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A not so sweet treat.

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b_insanity

b_insanity

Posts: 660Steel Posts by user Forum Profile RuneMetrics Profile
Good evening,

Firstly, I would like to state why I have decided to post here. I am wanting to specifically address a possible upcoming update with the combat council as I feel that it could potentially “break” the game if it is done incorrectly. I also feel that it might not happen because of this. I would instead like to propose ways to implement the change without it being OP.

By the name of the thread, you might have guessed that I am talking about Purple Sweets.

These sweets are a great idea in theory, having a unique food item that is only obtained by clue scrolls. But let me ask you, when was the last time that you yourself, or even the last time you SAW someone use this unique reward?

I am guessing that it has been YEARS.

Why is it that a unique food source that is at the top of its respective tier (stackable consumables) is never used?

Because they are useless. 200 hp is not worth the amount of clicks/game-ticks that it would take to be useful in almost any situation.

With the upcoming treasure trail update, I think that now is the time to fix that.
———————

Now for the reason I have came to the combat council for this....

How can we improve this item without it becoming overpowered? Here are two suggestions.

1. adding an option to eat 5 or 10 sweets a time.
Or
2. the total healed HP is increased for each purple sweet.

One way to prevent breaking the game from updating these is to give a cool down after eating a purple sweet along with either of the above suggestions.

TLDR
Updating meerkats is a good start but Improving purple sweets will help give use to this never used reward. Improving a food item that is only obtained by clues is good for clue hunters WITHOUT making it overpowered.

Discuss your thoughts, thanks for reading.

19-Feb-2018 19:34:55

Erehk
Apr Member 2010

Erehk

Posts: 15,453Opal Posts by user Forum Profile RuneMetrics Profile
Making it so that eating purple sweets doesn't drain any adrenaline (while keeping their low healing to balance it out) might be something that'd make them a lot more valuable.

Some things require eating only bit of food at a time, and I don't think they need to heal any more than they already do since they're not supposed to be in competition with the higher-healing foods there. Being able to stack them is their real selling point.
@RS_Erehk
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19-Feb-2018 23:31:26 - Last edited on 19-Feb-2018 23:34:40 by Erehk

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 7,693Rune Posts by user Forum Profile RuneMetrics Profile
No. I don't think sweets need a "fix". As OP mentioned, hardly anybody use them except perhaps a few lowbies still trying to do Jad at really low levels. Sweets are just some novelty items, not really mean a lot to most of the 260 mil RS players. Thus no need to even make it more powerful.

Some suggestions like make eating sweet don't drain adrenaline also is not a viable change to everybody due to technical reasons. Sometime, I even have a problem getting rockbrew to work properly. Now, add sweets to the equation? Rockbrewsweet is unlikely to work at least for me properly.

27-Feb-2018 16:56:34

Dr Esa
Apr Member 2019

Dr Esa

Posts: 1,351Mithril Posts by user Forum Profile RuneMetrics Profile
The problem with these items are that they are stackable, and like OP said they're useless with no event history. There are already too many in the game and it's just going to benefit those who got the news before it was announced and I thought equal fairness in this game was a priority especially with so much whining about people gaining stats faster or transferring data between servers. Sure I'm salty I sold my treats a while back, but even if I did have them it would be pointless to make an existing item a rare in the game.

27-Feb-2018 18:46:44

Peaky

Peaky

Posts: 327Silver Posts by user Forum Profile RuneMetrics Profile
I don't see a reason to bother updating sweets. I do find it silly they are referred to as "Purple sweets", seeing as how they're the only ones. Specifying the color seems pointless. That aside, they are fine the way they are.

Are they useless? Absolutely. Is a lack of a useful consumable food a huge issue? Absolutely not. At best, maybe they can be changed to recover run energy or something... Oh wait, they already do that. Well, would you look at that! They have a use!
Why RS Mobile is a stupid idea

28-Feb-2018 14:51:48

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 7,693Rune Posts by user Forum Profile RuneMetrics Profile
Peaky said:
I don't see a reason to bother updating sweets. I do find it silly they are referred to as "Purple sweets", seeing as how they're the only ones. Specifying the color seems pointless. That aside, they are fine the way they are.

Are they useless? Absolutely. Is a lack of a useful consumable food a huge issue? Absolutely not. At best, maybe they can be changed to recover run energy or something... Oh wait, they already do that. Well, would you look at that! They have a use!


Actually there are sweets of different colors in this game, no just purple.

Regarding usefulness, purple sweets were useful for lowbies doing some activities, quests among other things that safe spots (e.g. Jad) can be used/exploited. However, combat has been more fast paced and many safe spots in the games have been removed/modified. Purple sweets (as well as biscuits) have been rendered pretty useless.

28-Feb-2018 18:59:27

Aidanm

Aidanm

Posts: 2,452Mithril Posts by user Forum Profile RuneMetrics Profile
As a returning player who is kind out of the loop, I might not know how this suggestion will interact with other food items. However I just had an interesting thought regarding how to make the sweets unique and useful. Make them give you an effect, called "Sweet Tooth" that affects their effect or the effects of other healing items.

For example, if you eat a purple sweet, the next sweet's healing value increases by 200. This effect stacks up to 10 times [I]but[/i] if you eat a different food/consumable of any type, the effect resets to 0 stacks.

Alternatively, it could affect the healing potencies of all sweet items, like cakes, many of which never see the light of day otherwise.

09-Mar-2018 23:08:49

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