Forums

~* New Skill: Arcanistry *~

Quick find code: 322-323-903-66097795

of 5
sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
~*~*~*~* New Skill: Arcanistry ~*~*~*~*


A group of seers from Seer’s Village have overrun the necromancers from the old Necromancer’s Tower south of Ardougne and established the Arcanist’s Tower in homage to the arts of Arcanistry: prophecy, divination, anima manipulation, and other magical arts the Wizards Tower have historically shunned.

The Arcanistry Skill is meant to fill a couple of holes in the game: 1) First, it serves as a Slayer-esque skill for skillers. 2) It provides an item sink for some of the over made skilling items in the game. 3) It breaks the monotony of skill grinding, and 4) It reinforces the combat triangle by strengthening areas that need help, particularly Magic.


This document is divided into different sections. Use the Table of Contents to move between sections, or just scroll through.

Arcanistry - Unlocking the Skill
Arcanistry - Training the Skill
Arcanistry - Prophecy
Arcanistry - Divination
Arcanistry - Prognostication
Arcanistry - Horoscopy
Arcanistry - Portents
Arcanistry - Prophet Points
Arcanistry - Other Outputs of the Skill
Arcanistry - Relationship with Other Skills
Arcanistry - Why do we Need it?
TLDR - one paragraph
FAQ
sTReTCh1028
-
-
-
>
The art of simplicity is a puzzle of complexity

27-Apr-2019 22:01:26 - Last edited on 05-May-2019 03:20:37 by sTReTCh1028

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
~* Arcanistry - Unlocking the Skill *~


The skill is unlocked by visiting the Arcanist’s Tower south of Ardougne and completing a short introductory quest called Secrets of the Mind’s Eye, which gives you a quick tutorial of the skill and its major components. You cannot earn lamp experience or Tears of Guthix experience in this skill until this quest unlocks the skill.

~* Arcanistry - Training the Skill *~


The best way to train Arcanistry is through fulfilling Prophecies. There are other ways to train the skill, though. Read on to find out more!



~* Arcanistry - Prophecy *~


The best way to train Arcanistry is by Prophecy. THIS is the main part of the Skill. This part of the skill is really a Slayer-for-Skillers. If you want, you don't have to participate in any other part of the skill and just focus on Prophecy. I suspect many players will do just that.

For this, you will need a Quill and Parchment and be at a Scrying Orb, a magical glass ball that allows you to prophesy. They are located around the game (such as at Gypsy Aris’s tent) or in your PoH, but the ones in the Arcanist’s Tower will give 10% more experience. When you have a Quill and Parchment, click Concentrate on the Scrying Orb. The chat box will say “You focus your deepest thoughts on the secrets of the universe…” and you get a small token amount of experience in Arcanistry for this. After a second or two, you’ll get a notification that says either “Your efforts reveal nothing of import.” Or “Visions fill your mind as you quickly jot down the prophecy.”
sTReTCh1028
-
-
-
>
The art of simplicity is a puzzle of complexity

27-Apr-2019 22:01:33 - Last edited on 28-Apr-2019 18:12:34 by sTReTCh1028

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
After this, you’ll have a completed Prophecy in your inventory (using up the parchment). You can only have 1 completed Prophecy at a time. Clicking on the prophecy will inform you what it predicts you will do. These are all skilling-based actions, roughly based around your levels. (So the game engine will roll to pick 1-4 skills and choose a Prophecy from the game engine’s set that is close/near your levels.) For example, clicking on a Prophecy may read:

“You see yourself chopping 140 Yew Logs, catching 30 butterflies of any type, and smithing 20 iron plate bodies.”

Or another Prophecy may read:

“You see yourself creating 55 potions (of any type), completing 7 laps of the Al-Kharid Agility course, pickpocketing 105 Varrock guards, and burning 165 willow logs.”

There is NO guarantee that you’ll have the level to do everything, but the game attempts to pick things that you can do or may have to slightly train to access. Certain tasks may need to be unlocked by speaking to any of the Prophets in the Arcanist’s Tower.

Completing these Prophecies (essentially skilling slayer tasks) yield the bulk of the Arcanistry experience. You also receive token Arcanistry experience for each action you perform related to your Prophecy. When you complete a Prophecy, it disintegrates and yields you the chunk of experience.

The “better” tasks that yield more Prophet Points (see below) are unlocked at different Arcanistry Levels:

Tier 1 Prophecy - Level 1
Tier 2 Prophecy - Level 25
Tier 3 Prophecy - Level 50
Tier 4 Prophecy - Level 75
Tier 5 Prophecy - Level 99
sTReTCh1028
-
-
-
>
The art of simplicity is a puzzle of complexity

27-Apr-2019 22:01:34 - Last edited on 27-Apr-2019 22:02:59 by sTReTCh1028

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
~* Arcanistry - Divination *~


To practice the Divination branch of Arcanistry, you’ll need to bring certain items and use them on the Divining Table in the Arcanist’s Tower (or you can make one in your PoH and use it). The items are different depending on which Divining Call you want to execute. Divining Calls are specific acts of Divination which may produce different types of Portents (Portents are detailed in a section further down). The Divining Calls that you can do depend on your Arcanistry Level. Higher leveled Divining Calls will require harder-to-get and more expensive items to consume on the Divining Table.

With the correct items placed on the Divining Table, right-click Divine Call on the Table to summon forth the anima of the world, consuming the items on the table and leaving behind a Divination Sigil. Take the Sigil and use it and it will tell you where the world’s anima is weakest (different for each Sigil).

The task of finding the correct location can be a bit of a chore, because its location is given in different ways. In lower-leveled Sigils, it might tell you something like “near Varrock castle”, in medium-level Sigils, it might read “The Sigil pulls to the north-east” like a Talisman, and higher-leveled sigils might read “Within 20 steps of “ and give you a coordinate to go to.

Upon finding the correct location, a swirling vortex of energy appears at that location (any player can use it for its duration). It lasts 5 minutes. During this 5 minutes, you can toss any tradeable in-game item into the vortex, consuming it. You can also toss in noted items. There is a chance on a per-item basis for the vortex to spit out a Portent for you. Noted items yield a chance of noted Portents. The type of Portent you can get is dependent on which Divining Call you are doing.

The experience you get with Divination is much lower than with Prophecy. The primary purpose of Divination is the production of Portents for gp.
sTReTCh1028
-
-
-
>
The art of simplicity is a puzzle of complexity

27-Apr-2019 22:01:34 - Last edited on 28-Apr-2019 18:12:59 by sTReTCh1028

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
~* Arcanistry - Prognostication *~


With an Augury Rod and optional Harbinger’s Pulpit, you can Prognosticate anywhere in the world by left-clicking on the Augury Rod “Prognosticate” (you’ll automatically use the Harbinger’s Pulpit if it’s in your inventory). The Pulpit doesn’t serve any actual benefit other than being a lot more visual and recognizable for players, especially the more ornate higher-tiered ones.

When you Prognosticate, your character will begin shouting omens and prophetic statements to anyone around (will not enter chatbox, though). Different tiers of Augury Rods and Harbinger’s Pulpits can be created, with higher-leveled ones being more beneficial.

While Prognosticating, players around you can click on you to receive a Prophecy from you! These special Prognosticated Prophecy items are more potent than the personal prophecies you get from the Prophecy part of Arcanistry. These prophecies also give you skilling tasks to do, but you receive gold pieces as well as experience for completing one of these prophecies. Prognosticated Prophecies are tasks involving only 1 skill, not several.

Players will also have a "Tip" option to select on a Prognosticating player to give them a gp tip, similar to trading. After all, they're providing a valuable service!
sTReTCh1028
-
-
-
>
The art of simplicity is a puzzle of complexity

27-Apr-2019 22:01:35 - Last edited on 28-Apr-2019 01:58:48 by sTReTCh1028

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
The Tier of Prognosticated Prophecy you receive when clicking on a Prognosticating player depends on that player’s Augury Rod and Pulpit tier as well as the player’s levels. The Tier you can receive is as follows:
Tier 1 Prognosticated Prophecy - requires no level requirements; 100 gp reward for completing
Tier 2 Prognosticated Prophecy - requires Augury Rod (Tier 2 - Level 25 Arcanistry), and Level 25 in the player’s skill the Prophecy will be received in; 1000 gp reward for completing
Tier 3 Prognosticated Prophecy - requires Augury Rod (Tier 3 - Level 50 Arcanistry), and Level 50 in the player’s skill the Prophecy will be received in; 10,000 gp reward for completing
Tier 4 Prognosticated Prophecy - requires Augury Rod (Tier 4 - Level 75 Arcanistry), and Level 75 in the player’s skill the Prophecy will be received in; 100,000 gp reward for completing

There are no Tier 5 Prognosticated Prophecies (unlike Tier 5 Prophecies). Each player can only receive 2 Prognosticated Prophecies per day, whether they complete them or not. A player can only have 1 Prognosticated Prophecy at a time, but may hold 1 of each Prog. Prophecy and regular Prophecy at once.

I suspect only a portion of the community will choose to Prognosticate, but it gives the second-highest experience in the skill, behind Prophecies. You gain a small token amount of experience just by Prognosticating, but get larger chunks of experience when a player requests a Prognosticated Prophecy. This part of the skill will be popular with players that like to socialize because you can still chat while Prognosticating, so players may choose to sit at the GE or some other area and Prognosticate, passively gaining experience. The upside to this is you can get experience without doing much of anything. The downside is you aren't gaining any skilling experience. So whatever floats your boat!
sTReTCh1028
-
-
-
>
The art of simplicity is a puzzle of complexity

27-Apr-2019 22:01:36 - Last edited on 28-Apr-2019 18:17:22 by sTReTCh1028

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
~* Arcanistry - Horoscopy *~


The final branch of Arcanistry is Horoscopy, which is used for making Horoscopes. These are done with a Quill and Parchment at an Omens Board, found in the Arcanist’s Tower (or made in your PoH).
When you begin to make a Horoscope, you have to choose which you will make from a menu. The options are:
Horoscope of Dragon
Horoscope of Yak
Horoscope of Pig
Horoscope of Kebbit
Horoscope of Penguin
Horoscope of Larupia
Horoscope of Butterfly
Horoscope of Ent
Horoscope of Crab
Horoscope of Unicorn
Horoscope of Monkey
Horoscope of Snake
(These are meant to symbolize the zodiac of OSRS.)

You can make all of the Horoscopes at Level 1, but the number you can make in a day are limited. The number you can make in a day is your Level divided by 10, rounded down, plus 1. So at Level 1, you can only make 1 Horoscope a day, but at Level 90+, you can make 10.
sTReTCh1028
-
-
-
>
The art of simplicity is a puzzle of complexity

27-Apr-2019 22:01:36 - Last edited on 27-Apr-2019 22:13:47 by sTReTCh1028

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
The making of the Horoscope itself is minigame-type situation. When you start to make it, a grid will appear on the screen with different combinations of the 12 zodiac animals as cards. This is a “match-3” type game, similar to Candy Crush Saga, where you swap cards one at a time to get 3 or more of the same type together, at which point they disappear, and more cards “fall” into their place. You get points based on this, called Foresight, and reach 100% Foresight before your allowed number of moves are over to win and be given the corresponding Horoscope.

Different Horoscopes are diffierent levels of difficulty (and they don’t use all 12 zodiac animals at once, usually 3-5 is sufficient to create a challenging puzzle).

These Horoscopes can be traded on the GE and from player-to-player. When a player buys a Horoscope and Reads it, one of 2-3 variations is generated. This means that while there’s only 12 types sellable on the GE, there’s a total of about 30 different Horoscopes you could complete in-game.

When a player opens a Horoscope, it contains a 4-by-4 grid of tasks that can be done. While many of these are skilling-based, such as “Chop four different types of logs.” Others require less skill, such “Dance in the Blue Moon Inn.” Or “Kill a zombie with your bare hands.” Some tasks are aimed at higher-leveled players and some at lower. Some Horoscopes focus on this, such as the Horoscope of Dragon being focused at higher levels, while the Horoscope of Crab being focused at low-no levels, etc.

The objective is to get 4-in-a-row checked off your Horoscope. When you do that, you can right-click Redeem your Horoscope for its reward. The reward always includes an XP Lamp (like a genie lamp, 10 xp per Level in that skill), a small amount of gp, and sometimes includes other goodies (see section below for Other Outputs of the Skill.)

Horoscopy gives very low experience in Arcanistry. The main usage of this is making gp by selling Horoscopes.
sTReTCh1028
-
-
-
>
The art of simplicity is a puzzle of complexity

27-Apr-2019 22:01:37 - Last edited on 29-Apr-2019 22:27:09 by sTReTCh1028

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
~* Portents *~


One of the by-products of the skill is Portents, which are created through Arcanistry’s divination branch. There is a chance a Portent is created every time an item or stack of items is tossed into a divination vortex pool.

Portents are items that are wielded in the ammo slot that provide boosts to various of the game, including combat. They all degrade after a certain amount of time to dust and cannot be repaired.

I won’t detail every idea I have for Portents, but I’ll give some examples:

-Portent of Auspices: Soak Melee damage received, as a percentage equal to your Magic attack bonus divided by 10. Degrades after 1000 Melee damage soaked.

Portent of Signs: Every item produced or gathered by skilling will be marked with “(sign)” status, rendering the item unusable and untradable. However, these (sign) items can be tossed into divination vortices for much higher rates of portents and to receive small token amounts of bonus experience in the relevant skill (armor to smithing, logs to woodcutting, etc.) Degrades after 1000 (sign) items made.

Portent of Foreshadowing: Increases Magic damage of standard spell book spells by 10% if standing in an adjacent square to an enemy. Degrades after 1000 extra damage has been inflicted.
sTReTCh1028
-
-
-
>
The art of simplicity is a puzzle of complexity

27-Apr-2019 22:01:37 - Last edited on 05-May-2019 03:52:58 by sTReTCh1028

sTReTCh1028

sTReTCh1028

Posts: 17,801Opal Posts by user Forum Profile RuneMetrics Profile
Portent of Warning: The lower your HP, the more bonus HP will be healed by foods. Must be at 50% or lower HP to activate. The amount healed above the normal healing rate is 50% - H, where H is the current % of your HP, rounded up to the nearest 10%. For example, if you eat a shark (usually heals 20) while your HP is at 20%, it’ll heal 30% more, or 26. Degrades after 1000 extra HP healed.

Portent of Deliverance: Does nothing for the first 60 minutes it is activated, then gives extra experience in whatever skill you are training, up to 2.5% extra XP, based on how much experience you gained in the last 60 minutes. The formula for bonus rate is X/T, where X is how much experience you gained in the last 60 minutes, and T is your total experience in that skill (max of 5m exp for this formula). This is capped at 2.5%. Degrades after 10,000 extra XP is given.

-Etc. (For other Portent ideas, check out here)

P.S. on Portents - Yes, I realize this will probably be the most controversial part of the suggestion, but I think Portents add value to the game, and I feel we need to keep advancing the meta of OSRS and not keep it stagnant. Feel free to disagree.
sTReTCh1028
-
-
-
>
The art of simplicity is a puzzle of complexity

27-Apr-2019 22:01:38 - Last edited on 28-Apr-2019 02:43:12 by sTReTCh1028

Quick find code: 322-323-903-66097795Back to Top