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Lore behind the upcoming ores

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Padomenes

Padomenes

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Hguoh said:
Aetherium is definitely more Armadylian than Saradominist.



Armadyl's symbol is on the gauntlets (especially evident on the masterwork).

The Helmet evokes the shape of an aviansie's head (the curved point at the front resembles a beak, while the flourishes at the back resemble a feathered crest (see Taw'Paak and Armadyl)).

The boots on the masterwork possess a talon-like extension the regular variant does not.

As such, I'd expect deposits of the ore to be found particularly in locations that were under Armadylian control during the time of the God Wars (ex: the Empyrean Citadel and Abbinah).
Nice job noticing these details, will make a few updates to the original post on that.

The masterwork helmet in the meantime actually reminds me of the Armadylean Warpriest Helmet's appearance in a way.

20-Jul-2017 16:46:20 - Last edited on 20-Jul-2017 16:52:27 by Padomenes

Marine Doge

Marine Doge

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So, on the subject of these higher-tier metals, do we know much about their strength storywise - separate from gameplay? Steel is a pretty damn strong material, and now we're making things that might be leagues beyond steel? Or do you think they're just slightly stronger but have other benefits like more durability and magical resistances? Mods pls notice me

20-Jul-2017 17:34:05

Apollo X
Jan Member 2015

Apollo X

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AesirWarrior said:
Well, we know from Roots in the Community that standard soldiers used enchanted bronze and iron:


We know this from River of Blood, too (as well as history). The higher the smithing level required, obviously the more difficult a material would be to work with and thus mass-produce for an army; this is why soldiers are not equipped with Rune.

RuneScape has apparently followed a similar path of technological evolution as Earth (in a high fantasy setting), as many thousands of years ago (>7000 for Zaros-era tech) it looks like bronze ruled as the go-to metal, which was true for real-life places like ancient Egypt and even for vague analogues like the Roman Empire.

If Invictum were a metal used back then, then it would have been used by the officership of the Zarosian army and perhaps even for other uses, not directly military-related.

As far as the "source" of Invictum in terms of lore, some connection to the Digsite and the Temple seems the most logical.

The least complex answer would be the sole ore deposits in the world being beneath Silvarea and Senntisten, providing a further impetus to Senntisten's founding or later growth and potential justification behind its technological prowess and that of the Zarosian empire beyond the residual power of Loarnab.

With the impending capture of Senntisten, perhaps Dagroda ordered the mines collapsed and reports falsified on Invictum to prevent its rediscovery by the invading forces, claiming the mine was collapsed when it was discovered to have abruptly run dry. Perhaps Dagroda consulted with Wahisietel on this, and with the return of Zaros, Wahisietel has informed both Zaros and Azzanadra of this.

Perhaps the reason it was not smithed elsewhere is because Loarnab's corpse was used to power machines to aid Zarosian smiths in the forging and smithing of Invictum, and this could not be replicated; with the rise of Invention, though, this has changed.

28-Jul-2017 15:00:32

Apollo X
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Apollo X

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With the "invention" of Invention, we can now harness Guthix's divine power to recreate machines similar to those used by the ancient Zarosians of Senntisten to forge their most powerful (perhaps sacred?) metal.

With the recently imparted knowledge of the remaining Invictum ore, Zaros has directed Azzanadra to re-open the ancient mines, and instructed him to seek the World Guardian's help.

Perhaps, upon opening the mines, we discover, dead or alive, Dagroda; the powerful, devoted, Zarosian Mahjarrat successor to Azzanadra as ruler of Senntisten, who gallantly oversaw the collapse of the Invictum mines himself as the citizens of the city fled.

If he is found dead, we find his corpse with a journal or tablet describing his thoughts as he died, half-pinned beneath a cave-in of his own creation, unable to escape the tele-blocked mines (done so to prevent theft of the ore by agents of the lesser gods).

If he is found alive (hopefully), he has survived so long by siphoning what energy remained from Loarnab's corpse that seeped into the mine, the Loarnab-powered Invictum-processing machines in the mine (which are now fully drained and irreparably destroyed), or maybe both.

Still loyal to his god after thousands of years, overcome with joy at his god's return (maybe he's a funny Mahjarrat, after all that time alone in the dark?), Zaros rewards his devotion and service by restoring some of Dagroda's lost power as with Azzanadra.

Dagroda remains in the mine, overseeing the Zarosian-aligned desert bandit workforce that once restored the Temple now working to mine Invictum for their Lord.

Another possible story: digsite workers unearth the mine and many are killed by a strange creature, prompting King Roald to request you investigate. Yadayada you discover Dagroda with the same story, and a tentative peace is formed between Zarosians and King Roald, who now knows of the return of Zaros.

Roald and the Zarosians work (in secret) to mine the ore together.

28-Jul-2017 15:27:29

Apollo X
Jan Member 2015

Apollo X

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Padomenes said:
This is the info we have so far on Necronium:

In the Third Age, when the conflict between the gods raged across the world unchecked for centuries, mortal casualties were beyond measure, though they must have counted in the hundreds of millions. Demons and other great monsters heaped bodies upon bodies in great mountains of the dead. The bones and blood and metal panoply of those ancient battlefields sank beneath the soil. Over the centuries they coagulated in darkness and steeped in the residual magical energies. When the people of the Sixth Age unwittingly disturbed these open air charnel houses they found new materials of remarkable strength.

Necrolith is a dark fusion of bone, third age metal and ancient magicks. The skulls of humans and larger, monstrous creatures protrude from the black, obsidian-like surface of this ore. In its presence the skin crawls. Thanous is a pale, greenish-white, powdery rock formed primarily of bone which burns with a brilliant green flame and a sound of distant screaming. When necrolith is heated in the flame of thanous it does not melt or sag but rather stretches and rises as if straining for something. It forms itself into the plates and shapes of armour and weapons, though bizarre and misshapen. A skilled smith can guide and correct this process and create usable and extremely powerful equipment. The resulting necronium has a dark blue sheen and is still covered in the skulls and bones of the dead that grant it strength.

-Mod Jack


This is old lore, and I don't like it as it's too disruptive to the core game. It's also not the same ore are we're supposedly getting: Necrite.

Necrite bears similarity to Barrows armor, leading you to a natural conclusion that it's the same ore.

What is the origin of Barrows armor? It was given to the brothers by Sliske from "distant lands."

Who do we know that sells Barrows-compatible equipment? Ak-Haranu, from the East.

28-Jul-2017 15:34:01 - Last edited on 28-Jul-2017 15:39:08 by Apollo X

Apollo X
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Apollo X

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So, Barrows comes from the East. Luckily, trade and travel to the Eastern Lands has just recently reopened. So, where would it come from in the East? Where in the Eastern Lands do we go for mining supplies?

The Hook. The Hook is known for its black slate resources, barren and sparsely populated but by mining colonies, slavers, and slaves. It sounds like a great "Eastern" analogue to modern Morytania

Imagine a mostly barren land, marked with soaring columns of black slate in a misty, blue-and black-hued and stony translation of Mort Myre, marked with Mort'ton-like low-quality homes populating mining settlements, huddled like a permanently circled wagon train around black slate quarries in mutual defense against the slavers.

How do we introduce Necrite?

With trade routes re-opened to the East, Western business interests seek new partnerships and opportunities, including the dwarves of Keldagrim. The Consortium sends a representative to the khan of the Hook, (potentially) the head of the Ken-Ji mining guild.

The Consortium and the Ken-Ji mining guild strike a deal on a small mining colony for black slate and gems on Rei-Ti, with suspiciously favorable terms for the KJMG given how shrewd and ruthless Consortium negotiators are known to be.

28-Jul-2017 16:25:37

Apollo X
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Apollo X

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Upon further investigation, you discover the dwarves have more substantial mining ambitions than they originally let on. The Hook is the sole area of the Wushanko Isles with deposits of Necrite, and there was a very strict embargo on trading Necrite with the West, originating back during the God Wars as the khans sought not to take sides and risk the lives of their people, their power, or their wealth.

To ensure the gods did not invade for the local resources, the khans agreed to abandon their Necrite mines, and they remained so for ages. The only Necrite items to be found are small and plentiful items, easily smuggled out of the Hook by the likes of Ak-Haranu.

The dwarves, keen historians and a crafty people, know this and seek to mine Necrite for themselves, but wish to know its value first before they enter into negotiations for access to it. They mine some, test it, and it exceeds their expectations, proving itself stronger than even Runite.

The dwarves attempt to renegotiate their deal with the Ken-Ji Mining Guild (or khan, or both), claiming negotiations were not in good faith and with full disclosure of all materials.

You side with the KJMG/khan in the negotiations, and the dwarves are banned from mining it themselves for their deceit; however, as the people of the Hook are merely miners, the secrets of Necrite smithing long forgotten, and the local khan an ambitious one, the khan recognizes the value of dwarven craftsmanship and permits a small (ha) dwarf colony in the Hook to smith Guild-mine Necrite ore for trade within the Wushanko Isles and abroad, and he unilaterally lifts the ancient embargo.

For your role in the negotiations, you are granted permission to mine Necrite by the khan; in exchange for your service and a small supply of free ore as payment, the dwarves teach you how to smith Necrite.

28-Jul-2017 16:52:18

Marine Doge

Marine Doge

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Apollo X said:
unable to escape the tele-blocked mines

I doubt a Mahjarrat would be too bothered by teleblocks - unless of course other Mahjarrat (or Zaros!) set up the teleblocks. Just a side note XD
Mods pls notice me

28-Jul-2017 16:55:12

Apollo X
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Apollo X

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I think it's important to make an effort with integrating these new ores into RuneScape lore, as the demotion of Rune, potential democratization of Dragon (which I do not agree with), and ability to smith basically endgame quality armor are very big changes to the character of the game.

Just dropping new ores in with some weak lore is extremely lazy and disrespectful.

1. I don't believe Dragon equipment should be smithable.
2. I don't believe Aetherium ore should be added, as smithable T90 armor is outrageous.
3. I don't believe the tiers should DIRECTLY align with each other, seeing how we'd be skipping smithable Dragon and Aetherium.

Another criticism: I don't believe Invictum has a very cohesive design. It's too "thick" and blends too much Asian influence into a Roman armor. Keep it Persian-Roman and visually "lighten" in by making it less bulky.

More lore: the blackness of Torva/ancient warrior armor could be a heavily oxidized version of the golden parts of the armor, which was thinner and more malleable (making it more easily to mass produce AND use for trimwork), but through time has hardened and blackened through oxidization; the remainder of the armor's power is derived from Torva's spirit.

Invictum could change color with thickness, with thinner parts being more golden or bronze-like and thicker more purple. With what we KNOW of the use of bronze during the Second Age, its name could come from its difficulty to tear or bend at comparable thinness vs a visually similar bronze, as well as its legendary difficulty to smith. It's unconquerable. ;)

28-Jul-2017 17:10:35 - Last edited on 28-Jul-2017 17:11:24 by Apollo X

Apollo X
Jan Member 2015

Apollo X

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Marine Doge said:
Apollo X said:
unable to escape the tele-blocked mines

I doubt a Mahjarrat would be too bothered by teleblocks - unless of course other Mahjarrat (or Zaros!) set up the teleblocks. Just a side note XD


I considered this, and thought of Lamistard. Lamistard was captured by Zemouregal.

Something stopped him from teleporting away. Why didn't Jhallan from the ritual?

Could have been Zaros tele-blocking the mine, could have been Azzanadra.

28-Jul-2017 17:15:17

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