before they're in their wolf form. Nothing in-game other than combat mechanics, to my knowledge, mentions or suggests this to be the case though. In the novels it's made clear that it affects them no matter which form they're in and forces them to change back if they're already in their wolf form. It isn't currently contradicted by the game, and there isn't really a purpose in making it, so they'll hopefully make a point of it in the quest.
The strength of the pack is the wolf and the strength of the wolf is the pack.

12-Jan-2016 20:47:46

ChaosáLupus

ChaosáLupus

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Zack3 said:
ChaosáLupus said:
Werewolves have a small role in RoB according to Mod Stu. I wonder if Gar'rth will be mentioned at all. I hope so if there's other references to the sun spear.

wonder if there will be werewolves on our side since they are also being opresed by vyres, though I kinda doubt peeps at jagex considered that possibility.


I doubt they'll do that since Rowl*y thinks the vampyres vs werewolves trope is overdone. Plus, at this point there wouldn't be much in-game explanation for it. Still, I would have loved for them to intertwine the werewolf and Myreque stories since they're in such similar positions and it would have added an extra layer to the plot. It could also have made for an interesting dynamic among the werewolves as well, as many are too fearful of and servile to the vampyres (basically uncle Tom-type of characters) to oppose them. So not only would there be trust issues between the werewolves and Myreque but also with the werewolves to each other.

If they ever actually do a werewolf spinoff quest/series after Myreque, though, it'd be redundant for them to do another story about fighting oppression.
The strength of the pack is the wolf and the strength of the wolf is the pack.

02-Apr-2016 04:00:32

ChaosáLupus

ChaosáLupus

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So it looks probable that Safalaan is a wyrd in RoB. I wonder if they'll reference the first one...or reveal that there are many others that we just weren't aware of.
The strength of the pack is the wolf and the strength of the wolf is the pack.

24-Apr-2016 15:54:11

ChaosáLupus

ChaosáLupus

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Iceey said:
It is hinted that Gar'rth might make an apperance in the quest. I say this because of what the King said. He said something along the lines of "Someone who knows the land well and has crossed paths within Morytania before... I know just the person." This was at the very end of LoV after we return to the king to tell him about what happened.


In the dialogue where people seem to think that Roald was referring to Gar'rth, he was actually talking about the player.
The strength of the pack is the wolf and the strength of the wolf is the pack.

24-Apr-2016 15:57:57

ChaosáLupus

ChaosáLupus

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Iceey said:
Well they hardly had a role, but it seemed like the role they did have was hinting at a possible spin off questline or quest. Hopefully we get Gar'rth then.


Also, I think maybe Ivandis will be a werewolf. His diary sounded more like he was becoming a werewolf than a vampyre because of the "Blood Ritual".


Werewolves will likely be the focus of a Myreque spinoff quest(s), yes, several mods have wanted to do one for years but the main series was given priority. I'll be disappointed if Gar'rth doesn't play a large role. He should probably be one of the main protagonists. And with werewolves able to cross the Salve now, Jerrod could get involved as well. Hopefully that won't mean he can't play a part in a quest about Hazeel retaking Ardougne though.

Werewolves can't transfer lycanthropy. Jerrod has confirmed this and Mod Osborne has confirmed that they're their own race. Personally, I think their origin would be more interesting if their ancestors were human but, through some sort of dark magic (maybe draw influence from wendigo legends), were cursed. It shouldn't be transferable, though. Ivandis also notes that silver and garlic were not having a pronounced enough effect on him, implying that they were still having at least some effect. Wolfbane daggers are silver but we don't know if werewolves in RS are normally affected by it or if the wolfbane daggers have other properties that make them unique. Nothing implies that werewolves are weak to garlic.
The strength of the pack is the wolf and the strength of the wolf is the pack.

26-Apr-2016 15:53:06

ChaosáLupus

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HalfáCentaur said:
Jerrod could recruit some werewolves to help him with Hazeel. Zamorak's main forces are already quite large and beyond what he's needed to use thus far, but Hazeel could profit from their company.

I'd like to see some illegal blood ring started in Canifis. I'm sure the true borns are still keen to get their fill. This way, werewolves could continue hunting and kidnapping humans from Varrock. They'd just have to be a lot smarter about it.

If Jerrod got involved, I could see him personally going after the phoenix gang as a form of revenge.


I think Jerrod should definitely play a role in a quest about Hazeel retaking Ardougne because he just fits in too perfectly to not include him. Hopefully he'll at least be added as an NPC to he Ardougne sewers with the Fot*2 update (he doesn't need to say anything or even be referenced, it'd just be a good opportunity to set that up since Hazeel will probably be involved).

I definitely want to see more about the werewolves claiming independence from the vampyres, it happened way too easily in RoB. Malak would be an ideal antagonist there. I don't think the vampyres need to be the reason for attacking humans, though, most of the werewolves would be more than willing to do that on their own and I'd like to see them have their own motivations rather than being blackmailed into it. And I don't think the main werewolf series should be too heavily connected with Hazeel's story.

I don't think the phoenix gang need to be a focus at all, that would just distract from other more important issues. Jerrod could just say at some point that he intends to get his revenge against them. That said, I do think that his revenge against Handelmort would be a good opening scene for a retaking Ardougne quest.
The strength of the pack is the wolf and the strength of the wolf is the pack.

01-May-2016 23:05:10

ChaosáLupus

ChaosáLupus

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@ Mod Raven

First off, a lot of this novel-exclusive information, so it could always be contradicted by the game and thereby overwritten in canon, but it's pretty core to the history of Jerrod's character and there currently isn't really any reason to retcon it.

Jerrod is pretty limited in where he can go. He's too scared to return to Morytania (at least without the company of some of Zamorak's most powerful followers) because Tenebra threatened to torture him for years on end as punishment for killing the wyrd. Tenebra is dead now, but Jerrod was completely in the dark regarding the identity of his master. The only thing that he knows is that it was not Lowerniel. Even if he were to be given information regarding the inner workings of Darkmeyer, which he's clearly ignorant about, Vanescula would be the most plausible option (which is ironic because she's the one who tricked him into killing the wyrd) and she's still very much alive. So that rules Morytania out as a permanent place of residence. In addition to that, it's not exactly pleasant there and his kin are now free to cross the Salve, so there's not much reason for him to return of his own volition anyway.

Continued...
The strength of the pack is the wolf and the strength of the wolf is the pack.

02-Dec-2016 19:03:55 - Last edited on 02-Dec-2016 19:08:48 by ChaosáLupus

ChaosáLupus

ChaosáLupus

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Misthalin wouldn't be an impossibility, but it also wouldn't be a wise choice as they execute werewolves for the crime of being a werewolf (even if you want to count the Gielinor Games as canon, it was made clear that it was an exception). Understandably, people don't have much trust for supernatural, shapeshifting, bloodthirsty, man-eating, Zamorak-worshipping humanoid wolves. Even after the wyrd was killed, they still tried to capture Jerrod, and Roald just narrowly avoided breaking his word and killing Gar'rth. Garĺrth was spared thanks to Kara-Meir's intervention, but even still, he was exiled from Misthalin despite his instrumental role in defeating Tenebra. Jerrod was also effectively sold into slavery by the Phoenix gang, something that he'll definitely want revenge for, but anywhere in or around Varrock would make for a poor place to bed down permanently.

Two of the most powerful military forces in Asgarnia want Jerrodĺs head. The White Knights called for his death after he started a mass panic by murdering dozens of people in northern Asgarnia. Not only that, but Lord Daquarius despises him for freeing Sulla and killing several Kinshra knights carrying out his orders, and heĺs known for how much he cares about his men. Now Daquarius knows for a fact that Jerrod is still alive. ôIf the circumstances were any different I would drive a sword through his chest.ö And as we've seen in the past, Daquarius is a man willing to work with his enemies toward a common goal.

Continued...
The strength of the pack is the wolf and the strength of the wolf is the pack.

02-Dec-2016 19:04:34 - Last edited on 02-Dec-2016 19:06:43 by ChaosáLupus

ChaosáLupus

ChaosáLupus

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Kandarin, on the other hand, would suit Jerrod perfectly, specifically somewhere close to the Fight Arena. Thereĺs no major government organization there trying to hunt him down and thereĺs an abundance of food provided by the losers at the Fight Arena, which wouldnĺt raise any questions about his presence. Jerrod has also explicitly expressed enjoyment of his time spent fighting in the arena for the sake of bloodlust. Additionally, he has unfinished business in the form of Lord Handelmort, his previous captor, who he has vowed revenge against and who was confirmed to still be alive at the time that the heist took place.

What benefits Hazeel ultimately benefits Zamorak, and Jerrod, as with most werewolves, is compelled to serve Zamorak. Or, at least, his warped idea of what Zamorak is and stands for. As for Hazeelĺs stance, he reveres the werewolf race. ôFormidable and ruthless creatures, werewolves. Fiercely loyal to Zamorak, too.ö And his investment in recruiting Jerrod for the heist paid off, so he knows for a fact how useful Jerrod can be. Someone with Jerrodĺs talents would certainly come in handy if a certain mahjarrat was planning to, say, take back something that once belonged to him...
The strength of the pack is the wolf and the strength of the wolf is the pack.

02-Dec-2016 19:04:46 - Last edited on 02-Dec-2016 19:11:15 by ChaosáLupus

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