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Mod Gambit

Mod Gambit

Jagex Moderator Forum Profile Posts by user
This thread is to discuss the latest update newspost which can be found here.
Mod Gambit

01-May-2019 16:16:34 - Last edited on 01-May-2019 16:20:27 by Mod Gambit

Fenforge

Fenforge

Posts: 2,672Adamant Posts by user Forum Profile RuneMetrics Profile
" We therefore won't release an update on Thursday 9th May. "

Week off huh ... you lot sure earned it. O_o
MP1 ... ?
Cancer Cure Hits the Market! Car-T Cells Youtube.
120 day life cycle of Cancer cells?

02-May-2019 11:04:15

SamoaSpider
Aug Gold Premier Club Member 2016

SamoaSpider

Posts: 120Iron Posts by user Forum Profile RuneMetrics Profile
I still have no clue why they decided that adding capes to Barbarian Assault is more important than fixing the biggest issue of minigame - people ditching waves. Meaning the 4 guys in wave 10 starting Penance Queen kill have to reset because 1 guy got his points and decided to leave.

RS3 has ticket system, OSRS could fix it by allowing 4-man team have option to attempt to play it so the 4 guys don't have to spend another 30 minutes getting to wave 10.

02-May-2019 11:13:54 - Last edited on 02-May-2019 11:14:23 by SamoaSpider

Il Own Il

Il Own Il

Posts: 2,226Mithril Posts by user Forum Profile RuneMetrics Profile
had a great idea that alot of high level players all agree would be beneficial to the game


combining fire cape +skill cape + cash to replace the trim on skill capes with fire cape lava

cape would have same stats as a fire cape and would not have any skill cape affects or stats

-skill capes are rarely worn because they are only cosmetic
-this would provide pvm'ers and pvp'ers the chance to show off 99's while actively playing (no one does boss fights, slayer, money grinding, or pking with skill capes)
-would have no negative affects to the game
-gold sink
-give incentive to achieve skill capes beside fashionscape
-would maintain the integrity of bonuses from firecape and skill capes since no skill cape bonuses would apply
-would look gorgeous

02-May-2019 11:30:02

Il Own Il

Il Own Il

Posts: 2,226Mithril Posts by user Forum Profile RuneMetrics Profile
"The world rota is switching to Period A, with the Bounty world on W318, the High Risk PvP world on W343 and the F2P PvP world on W417. Normally, during Period A, the standard PvP world would be W324. However, as an experiment, we're trying it on W322 to see if it serves players better in that location. We'll be keeping an eye on traffic there, and if it seems to work better, we can keep this in future."

can we please do this with a centered world for US Bounty world rotation? Anyone even in the middle of the US has 100+ ping with world 19 being on the west coast. Being on the east coast brings the ping to 200+.

It is currently the same for east coast US players on world 19 as it would be for people in Russia playing on a server in the UK. More than twice the distance of UK to Belarus.

02-May-2019 11:36:32 - Last edited on 02-May-2019 11:46:56 by Il Own Il

Cranberry
Nov Member 2013

Cranberry

Posts: 2,132Mithril Posts by user Forum Profile RuneMetrics Profile
Il Own Il said:
had a great idea that alot of high level players all agree would be beneficial to the game


combining fire cape +skill cape + cash to replace the trim on skill capes with fire cape lava

cape would have same stats as a fire cape and would not have any skill cape affects or stats

-skill capes are rarely worn because they are only cosmetic
-this would provide pvm'ers and pvp'ers the chance to show off 99's while actively playing (no one does boss fights, slayer, money grinding, or pking with skill capes)
-would have no negative affects to the game
-gold sink
-give incentive to achieve skill capes beside fashionscape
-would maintain the integrity of bonuses from firecape and skill capes since no skill cape bonuses would apply
-would look gorgeous




Hows this beneficial? Do you really need to show off while pvming? lmao
Juicy

02-May-2019 11:43:56

Aparlo
Apr Member 2007

Aparlo

Posts: 4,704Adamant Posts by user Forum Profile RuneMetrics Profile
New ingame clock seems to be stuck at 11:011 UTC god knows what kind of time that is? any ideas =D.
As time is passing im now getting more scared that time has stopped and will never restart will we be stuck on this time forever?

As the clock is now fixed time is moving by again thanks =D
Maxed - 21/02/2016

02-May-2019 12:06:12 - Last edited on 02-May-2019 12:18:25 by Aparlo

Jabb1337
Oct Member 2019

Jabb1337

Posts: 52Iron Posts by user Forum Profile RuneMetrics Profile
Am I the only person concerned about the move to kill people running resources? I'm too cheap to pay for running services myself, but it has been a part of the game for as long as I can remember. If people have the cash/friends they should be able to have people run for them.

It is a given that the XP/GP rates in polls assume solo play. This whole initiative seems unnecessary to me, and seems like a repeat of the "no fair trade" fiasco.

02-May-2019 15:11:50

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