I admit it's a little confusing, but I don't believe your examples are an equal comparison.
Prayer is always at your disposal. Prayer is part of your character and goes where you go. Summoning requires pouches, which you have to go out of your way to obtain. Summoning is not always with you and is not part of your character.
Combat styles are a similar comparison and I would agree with you if they didn't have such a simple solution to the problem. You can train all 3 combat styles to be the same level, which easily removes the issue entirely. The player should level their offensive stats equally anyway, to avoid disadvantaging themselves.
Summoning too is always at your disposal though, just because you choose to use it or not doesn't mean it isn't there.
Same can be said for other combat styles you aren't currently using.
That's why I don't/can't support it because by the same logic used to justify it creating a dynamic combat level, every stat would rise/lower your combat level depending on whether you're currently using it or not. I don't like cherry-picking.
Not to mention pouches can be translated into potions for prayer, as you need prayer restorative items to sustain prayers use otherwise you can't use it once you run out of prayer points.
Combat level is just to represent your overall potential, not what you're currently doing.
- Last edited on 11-Mar-2019 03:25:16 by DavidáJames
^ Summoning is technically "always with you", but pouches aren't, and without a pouch, the skill is useless. Therefore, it's not the same as prayer. There are passive effects, special attacks, item effects, auras ETC that can restore your prayer without needing to have prayer potions. You always start with full prayer points and summoning points, but you can only use prayer, even if it won't last forever. Prayer gives you a decent duration of benefit, while requiring nothing. Summoning can't benefit you at all unless you go out of your way to get a pouch. They aren't the same.
I'm not cherry-picking. As I mentioned earlier, you can level your offensive stats equally and then you can't be disadvantaged by using your weakest stat out of mage, range or melee, as you won't have a weakest. An imbalance in offensive stats is a similar situation, but it has an easy solution - to level them up equally.
Combat level representing overall potential is fine in most cases, until that system gets abused. CrystaláGodsaid: Full support.
Any person who says its pointless, does not understand the purpose of your post.
most opponents at duel don't train summoning as a result for there combat level they are stronger than those with summoning, bearing in mind summoning is excluded in fights.This is a perfect example.
Why is it that combat level is dynamic in the wilderness and only 1 skill is responsible for that feature? I believe that it's because Jagex has a similar opinion that I do, that players should be able to fight without a familiar, without being unfairly shown to be stronger than they are - particularly because this would disadvantage them in PVP. Everyone would therefore be forced to use a familiar, or be handicapped. I'm glad that it's they way it is in the wild, I'm just asking it to be made more extensive.